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09-03-12, 02:03 PM   #21
Phanx
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MultiCastActionBar is gone. Well, not gone; the objects still get created, but it isn't used for anything now, so it's safe to get rid of any code related to it in addons.

The actual TotemFrame appears just beneath the default PlayerFrame, and looks very similar to the RuneFrame for death knights. Not sure how they handle showing TotemFrame for ghouls (what does that show anyway?) and the RuneFrame at the same time, though.
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09-03-12, 03:19 PM   #22
zork
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Finished BurningEmber, SoulShards and DemonicFury.

Element Modules:
http://code.google.com/p/rothui/sour...ningEmbers.lua
http://code.google.com/p/rothui/sour...SoulShards.lua
http://code.google.com/p/rothui/sour...emonicFury.lua

Implementation:
http://code.google.com/p/rothui/sour...player.lua#817
http://code.google.com/p/rothui/sour...player.lua#918
http://code.google.com/p/rothui/sour...layer.lua#1010

Call:
http://code.google.com/p/rothui/sour...layer.lua#1189

Result:

DemonicFury http://imgur.com/a/gr9DV
SoulShards http://imgur.com/a/Vyp4c
BurningEmber http://imgur.com/a/cdOzc#0
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09-03-12, 08:18 PM   #23
Rainrider
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Originally Posted by Phanx View Post
The actual TotemFrame appears just beneath the default PlayerFrame, and looks very similar to the RuneFrame for death knights. Not sure how they handle showing TotemFrame for ghouls (what does that show anyway?) and the RuneFrame at the same time, though.


It displays duration remaining if your ghoul is not a permanent pet.
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WoWInterface » Featured Projects » oUF (Otravi Unit Frames) » List of all class bars/plugins


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