Quantcast
UI Feedback Thread - Page 37 - WoWInterface
Thread Tools Display Modes
04-10-11, 07:11 PM   #721
Rosoaa
A Flamescale Wyrmkin
 
Rosoaa's Avatar
AddOn Compiler - Click to view compilations
Join Date: Mar 2007
Posts: 107
Originally Posted by Tyranex View Post
Hoping you keep the frames as is. Any idea on a release date for this?
I think I'm going to update my current layout first. Then play around some more with that layout. I haven't been playing WoW, so it might be a while.
__________________
Rosoaa's UI
 
04-10-11, 08:12 PM   #722
Oraknathal
A Flamescale Wyrmkin
 
Oraknathal's Avatar
Join Date: Sep 2010
Posts: 143
Originally Posted by Lily.Petal View Post
Some NamePlate fun

Also, Part of the DK UI~
Thank you Nib for such an awesome update for your RuneBars :3
HOw did you get the runes to go sideways and not vertically??
 
04-10-11, 08:39 PM   #723
Lily.Petal
A Molten Giant
 
Lily.Petal's Avatar
AddOn Author - Click to view addons
Join Date: Feb 2010
Posts: 540
Originally Posted by Oraknathal View Post
HOw did you get the runes to go sideways and not vertically??
I asked Nib nicely, if he minded implementing it ^^
__________________

Aggro Color to KG Panels Borders - Nibelheim
Lua Based UI Hider - Nibelheim
Custom LUA PowerText - Stuf - Nibelheim, Seerah
 
04-10-11, 11:26 PM   #724
Oraknathal
A Flamescale Wyrmkin
 
Oraknathal's Avatar
Join Date: Sep 2010
Posts: 143
You mean in lua code or is that a new feature?
 
04-10-11, 11:29 PM   #725
Lily.Petal
A Molten Giant
 
Lily.Petal's Avatar
AddOn Author - Click to view addons
Join Date: Feb 2010
Posts: 540
Originally Posted by Oraknathal View Post
You mean in lua code or is that a new feature?
Well you need to go into the /config, which is Lua based. But Nib is really great at making things easy even for people who can't or do not know how to use it

Download it, read the instructions and there ya go.
------------------------

EDIT: New name plates with cast bars

1st Image: Enemy NPC casting~
2nd Image: Enemy/Friend Player Casting~

EDIT: 3rd Image: Combat Text over your target.

Sadly I cannot figure out how to put combat text over your nontargets [the color of the text depends on the type of spell/damage].
The blue glow means you have threat, but are not tanking/close to pulling aggro.

Plan to add combat text above them later and maybe CC icons/timers ;D

Player and Raid frames will be soon too~ They are mainly done right now, but some icons on the minimap need to be moved (cause it's ugly). Haven't worked on them yet.
Attached Thumbnails
Click image for larger version

Name:	WoWScrnShot_041111_043815.jpg
Views:	703
Size:	6.0 KB
ID:	5977  Click image for larger version

Name:	WoWScrnShot_041111_050002.jpg
Views:	701
Size:	5.7 KB
ID:	5978  Click image for larger version

Name:	WoWScrnShot_041111_061616.jpg
Views:	682
Size:	5.6 KB
ID:	5979  
__________________

Aggro Color to KG Panels Borders - Nibelheim
Lua Based UI Hider - Nibelheim
Custom LUA PowerText - Stuf - Nibelheim, Seerah

Last edited by Lily.Petal : 04-11-11 at 04:19 AM.
 
04-11-11, 08:12 AM   #726
Rosoaa
A Flamescale Wyrmkin
 
Rosoaa's Avatar
AddOn Compiler - Click to view compilations
Join Date: Mar 2007
Posts: 107
Originally Posted by Lily.Petal View Post
Some NamePlate fun

Also, Part of the DK UI~
Thank you Nib for such an awesome update for your RuneBars :3
Lovely UI, however the chat frame needs some help. The vertical spacing is too large and the positioning of the chat frame itself I think could be changed as well.
__________________
Rosoaa's UI
 
04-11-11, 08:15 AM   #727
Lily.Petal
A Molten Giant
 
Lily.Petal's Avatar
AddOn Author - Click to view addons
Join Date: Feb 2010
Posts: 540
Originally Posted by Rosoaa View Post
Lovely UI, however the chat frame needs some help. The vertical spacing is too large and the positioning of the chat frame itself I think could be changed as well.
The chat frame is probably going to be one of the last things changed, I'll see about the V spaceing, and the position? Tried to get the bottom of the chat aligned with the bottom bars :< ill see lol

