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04-24-05, 12:54 PM   #1
Inokis
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WoW ClearHud

04/25/05 -
Made a few small changes:
  • Cleaned up the Target, Player, and Pet frames by setting up the mouseover area more consist with the visual area of the frames.
  • Adjusted the name text for the Pet, Player and Target windows.
  • Added the correct Creature Family to the class text if the Mob has a creaturetype.
  • Added Pet Level and a Pet Experience bar to the Pet Frame.
  • Added Attack Speed to the Pet Frame.

WoW ClearHud Support Page

This is for testing and use. If you find any bugs or have any issues, please post them.
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Last edited by Inokis : 04-25-05 at 01:20 AM.
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06-16-05, 05:15 AM   #2
Inokis
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1.5.1 Update

Changes 06-16-05:
General UI Changes:
This entire modification was revised by converting it into an AddOn. The major changes to the HUD elements involve dynamic placement of the frames dependent on the class using the interface. Here is a summary:
  • Player Window - The Player Window adjusts its position both horizontally and vertically dependent on whether the Pet Frame is active or if the Party Frame is active.
  • Pet Frame - The Pet Frame is always left of the Player Frame. It adjusts its position relative to the Player Frame. An EXP label was added to the pet Experience Gauge, as well as a text popup for the experience gauge displaying the current amount of experience gained.
  • Target Frame - The Target Frame adjusts its position vertically relative to the Player Frame. Status Indicators utilizing the Target Name were added:
    • Yellow = Default (utapped)
    • Green = Your Target (tapped by you)
    • Purrple = Other's Target (tapped by other)
    • Grey = Dead Target
  • Party Frame - The Party Frame is always on the right of the Party Frame and adjusts horizontally relative to the Player window. In the previous version, the Party units were customized. In this version I kept the default layout, darkening the textures and adding level indictors for both the Players and Pets.
  • Buff Frame - The Buff Frame is always to the right of the Player window, and adjusts itself horizontally relative to the Player window. The Buffs will adjust vertically dependent on whether the Party Frame or the Pet Frame is Active.
If you have any issues please reply to this thread. Thank you.

Download:
http://www.wowinterface.com/download...php?s=&id=3912
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Last edited by Inokis : 06-16-05 at 05:35 AM.
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08-27-05, 03:46 PM   #3
Sathanas
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This is pretty neat, but ive got a few issues with it.

On test server for the 1.7 patch, targetting something results in a massive system hiccup, and then gives "Interface\FrameXML\UnitFrame.lua:25 TargetName:SetText(): Font not set"

Of course the test server seems to have a huge amount of UI problems as it is, so it might be fixed before launch.

Also, i really dont like the repositioning of the frames. Which is a shame because i really like the style of this mod, but not allowing moving of the frames kills it.
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WoWInterface » AddOns, Compilations, Macros » Released AddOns » WoW ClearHud


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