Quantcast
rIngameModelViewer - WoWInterface
 
 
Thread Tools Display Modes
07-29-14, 05:26 PM   #1
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view addons
Join Date: Jul 2008
Posts: 1,739
rIngameModelViewer

I take the chance of the new addon of reviewing most of my code and thus rewriting most of my addons.

The model viewer comes first most of the time since I need it to check for ingame animations anyway.

Current alpha:
https://code.google.com/p/rothui/sou...odelViewer.lua

__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
 
07-31-14, 12:11 PM   #2
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view addons
Join Date: Jul 2008
Posts: 1,739
Thanks to Resike and Vruul I have now an even better function set for the model viewer that allows model tilting which was not possible before.



It works fine for SetModel(), SetDisplayInfo() and SetUnit().

It may crumble for models that cannot have a custom camera applied. We will see.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)

Last edited by zork : 07-31-14 at 12:15 PM.
 
07-31-14, 12:50 PM   #3
Resike
A Pyroguard Emberseer
AddOn Author - Click to view addons
Join Date: Mar 2010
Posts: 1,290
Looking good, if you need help with anything, i'm here.
Specially if you want to display the multi textured models too, i can point you to:

https://github.com/Resike/PowerAuras...ptionsData.lua

How could you get info from models beyong 52.000 ids? I was looking for this model id so badly: 55907.

Last edited by Resike : 07-31-14 at 01:14 PM.
 
08-01-14, 01:44 AM   #4
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view addons
Join Date: Jul 2008
Posts: 1,739
Not sure if SetDisplayInfo() uses the same ID as what is the modelId.

In Pandaria the SetDisplayInfo() values reached from 1-48,000. I have not checked how far it goes in WoD yet.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
 
08-01-14, 02:41 AM   #5
Resike
A Pyroguard Emberseer
AddOn Author - Click to view addons
Join Date: Mar 2010
Posts: 1,290
Originally Posted by zork View Post
Not sure if SetDisplayInfo() uses the same ID as what is the modelId.
It does.

Originally Posted by zork View Post
In Pandaria the SetDisplayInfo() values reached from 1-48,000. I have not checked how far it goes in WoD yet.
I tried it on live, and managed to see all models from 1-56,000-ish. Most of them are duplicates ofc, but the new models like the lastly added mounts sit around 56k.
 
08-07-14, 10:22 AM   #6
Resike
A Pyroguard Emberseer
AddOn Author - Click to view addons
Join Date: Mar 2010
Posts: 1,290
Just a head up, in Power Auras i updated the Reset() method like this:

Lua Code:
  1. function model:GetBaseCameraTarget()
  2.     local modelfile = self:GetModel()
  3.     if modelfile and modelfile ~= "" then
  4.         local tempmodel = CreateFrame("PlayerModel", nil, UIParent)
  5.         tempmodel:SetModel(modelfile)
  6.         tempmodel:SetCustomCamera(1)
  7.         local x, y, z = tempmodel:GetCameraTarget()
  8.         tempmodel:ClearModel()
  9.         return x, y, z
  10.     end
  11. end
  12.  
  13. function model:Reset()
  14.     local modelfile = self:GetModel()
  15.     self:ClearModel()
  16.     self:SetModel(modelfile)
  17.     -- With model id
  18.     --self:SetDisplayInfo(modelid)
  19.     self:SetRotation(0)
  20.     self:SetPosition(0, 0, 0)
  21.     self:RefreshCamera()
  22.     self:SetCustomCamera(1)
  23.     if self:HasCustomCamera() then
  24.         local x, y, z = self:GetCameraPosition()
  25.         local tx, ty, tz = self:GetCameraTarget()
  26.         self:SetCameraTarget(0, ty, tz)
  27.         self:SetOrientation(math.sqrt(x * x + y * y + z * z), - math.atan(y / x), - math.atan(z / x))
  28.     end
  29.     --[[self:SetCustomCamera(1)
  30.     self:SetCameraPosition(x, y, z)
  31.     self:SetPosition(px, py, pz)
  32.     self:SetRotation(rot)
  33.     self:SetCameraTarget(0, ty, tz)
  34.     self:SetOrientation(math.sqrt(x * x + y * y + z * z), - math.atan(y / x), - math.atan(z / x))]]
  35. end

This solution was just a temporary hack:

Lua Code:
  1. self:SetCameraTarget(0, 0, pi / 5)

Last edited by Resike : 08-07-14 at 10:26 AM.
 
 

WoWInterface » Site Forums » Archived Beta Forums » WoD Beta archived threads » rIngameModelViewer

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off