EDIT: oh, you're looking at a slightly older version. Slightly better I think now, though still a lot of work

Also added CC onto the name plates~
Attached Thumbnails
Click image for larger version

Name:	WoWScrnShot_041111_102027.jpg
Views:	684
Size:	328.7 KB
ID:	5981  Click image for larger version

Name:	WoWScrnShot_041111_104040.jpg
Views:	659
Size:	350.3 KB
ID:	5982  
__________________

Aggro Color to KG Panels Borders - Nibelheim
Lua Based UI Hider - Nibelheim
Custom LUA PowerText - Stuf - Nibelheim, Seerah

Last edited by Lily.Petal : 04-11-11 at 08:41 AM.
 
04-11-11, 02:33 PM   #728
SRCarebear
A Fallenroot Satyr
AddOn Compiler - Click to view compilations
Join Date: Mar 2009
Posts: 26
Trying something a little different. Everything placed in what seems a 'random' place with not that much symmetry or alignment.

Any comments&criticism?
Attached Thumbnails
Click image for larger version

Name:	WoWScrnShot_041111_213310.jpg
Views:	725
Size:	476.3 KB
ID:	5983  
 
04-11-11, 02:46 PM   #729
Lily.Petal
A Molten Giant
 
Lily.Petal's Avatar
AddOn Author - Click to view addons
Join Date: Feb 2010
Posts: 540
Originally Posted by SRCarebear View Post
Trying something a little different. Everything placed in what seems a 'random' place with not that much symmetry or alignment.

Any comments&criticism?
As a lover of 'symmetry and alignment', I can't help but be slightly confused xD
__________________

Aggro Color to KG Panels Borders - Nibelheim
Lua Based UI Hider - Nibelheim
Custom LUA PowerText - Stuf - Nibelheim, Seerah
 
04-11-11, 02:47 PM   #730
Led ++
A Frostmaul Preserver
 
Led ++'s Avatar
AddOn Author - Click to view addons
Join Date: Jan 2009
Posts: 254
Originally Posted by SRCarebear View Post
Trying something a little different. Everything placed in what seems a 'random' place with not that much symmetry or alignment.

Any comments&criticism?
First thought: Awful. :$
Second thought: Finally more chat spacing!
__________________
 
04-11-11, 02:55 PM   #731
SRCarebear
A Fallenroot Satyr
AddOn Compiler - Click to view compilations
Join Date: Mar 2009
Posts: 26
Originally Posted by Lily.Petal View Post
As a lover of 'symmetry and alignment', I can't help but be slightly confused xD
Originally Posted by Led ++ View Post
First thought: Awful. :$
Second thought: Finally more chat spacing!
You're both just evil!
I admit the buffs/minimap and chat are a bit awkward. I did literally just type in random co-ordinates for those and I didn't really like it myself.

Here it is with a little bit of alignment
Attached Thumbnails
Click image for larger version

Name:	WoWScrnShot_041111_215347.jpg
Views:	700
Size:	449.5 KB
ID:	5985  
 
04-11-11, 02:58 PM   #732
Led ++
A Frostmaul Preserver
 
Led ++'s Avatar
AddOn Author - Click to view addons
Join Date: Jan 2009
Posts: 254
Originally Posted by SRCarebear View Post
You're both just evil!
I admit the buffs/minimap and chat are a bit awkward. I did literally just type in random co-ordinates for those and I didn't really like it myself.

Here it is with a little bit of alignment
But still, it really has no use to not be aligned right?
__________________
 
04-11-11, 03:17 PM   #733
SRCarebear
A Fallenroot Satyr
AddOn Compiler - Click to view compilations
Join Date: Mar 2009
Posts: 26
Originally Posted by Led ++ View Post
But still, it really has no use to not be aligned right?
No not really, I just thought I'd try it to see what it's like.
That first picture was just sheer randomness and a bit over the top but I think if it's done right not aligning certain frames could work quite well.
 
04-11-11, 03:27 PM   #734
Oraknathal
A Flamescale Wyrmkin
 
Oraknathal's Avatar
Join Date: Sep 2010
Posts: 143
Originally Posted by Lily.Petal View Post
Well you need to go into the /config, which is Lua based. But Nib is really great at making things easy even for people who can't or do not know how to use it

Download it, read the instructions and there ya go.
------------------------

EDIT: New name plates with cast bars

1st Image: Enemy NPC casting~
2nd Image: Enemy/Friend Player Casting~

EDIT: 3rd Image: Combat Text over your target.

Sadly I cannot figure out how to put combat text over your nontargets [the color of the text depends on the type of spell/damage].
The blue glow means you have threat, but are not tanking/close to pulling aggro.

