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07-30-18, 10:31 AM   #1
Jethz
A Murloc Raider
Join Date: Sep 2017
Posts: 7
LUA errors seem to start after running the game for a while

Has anyone the same experience that LUA errors start rolling after a while of running the game?

I will catch them next time it happens and update this topic with the exact errors, but I believe it's in the skinning parts.
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08-09-18, 04:12 PM   #2
Jethz
A Murloc Raider
Join Date: Sep 2017
Posts: 7
I get loads of errors like this after running the game for a while.

Code:
x115  C stack overflow
Stack: [C] ?
[C] ?
[C] ?
[C] ?
[C] ?
[C] ?
[C] ?
[C] ?
[C] ?
[C] ?
[C] ?
[C] ?
...
[C] ?
[C] ?
[C] ?
[C] ?
[C] ?
[C] ?
[C] in function 'SetStatusBarColor'
...RealUI_Skins\Aurora\Skin\FrameXML\PVPHonorSystem.lua:16: in function <...RealUI_Skins\Aurora\Skin\FrameXML\PVPHonorSystem.lua:12>
[C] in function 'PVPHonorXPBar_Update'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
Time: 2018/08/09 22:55:44 Index: 11/11
RealUI Version: 2.0.2
Locals:
(*temporary) = <unnamed> {
    0 = <userdata>
    GetTargetValue = <function> defined @FrameXML\AnimatedStatusBar.lua:87
    StartTilingAnimation = <function> defined @FrameXML\AnimatedStatusBar.lua:349
    Anim = <unnamed> {}
    SetupAnimationGroupForValueChange = <function> defined @FrameXML\AnimatedStatusBar.lua:233
    accumulationTimeout = 0.1
    OnAnimFinished = <function> defined @FrameXML\AnimatedStatusBar.lua:292
    matchBarValueToAnimation = false
    ProcessChangesInstantly = <function> defined @FrameXML\AnimatedStatusBar.lua:121
    accumulationTimeoutInterval = 0.1
    OnSetStatusBarAnimUpdateCallback = <function> defined @FrameXML\AnimatedStatusBar.lua:10
    OnFinishedCallback = <function> defined *:OnLoad:1
    pendingMin = 0
    GetOnAnimatedValueChangedCallback = <function> defined @FrameXML\AnimatedStatusBar.lua:47
    GetMatchLevelOnFirstWrap = <function> defined @FrameXML\AnimatedStatusBar.lua:26
    SparkBurstMove = <unnamed> {}
    matchLevelOnFirstWrap = true
    SetDeferAnimationCallback = <function> defined @FrameXML\AnimatedStatusBar.lua:43
    SetMatchLevelOnFirstWrap = <function> defined @FrameXML\AnimatedStatusBar.lua:22
    tileTemplateWidth = 37
    SetupAnimationForValueChange = <function> defined @FrameXML\AnimatedStatusBar.lua:241
    OnLoad = <function> defined @FrameXML\AnimatedStatusBar.lua:5
    GetContinuousAnimatedValue = <function> defined @FrameXML\AnimatedStatusBar.lua:99
    BarGlow = <unnamed> {}
    ReleaseAllTileTemplate = <function> defined @FrameXML\AnimatedStatusBar.lua:329
    OnValueChanged = <function> defined @FrameXML\AnimatedStatusBar.lua:286
    tileTemplate = "AnimatedStatusBarGlowLinesTemplate"
    SetAnimatedValues = <function> defined @FrameXML\AnimatedStatusBar.lua:67
    MarkDirty = <function> defined @FrameXML\AnimatedStatusBar.lua:83
    GetMatchBarValueToAnimation = <function> defined @FrameXML\AnimatedStatusBar.lua:35
    SetMatchBarValueToAnimation = <function> defined @FrameXML\AnimatedStatusBar.lua:31
    BarTrailGlow = <unnamed> {}
    OnUpdate = <function> defined @FrameXML\AnimatedStatusBar.lua:103
    GetBackdropTexture = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:314
    Spark = <unnamed> {}
    GetBackdropBorderLayer = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:309
    BarGain = <unnamed> {}
    SetBackdrop = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:91
    GetBackdropBorderColor = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:288
    GetBackdrop = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:214
    OverlayFrame = <unnamed> {}
    pendingReset = true
    AnimatedTextures = <table> {}
    GetAnimatedValue = <function> defined @FrameXML\AnimatedStatusBar.lua:95
    AcquireTileTemplate = <function> defined @FrameXML\AnimatedStatusBar.lua:314
    pendingLevel = 3
    ColorableTextures = <table> {}
    tileTemplateOverlap = 0
    Background = <unnamed> {}
    SetBackdropBorderLayer = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:294
    SetStatusBarColor = <function> defined =[C]
    _auroraBackdrop = <table> {}
    ExhaustionTick = <unnamed> {}
    tileTemplateDelay = 0.30000001192093
    ExhaustionLevelFillBar = <unnamed> {}
    SetBackdropBorderColor = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:254
    GetBackdropColor = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:248
    SetBackdropColor = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:226
    pendingMax = 5500
    pendingValue = 641
    OnSetStatusBarAnimUpdate = <function> defined @FrameXML\AnimatedStatusBar.lua:274
    ProcessChanges = <function> defined @FrameXML\AnimatedStatusBar.lua:146
    SetOnAnimatedValueChangedCallback = <function> defined @FrameXML\AnimatedStatusBar.lua:39
    IsAnimating = <function> defined @FrameXML\AnimatedStatusBar.lua:117
    SetAnimatedT
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08-10-18, 08:42 AM   #3
Gethe
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What are the other errors you're getting?
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08-12-18, 02:05 AM   #4
Jethz
A Murloc Raider
Join Date: Sep 2017
Posts: 7
Looking at the forum, it looks like the same issue as in this thread:

http://www.wowinterface.com/forums/s...ad.php?t=56093

Does seem to happen a lot after going AFK, but also at other times. I'm sorry that I can't really pin down what causes it. I will keep trying to figure out what kicks it off.
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WoWInterface » Featured Projects » RealUI » LUA errors seem to start after running the game for a while

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