[SOLVED] - Macaroon and /Click ?
Hi there...
I am looking at moving to macaroon as I am a bit of a macro hog and want to break the 18 unique macros for each toon...
I have been using the /click command a lot in my macros....
I use this macro to get the button names from the original raid frames and it also works on dominos...
/run print(GetMouseFocus():GetName())
It prints into chat something like ActionButton1 or DominosActionButton49 or w/e
Then I can make a macro with /click ActionButton1 in it to run a macro form a button.
The thing is the code I have didn't return the macaroon buttons but the bar itself.... that code if I run it over any of the buttons i have made on a single macaroon bar returns "MacaroonBar1"
What I like to do is have my cooldowns on buttons in there own macros, that I can call.. this stops me form having complex looking macros as well as making them easy to edit and create.. for example...
#showtooltip Aura Mastery
/run SetCVar("Sound_EnableSFX","0")
/use Aura Mastery
/script UIErrorsFrame:Clear()
/run SetCVar("Sound_EnableSFX","1")
#showtooltip Divine Protection
/run SetCVar("Sound_EnableSFX","0")
/use Divine Protection
/script UIErrorsFrame:Clear()
/run SetCVar("Sound_EnableSFX","1")
#showtooltip Divine Favor
/run SetCVar("Sound_EnableSFX","0")
/use Divine Favor
/script UIErrorsFrame:Clear()
/run SetCVar("Sound_EnableSFX","1")
etc etc etc.... So i can add say Gift of the Nauru to ANY spell by simply adding /click DominosActionButton49 to any spell....
So..
Q: - Is there a way to get the /click macro function working in Macaroon?
Q: - If not is the 255 chart limit still around.. as a poor solution I could make the macros encompass everything instead of sperating them liek this
Thank in advance
Last edited by Jynks : 06-14-11 at 09:07 PM.
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