Quantcast Masque Problems w/New Skin - WoWInterface
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09-19-15, 12:56 PM   #1
jeffy162
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Masque Problems w/New Skin

If this is posted at the wrong place (wrong forum) please feel free to move it to the proper one. Thank you.

I am working on a new Class Buttons skin, and I've got problems with it.

I have a graphic that shows a class colored button, on the action bars, on a button that has an icon (or is being used) in it. I have another graphic (a different one) for "empty" buttons, or ones that have no icon, or are not being used. There are also graphics for the "flash", highlight, pushed, checked, equipped and gloss states, but this thread is not about them. My problem is that with the Death Knight skin (and ONLY the Death Knight skin) when I have an empty button the class colored and empty button graphics are being used. I have no idea why either.
Click image for larger version

Name:	WoWScrnShot_091915_114942.jpg
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ID:	8647 The way all skins should look. Click image for larger version

Name:	WoWScrnShot_091915_115009.jpg
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ID:	8648 The way the Death Knight skin looks.

To help out I've attached the Lua file. cb-elv.lua
If anyone can figure out why this is happening I'd certainly appreciate the help. Thank you for reading this post.
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Carbonite <----- GitHub main module (Maps ONLY) download link. The other modules are also available on GitHub.
Carbonite-CLASSIC<----- GitHub link to Carbonite Classic. Thanks to ircdirk for this!
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09-20-15, 12:07 PM   #2
Phanx
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Line 46 in your file:

Code:
		EmpyTexture = [[Interface\AddOns\Masque_CB-Elv\Textures\normal]],
You accidentally a letter.
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09-20-15, 01:14 PM   #3
jeffy162
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Yep, sure did Phanx. Thank you for finding that. SHEESH! I must've looked at that bit of code like 10 times and never saw the missing "t".
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WoWInterface » Developer Discussions » Lua/XML Help » Masque Problems w/New Skin

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