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01-18-09, 02:38 PM   #541
Bruners
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also your <Attribute name="type1" type="string" value="pet"/> in the xml
should be <Attribute name="type1" type="string" value="target"/>
 
01-18-09, 03:30 PM   #542
Soulcleaver
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well this is my result less than 1mb(not included blizzards mb wich is 9mb) hope you like it bec i do^^



Addons:
rMinimap
pMap
cChat
oUF
oUF_zp(modified)
BarKeep
CoolDowns
rActionButtonStyler
BuffSkin
ImpCastBar
BlizzSCTFont
LiteTip

Thanks to Bruners and p3lim for layout help on oUF_zp

Last edited by Soulcleaver : 01-18-09 at 03:59 PM.
 
01-18-09, 03:50 PM   #543
p3lim
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Memory doesnt matter, you probably have 2-4gb of it, if not more, you really think a interface of 20mb matters?

Everything is about CPU
(also a reason i no longer update pStats)

edit: two minimap addons?
 
01-18-09, 03:58 PM   #544
Soulcleaver
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Originally Posted by p3lim View Post
Memory doesnt matter, you probably have 2-4gb of it, if not more, you really think a interface of 20mb matters?

Everything is about CPU
(also a reason i no longer update pStats)

edit: two minimap addons?
pMap is for the map not minimap.

cpu? io got quad core and stuff:P 4gb.. but i love low memory usage and as u see on the pic i think that ui is better than alot uis that takes 40mb+... :P
 
01-18-09, 04:02 PM   #545
Bruners
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Originally Posted by p3lim View Post
Memory doesnt matter, you probably have 2-4gb of it, if not more, you really think a interface of 20mb matters?

Everything is about CPU
(also a reason i no longer update pStats)

edit: two minimap addons?
That really depends, no point having an addon do something over 400 lines of code if you can do the same thing on 30 lines. Less memory usage is memory you can use on other things.
 
01-18-09, 04:17 PM   #546
p3lim
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Originally Posted by Bruners View Post
That really depends, no point having an addon do something over 400 lines of code if you can do the same thing on 30 lines. Less memory usage is memory you can use on other things.
Im thinking Ace > non-Ace.

Options are not something lethal, and its better than messing with Lua
 
01-18-09, 04:23 PM   #547
Slakah
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Originally Posted by p3lim View Post
Im thinking Ace > non-Ace.
eh? (damn word limit)
 
01-18-09, 04:30 PM   #548
p3lim
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Alot of people nowadays choose addons without options (only simple variables inside the Lua files) instead of options.
They also prefer addons without dependencies like Ace.

Just because they use less memory doesnt mean they are more efficent
 
01-18-09, 04:30 PM   #549
Alkar
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Originally Posted by Bruners View Post
also your <Attribute name="type1" type="string" value="pet"/> in the xml
should be <Attribute name="type1" type="string" value="target"/>
I have both one for the pet and then one for the party targets
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01-18-09, 04:32 PM   #550
Alkar
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Btw P2lim hows that Unit frame setup goin u were working on?? i remember u sayin something about u building a full set of unit frames and u were tryin to come up with a name for it ?
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01-18-09, 04:46 PM   #551
Bruners
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Originally Posted by Alkar View Post
I have both one for the pet and then one for the party targets
Yes, but you wont be able to target partypets when you got the "type1" value set to "pet" read this post
 
01-18-09, 04:54 PM   #552
Alkar
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Originally Posted by Bruners View Post
Yes, but you wont be able to target partypets when you got the "type1" value set to "pet" read this post
AHHHHHHHHH
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01-18-09, 10:14 PM   #553
bounce
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being that i'm one of the probably few that has a slower computer (athlon xp 2400+ 2.1ghz processor, 1.5gig ram, radeon hd2400 pro 512mb agp graphics card), I prefer things that use up less memory, and being the main tank of my guild, the less memory used, the better. If I let my addons exceed 10mb, i will run around 1-2 fps in a 25 man. 10 mans are more forgiving, allowing me about 10-15 fps with my ui's enabled.

Another note: Just because an addon uses the ace library doesn't make it more efficient than a hand coded addon. Sure, the addon itself uses less memory, however, the Ace Library in itself, upon last inspection in game, used up 2mb of memory. Questhelper, a great addon for questing, uses up 17mb on average for me. Carbonite Quest uses 6-7mb on average. That goes to show how efficient the lower memory intensive addons can be, being that carbonite has a TON more features than Questhelper.
 
01-19-09, 12:28 AM   #554
Bruners
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Lets not make this topic into a memory usage topic..

Is there a way for me to add a gap at the start off my buffs? I have made a "fake" buff to show what presence I'm in on my Death Knight, currently i just show the buffs to the left of this resulting in the buffs on the second and third row looks misplaced.

 
01-19-09, 03:48 AM   #555
Freebaser
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Originally Posted by Bruners View Post
Lets not make this topic into a memory usage topic..

Is there a way for me to add a gap at the start off my buffs? I have made a "fake" buff to show what presence I'm in on my Death Knight, currently i just show the buffs to the left of this resulting in the buffs on the second and third row looks misplaced.

How are you setting the width of your buff area? I set the width to equal the size evenly.
debuffs.size = 25
debuffs:SetHeight(25)
debuffs:SetWidth(10*25)
 
01-20-09, 01:12 AM   #556
Blood Druid
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Who that already knows as to connect the menu so that at attempt to set focus target there was no error?
At present for me as is bind on backspace, but I consider it to a floor as a measure.
 
01-20-09, 10:58 AM   #557
p3lim
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Originally Posted by Blood Druid View Post
Who that already knows as to connect the menu so that at attempt to set focus target there was no error?
At present for me as is bind on backspace, but I consider it to a floor as a measure.
Known issue among every UnitFrame addon out there.
 
01-21-09, 07:06 PM   #558
Alkar
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Ok having a problem despawning party frames while in a raid.. now i dont have my own raid frames yet still use grid but i want my party frames to go bye bye when i get into a raid. this is the code i have and yeah doesnt work lol:

Code:
local party = oUF:Spawn('header', 'oUF_MooParty')
party:SetPoint('TOP', UIParent, 'BOTTOM', 0, 100)
party:SetManyAttributes("showParty", true, "showRaid", false, "columnSpacing", 10, "unitsPerColumn", 1, "maxColumns", 4, "columnAnchorPoint", "LEFT", "xOffset", 20, "oUF_MooPartyTemplate")
if(GetNumRaidMembers() > 5) then
  party:Hide()
else
  party:Show()
end
any help would be great
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01-22-09, 05:16 PM   #559
rieux
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Is there an easy way to include weapon buffs (such as rogue poisons) in the player buff frame? I am using oUF 1.2.1 and a version of oUF_Lyn.
 
01-22-09, 05:17 PM   #560
p3lim
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Originally Posted by rieux View Post
Is there an easy way to include weapon buffs (such as rogue poisons) in the player buff frame? I am using oUF 1.2.1 and a version of oUF_Lyn.
Everything is possible, though the way to implement it would be a mess
 

WoWInterface » Featured Projects » oUF (Otravi Unit Frames) » oUF - Layout discussion


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