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show decisecond when timer is at one second - WoWInterface
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06-20-21, 09:08 PM   #1
rulezyx
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show decisecond when timer is at one second

Hello,

usually I write something like %.1f instead of %d to get it to show one decimalpoint.

But I want to make it so that it only turns to decimalpoint when the timer is at one (1) second.

so 3, 2, 1 ,0.9, 0.8. 0.7 etc.

Is there a simple solution to make this happen?

Thank you.
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06-21-21, 12:23 AM   #2
kurapica.igas
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just string.format(val >= 1 and "%d" or "%.1f", val))
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06-21-21, 04:36 AM   #3
rulezyx
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ty will try to work with that
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06-21-21, 05:26 AM   #4
rulezyx
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Ok, I tried to find a code for the default buff/debuff frames to put it together.

Found this:

Code:
function AuraButton_UpdateDuration(auraButton, timeLeft)
	local duration = auraButton.duration;
	if ( SHOW_BUFF_DURATIONS == "1" and timeLeft ) then
		duration:SetFormattedText(SecondsToTimeAbbrev(timeLeft));
		if ( timeLeft < BUFF_DURATION_WARNING_TIME ) then
			duration:SetVertexColor(1,1,1);
		else
			duration:SetVertexColor(1,1,1);
		end
		duration:Show();
	else
		duration:Hide();
	end
end
I am unsure how to use string.format in this case.

Blizz-Code:https://github.com/tomrus88/Blizzard.../BuffFrame.lua

Last edited by rulezyx : 06-21-21 at 05:58 AM.
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06-21-21, 10:25 AM   #5
Xrystal
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I've inserted the suggested code where it is likely to do what you want. Give that a go. This link points out the similarities between SetFormattedText and string.format. https://wowpedia.fandom.com/wiki/API...tFormattedText

Originally Posted by rulezyx View Post
Ok, I tried to find a code for the default buff/debuff frames to put it together.

Found this:

Code:
function AuraButton_UpdateDuration(auraButton, timeLeft)
	local duration = auraButton.duration;
	if ( SHOW_BUFF_DURATIONS == "1" and timeLeft ) then
		duration:SetFormattedText(SecondsToTimeAbbrev(timeLeft));

>>>> if (timeLeft < 1.0 ) then 
>>>>     duration:SetFormattedTextstring("%.1f", timeLeft)
>>>> end

		if ( timeLeft < BUFF_DURATION_WARNING_TIME ) then
			duration:SetVertexColor(1,1,1);
		else
			duration:SetVertexColor(1,1,1);
		end
		duration:Show();
	else
		duration:Hide();
	end
end
I am unsure how to use string.format in this case.

Blizz-Code:https://github.com/tomrus88/Blizzard.../BuffFrame.lua
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06-21-21, 11:11 AM   #6
rulezyx
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Code:
function AuraButton_UpdateDuration(auraButton, timeLeft)
	local duration = auraButton.duration;
	if ( SHOW_BUFF_DURATIONS == "1" and timeLeft ) then
	duration:SetFormattedText(SecondsToTimeAbbrev(timeLeft));

 	if (timeLeft < 1.0 ) then 
duration:SetFormattedText("%.1f", timeLeft)
 	end

	if ( timeLeft < BUFF_DURATION_WARNING_TIME ) then
		duration:SetVertexColor(1,1,1);
	else
		duration:SetVertexColor(1,1,1);
	end
		duration:Show();
	else
		duration:Hide();
	end
end
seems to work fine.

Thank you

Last edited by rulezyx : 06-21-21 at 11:16 AM.
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WoWInterface » Developer Discussions » Lua/XML Help » show decisecond when timer is at one second

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