Originally Posted by CrittenxD
How efficient is a list of 60x /use item if only item 60 is in the inventory? Does the Blizzard code for /use item iterate through the whole inventory for each item?
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Whatever happens in C code is hidden to us. What we do know is
/use is the same as
/cast and tells the game to use an ability/item by name. On our end, it's the quickest and most efficient way to do this. If any iteration needs to happen, C code is magnitudes faster at doing it than Lua.
Originally Posted by CrittenxD
Does "RegisterForClicks("AnyDown");" check for every single button press if it was R?
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This tells the ActionButton which mouse buttons it should listen for. The keybind sends a click event to the ActionButton and it processes the request thinking the user clicked on it.
Originally Posted by CrittenxD
How do I bind the button through the key bindings menu? I tried a bunch of different ways to get the CLICK MyMacroButton in there but I am not familiar with xml at all.
Code:
<Binding name="USEITEM" >(whatdoIwritehere?)</Binding>
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To get around the Protected Function issue, what we did is create a protected button which Blizzard supplied a template for us to use and configure to perform the action we want. To trigger the protected button we made, we have to use the built-in
CLICK binding command. Unintuitively, you use this command as the name of the binding. You can't define any Lua code within the
<Binding> tag anymore when doing this, it will be ignored.
Code:
<Binding name="CLICK MyActionButton"/>
If you wish to have the entry come up with a custom name, you need to write it to a specific global in your one of your Lua files.
Code:
_G["BINDING_NAME_CLICK MyActionButton"]="Run My Macro";
Note: This global has to be the same name as your binding (this is the CLICK command we set) prefixed by
BINDING_NAME_.
Originally Posted by CrittenxD
One more thing I ran into is changing the loot key from shift to alt. In my bindings-cache.wtf there is a line 'modifiedclick ALT AUTOLOOTTOGGLE', but how do I do this via SetBinding or something similar?
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This is handled in
Interface Options, not
Keybindings.