Plan to add combat text above them later and maybe CC icons/timers ;D

Player and Raid frames will be soon too~ They are mainly done right now, but some icons on the minimap need to be moved (cause it's ugly). Haven't worked on them yet.
what addon is that castbar i can never find an addon that can give a 1 pixel borbder for the icons.
also what nameplates do you use?

Last edited by Oraknathal : 04-11-11 at 03:29 PM. Reason: das
 
04-11-11, 03:35 PM   #735
Lily.Petal
A Molten Giant
 
Lily.Petal's Avatar
AddOn Author - Click to view addons
Join Date: Feb 2010
Posts: 540
Originally Posted by Oraknathal View Post
what addon is that castbar i can never find an addon that can give a 1 pixel borbder for the icons.
also what nameplates do you use?
Everything that is on the name plates, is aloft, using the 8x8px Solid Border from NibPD, edgefile:1px insets:1
__________________

Aggro Color to KG Panels Borders - Nibelheim
Lua Based UI Hider - Nibelheim
Custom LUA PowerText - Stuf - Nibelheim, Seerah
 
04-11-11, 04:05 PM   #736
tenub
A Flamescale Wyrmkin
AddOn Author - Click to view addons
Join Date: Sep 2008
Posts: 111
Originally Posted by Lily.Petal View Post
As a lover of 'symmetry and alignment', I can't help but be slightly confused xD
Asymmetry is actually very useful in a UI. It will help you distinguish each different element more clearly than you may think. Job well done Carebear.
 
04-11-11, 04:08 PM   #737
Lily.Petal
A Molten Giant
 
Lily.Petal's Avatar
AddOn Author - Click to view addons
Join Date: Feb 2010
Posts: 540
Originally Posted by tenub View Post
Asymmetry is actually very useful in a UI. It will help you distinguish each different element more clearly than you may think. Job well done Carebear.
By standing out, yes it does become more apparent. I never said it was a bad UI :P just that when things are not symmetrical, I get confused and things bug me ><

EDIT: Party Frames~ Ignore the DPS chart. Haven't messed with that yet. Also going to be putting Aggro colors around party frames soonish tonight.
Attached Thumbnails
Click image for larger version

Name:	WoWScrnShot_041111_203610.jpg
Views:	720
Size:	293.7 KB
ID:	5987  
__________________

Aggro Color to KG Panels Borders - Nibelheim
Lua Based UI Hider - Nibelheim
Custom LUA PowerText - Stuf - Nibelheim, Seerah

Last edited by Lily.Petal : 04-11-11 at 06:55 PM.
 
04-11-11, 10:33 PM   #738
Tyranex
A Murloc Raider
 
Tyranex's Avatar
Join Date: Mar 2011
Posts: 5
Originally Posted by Rosoaa View Post
I think I'm going to update my current layout first. Then play around some more with that layout. I haven't been playing WoW, so it might be a while.
Well, if you have a minute to upload a 'beta' version I'd be happy as heck. That UI is very appealing to me.

Thanks for the reply.
 
04-12-11, 03:29 AM   #739
haylie
A Scalebane Royal Guard
 
haylie's Avatar
Join Date: May 2009
Posts: 417
Originally Posted by Lily.Petal View Post
EDIT: Party Frames~ Ignore the DPS chart. Haven't messed with that yet. Also going to be putting Aggro colors around party frames soonish tonight.
I'm not sure what to make of your UI. I get the feeling you're going for a minimal approach but at the same time I'm not.

Unimportant elements that should be small are too big/prominent (buffs, chat frame, the tooltip containing too much information placed in the middle of the screen, minimap full of buttons), the info text is scattered all over the place for the sake of being symmetrical when it would be much easier to group it all in one place (also, why are you using the durability dummy when you could add an info text for that?).

As for the party frames, well, they look nice, but not very functional. If you're gonna take up 30 pixels' worth of space for a panel showcasing their names then why make the actual health bar, which is the most important, only 5 pixels tall?
 
04-12-11, 03:33 AM   #740
Nibelheim
local roygbi-
 
Nibelheim's Avatar
AddOn Author - Click to view addons
Join Date: Jan 2010
Posts: 1,600
There's definite room for improvement in terms of efficiency of layout, but personal preference also enters there.

The Party frames' health bars are actually the darkish areas (similar to the Player and Target frames), and the mana bars are the small bars (taking a guess).
 

WoWInterface » AddOns, Compilations, Macros » UI Screenshots, Feedback and Design Discussion » UI Feedback Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off