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05-23-09, 10:32 AM   #1
Eletharin
A Murloc Raider
 
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Join Date: May 2009
Posts: 4
Anchoring to Aura Bar Frames

As a disc priest my buffs AND debuffs on my current target are important for healing. I'm trying to set up buff (renew, trinket HoTs, etc) and debuff (weakened soul, boss abilities, etc) aura bars below my target frame. I currently use ouF for my unitframes so the buff/debuff bars need to be a stand alone frame (though I'm thinking about fully converting some weekend).

Create a unitframe with a base frame .. OK
Create an aurabars named "priest_t_buffs", set to BUFFS, filter for renew, anchor TOP-LEFT to TOP-LEFT of "BASE" .. OK
Create a second aurabars named "priest_t_debuffs", set to DEBUFFS, filter for weakened soul, anchor TOP-LEFT to BOTTOM-LEFT of "priest_t_buffs" .. feature editor freezes.

At this point I can't save, can't close, but the game and my computer are running fine in the background. If I change the "to frame" on the second aura bar to "BASE" I can save and close, but the aura bars overlap when both buff/debuffs are present.

Let me know if I'm doing something wrong, if this is a bug, or if there is some way to set up subframes that will expand (I'd like to be able to add more buff/debuffs for future watching). I tried anchoring a subframe to "priest_t_buffs" so I could anchor the debuffs to that, but setting the subframe's "to frame" to the aurabars had the same problem.


Thanks!

Completely unrelated point, but I couldn't find anywhere in the aura bars options in the feature editor to have it filter for self cast buffs only. How can I set that up so I don't have to try to figure out which renew is mine.
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