Hello,
sorry for later response, i had to manage something in RL.
Now for the "issue". I didnt explain it correctly, what a suprise, i dont remember if i have ever did that in the past sorry for that as well.
Originally Posted by Cripsii
Hello !
For the first question, I don't understand what do you want.. Give me a few concret example.
I don't understand if you want non-elite, elite or boss AND buff/debuff or simply the tag (elite,boss etc.) or debuff/buff.
For example: 2 x 2 + 2 != 2 x (2+2)
The texture show if target is (n)elite/boss AND if the target has a debuff/buff,
OR the texture show if the target is (n)elite/boss OR if the target has a debuff/buff..
If the target is a player? What about the texture? it's consider a no-elite.
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The texture show if target is (n)elite/boss AND if the target has a debuff/buff and the source of the buff/debuff is not a player.
Originally Posted by Cripsii
For the second question if I understand, you want to show only aura what the mob has cast on itself?
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I dont know how to show the buffs or debuffs that are on the mob and source of the buff/debuff is not a player. Etc a boss has some add that provides a buff or debuff to the boss, but if the add is dead the buff / debuff is no more on the boss.
Hope this time i have been much clearer.
Regards
Alianka