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09-08-05, 02:50 PM   #1
Cairenn
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Viewport! WOOOOOHOOOOO!!!!!

*dances around in a frenzy of excitement!*

YAYAYAY!

Okay, that's it, damnit all, someone help me get this blasted coding through my head once and for all! I have a UI to port over to WoW!

WOOOOOOOOHOOOOOO!!!!!!
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09-08-05, 03:15 PM   #2
Kasheen
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Im confusled whats going on? Wheres the party?
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09-08-05, 03:18 PM   #3
Cairenn
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hehehe, sorry, just me being silly/excited. Something we've been asking about for a while now, will be upcoming in 1.8 You can see the reference to it in the thread on the front page.

*whirls around and around and around*

*gets dizzy*

*falls in a heap on the floor*

wheee!
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09-08-05, 03:24 PM   #4
Kasheen
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Aaahh yes, I was reading the american boards a while back and I recall someone asking slouken how to get the visible area smaller so that you could have a black border in order to put your interface elements in it, that way it doesnt cover up the moving picture bit . I don't read the american boards (I'm playing wow-EU) much though so thats all I remember.

Should be some pretty interesting setups with this change then .

The other change with SetPoint is slightly handy too .
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09-08-05, 06:41 PM   #5
Random
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Ahh, that's pretty sweet...yes I think my UI will be undergoing some major changes during 1.7-1.8...
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09-08-05, 06:55 PM   #6
Kaelten
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well cair I'll be happy to teach you how to code in ace. hehe.
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09-08-05, 07:00 PM   #7
Cairenn
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I don't care if you have to teach me how to code in Martian. I just want to frigging understand so that I can port my UI over!
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09-08-05, 08:17 PM   #8
Random
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Originally Posted by Kaelten
well cair I'll be happy to teach you how to code in ace. hehe.
me 2 plz Kael ^^
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09-08-05, 08:19 PM   #9
Kaelten
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ok to cair I'll teach ace, to random I'll teach martian!


hehe
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09-08-05, 08:30 PM   #10
Kaelten
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on a more serious note I'll help you if I can send me an IM.
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10-25-05, 10:01 PM   #11
runswithkodo
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hey all.. been a few weeks.... has anyone got this stuff working?
Also if anyone can make a mod that gives the feature eq had life be divine!
/view port x y a b
x starting horizontal
y starting vertical
a size in pixels horizontal
b size in pixels vertical

oh how I wait for this day....
or is there some in game way of doing this? so sick of things being covered up
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01-08-06, 08:02 AM   #12
Ylanna
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Any update on this feature? I know CT_Viewport was working, but it's throwing up error messages (listed below) on startup now (though it still works).

[string "CT_ViewportFrameLeftEB:OnTextChanged"]:2: attempt to compare nil with number
---
[string "CT_ViewportFrameRightEB:OnTextChanged"]:2: attempt to compare nil with number
---
[string "CT_ViewportFrameTopEB:OnTextChanged"]:2: attempt to compare nil with number
---
[string "CT_ViewportFrameBottomEB:OnTextChanged"]:2: attempt to compare nil with number

Was anyone else able to program it into your UI?
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