Quantcast Data changes from live (18414) to build 18566 - WoWInterface
 
 
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07-20-14, 01:04 AM   #1
p3lim
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Data Changes in WoD

The following has been (mostly) ripped off wowpedia just for informing people here.
The original source can be found here: http://wowpedia.org/Patch_6.0.1/API_changes#Changes


Difficulties:
  • 0 - None
  • 1 - 5-player instance
  • 2 - 5-player heroic instance
  • 3 - 10-player raid
  • 4 - 25-player raid
  • 5 - 10-player heroic raid
  • 6 - 25-player heroic raid
  • 7 - 25-player raid finder
  • 8 - challenge mode
  • 9 - 40-player raid
  • 10 - unused
  • 11 - heroic scenario
  • 12 - scenario
  • 13 - unused
  • 14 - 10-30-player flexible raid
  • 15 - 10-30-player flexible heroic raid
  • 16 - 20-player mythic raid
  • 17 - 10-30-player flexible LFR


GUID overhaul:
The Globally Unique Identifier format has been completely redesigned, consider the following:
As of build 18888, the format has changed from using colons to hyphens for splitting each value.



Item hyperlink changes:
Item hyperlinks have been updated to support bonusIDs and instanceDifficultyID.
Also, with the removal of the reforge system, reforgeID is gone:
  • Old:
    • itemID:enchant:gem1:gem2:gem3:gem4:suffixID:uniqueID:level:reforgeID:upgradeID
  • New:
    • itemID:enchant:gem1:gem2:gem3:gem4:suffixID:uniqueID:level:upgradeId:instanceDifficultyID:numBonusIDs:bonusID1:bonusID2:...

They can be used for storing random suffixes (e.g. "of the Fireflash"), random bonuses (e.g. bonusID 40 is +Avoidance), raid types (see below), dungeon typing, random quest upgrades (see below for epic/rare), crafting upgrades (e.g. bonusID 526 is "Expert") and others.

Some examples of bonusIDs:
  • 448 - Warforged, +6 itemlevel
  • 449 - Heroic, +13 itemlevel
  • 450 - Mythic, +26 itemlevel
  • 451 - LFR, -12 itemlevel
  • 15 - Epic, +10 itemlevel
  • 171 - Rare, +5 itemlevel

BonusIDs can adjust itemlevels, modify stats, change itemquality, add item titles, appends words to item names, add sockets, adjust appearance, adjust required equip level, and possibly many more.


World markers:
We now have 8 world markers (up from 5), the new colors are as follows:
  • Orange (represented by the circle raidicon)
  • Silver (represented by the moon raidicon)
  • White (represented by the skull raidicon)


Last edited by p3lim : 09-18-14 at 11:49 PM. Reason: Changes to GUID
 
07-20-14, 03:58 AM   #2
Lombra
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I wonder.. does the difficulty bonus ID thing mean that items from various difficulties will have the same item ID?
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07-20-14, 04:16 AM   #3
Talyrius
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@Lombra
Yes.
 
07-27-14, 09:22 PM   #4
semlar
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I don't know what zoneUID is supposed to represent in a mob's GUID, but it's not the zone they're spawned in.

Two mobs right next to each other can have completely different numbers in that slot.
 
07-28-14, 11:11 AM   #5
Rainrider
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I suppose it is a unique identifier for the current zone. Maybe spawnUID is only required to be unique for the given npcID, but the server has to differentiate between all the mobs in a given zone without checking two numbers but rather just one. As it is there for pets too, it would be interesting to check whether this number changes on zone change.
 
07-28-14, 11:48 AM   #6
semlar
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If the number represents the zone the unit spawned in then why is it that mobs in the same area will have different numbers?

For example, mobs right next to each other on the timeless isle will have 3 or 5, and npcs in the vale will have 3 and 6.
 
08-05-14, 12:34 PM   #7
SDPhantom
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Originally Posted by p3lim View Post
World markers:
We now have 8 world markers (up from 5), the new colors are as follows:
  • Orange (represented by the circle raidicon)
  • Silver (represented by the moon raidicon)
  • White (represented by the skull raidicon)

Looks like they added the rest of the raid target markers that weren't world markers yet.
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08-05-14, 12:53 PM   #8
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Makes sense. Then you can say "tank skull at skull".
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08-19-14, 06:46 AM   #9
Gello
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It's not a new change with a recent build, but maybe worth mentioning: battle pet petIDs are now formatted similarly to new GUIDs:

In MoP: "0x000000019824FF"

In WoD: "BattlePet:0:0000026814EF"

I've not figured out what the initial "0" field is for. It's "0" for all of my pets on the beta.

Battle pet addon authors who save petIDs, if you don't already, you may want to save the speciesID of saved petIDs so you can reconstruct petIDs in the changeover. (Probably already handled, since servers seem to want to reassign petIDs on a whim)
 
08-19-14, 09:01 AM   #10
p3lim
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Originally Posted by Gello View Post
It's not a new change with a recent build, but maybe worth mentioning: battle pet petIDs are now formatted similarly to new GUIDs:

In MoP: "0x000000019824FF"

In WoD: "BattlePet:0:0000026814EF"

I've not figured out what the initial "0" field is for. It's "0" for all of my pets on the beta.

Battle pet addon authors who save petIDs, if you don't already, you may want to save the speciesID of saved petIDs so you can reconstruct petIDs in the changeover. (Probably already handled, since servers seem to want to reassign petIDs on a whim)
That seems very inconsistent with the rest of the GUID changes (the fact that it only has 2 data values).
 
08-21-14, 08:42 AM   #11
semlar
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Originally Posted by p3lim View Post
That seems very inconsistent with the rest of the GUID changes (the fact that it only has 2 data values).
Not really, player GUIDs only contain two values.
 
 

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