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05-12-09, 07:37 AM   #1
markushe
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Deus Vox

I'm just curious.
How are Deus Vox Encounters and RDX related?
Because Deus Vox Encounters is just so obviously the same as RDX Bossmods (or at least based on)
http://www.wowace.com/projects/deus-vox-encounters/

Who copied?
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05-12-09, 09:11 AM   #2
Dgrimes
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Considering RDX supported file sharing in game since the end of vanilla I would say that RDX didn't copy anything.
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05-12-09, 01:16 PM   #3
sigg
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Amazing

this is the complete rewrite of the RDX Bossmods base on ace3.

That's a lot of work to replace our VFL framework by the ace framework.
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05-13-09, 11:14 AM   #4
Venificus
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LOL, astonishing. Between me and Gibybo, we wrote most of that code.. from scratch... two years ago... so it's pretty clear who copied.

That being said, since RDX is under the GPL now, he's allowed to copy... as long as he obeys the GPL. Plus, some sections seem to be genuinely re-written so I probably wouldn't make an issue of it.

Last edited by Venificus : 05-13-09 at 11:17 AM.
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05-13-09, 12:43 PM   #5
markushe
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The could still give some credit to you guys.
Even if they are "allowed" to copy.

/spit
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05-13-09, 09:15 PM   #6
Morax
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Any chance we can import their bossmods into RDX?
I wouldnt mind being able to ditch DBM but I dont want to miss out on any functionality....

And how bout a nice old bossmod.. maybe you remember this..
(wonder if this would still work heh..)
Code:
-------------------------------------
-- RAGNAROS
--[[ written by Venificus (modified by others?),
modified for RDX6 by Ceyr of Hakkar --]]
-------------------------------------
local track = nil;

local function RagWrathWarn()
	local wrathTime, leadTime, sound, color = 25, 3, "Sound\\Doodad\\BellTollAlliance.wav", {r=1, g=.33, b=0};
	RDX.Alert.Dropdown("rag_wrath", "Next Wrath in", wrathTime, leadTime, sound, color);
end

local function RagSonsAlert()
	local sonsTime, leadTime = 90, 15;
	RDX.Alert.Dropdown("rag_emerge", "Ragnaros emerges in", sonsTime, leadTime);
end

-- Manually create the submerge/sons alert.
local function RagSubmergeAlert()
	local ragTime, leadTime = 180, 15;
	local alert = RDX.Alert.Dropdown("rag_submerge", "Ragnaros submerges in", ragTime, leadTime);
	alert:Schedule(ragTime, RagSonsAlert);
end

local function RagYell()
	-- Detect Wrath of Ragnaros
	if (string.find(arg1, "FLAMES OF SULFURON")) then
		RDX.Alert.Simple("WRATH! Melee, get back in.", "Sound\\Doodad\\BellTollAlliance.wav", 4);
		RagWrathWarn();
	end
end

local function RagStart()
	-- Setup wrath prewarning
	RagWrathWarn();
	-- Setup emerge prewarning
	RagSubmergeAlert();
end

local function RagStop()
	RDX.QuashAlertsByPattern("^rag");
end

local function RagDeactivate()
	WoWEvents:Unbind("rag");
	if (track) then
		track:Close(); track = nil;
	end
end

local function RagActivate()
	WoWEvents:Bind("CHAT_MSG_MONSTER_YELL", nil, RagYell, "rag");
	if (not track) then
		track = HOT.TrackTarget("Ragnaros");
		track:Open();
		RDX.AutoStartStopEncounter(track);
		RDX.AutoUpdateEncounterPane(track);
	end
end

RDX.RegisterEncounter({
	name = "ragnaros"; category="Molten Core"; sort = 100;
	title = "Ragnaros"; boss = "Ragnaros";
	DeactivateEncounter = RagDeactivate;
	ActivateEncounter = RagActivate;
	StartEncounter = RagStart;
	StopEncounter = RagStop;
});
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05-28-09, 12:04 AM   #7
dappapp
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I hope we get to see some bossmods coming from the community for RDX soon.
It's been really quiet on that front.

Have any one actually tried this mod? Can it replace DBM or BigWigs?
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05-28-09, 01:30 AM   #8
sigg
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For now, I am focus on UI and desktops part. But I am still thinking about the bossmod.

The main problem I have today is localization.
Some features need to be modify to be able to work for everyone.

BTW, job is available here.

Sigg
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05-28-09, 06:47 AM   #9
markushe
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I am working on my own (english) Bossmods for Ulduar.
I might share them as soon as I consider them "ready".
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