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05-11-15, 12:53 AM   #41
Atwood
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Maybe you can add Prewviews because than your not looting a Monster or so you can't see the moveable Frame maybe you can add Test Windows to see how it looks like after Resize or moving the Positions
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05-11-15, 08:45 AM   #42
trancelolz
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Will we be seeing a grid integrated in this addon as well so we can line up everything?
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05-11-15, 01:40 PM   #43
Resike
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Originally Posted by trancelolz View Post
Will we be seeing a grid integrated in this addon as well so we can line up everything?
It's already added.
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05-11-15, 01:42 PM   #44
Resike
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Originally Posted by Atwood View Post
Maybe you can add Prewviews because than your not looting a Monster or so you can't see the moveable Frame maybe you can add Test Windows to see how it looks like after Resize or moving the Positions
It's not always possible for every frames, the game only create frames when it's really needed, aka when you loot a monster for the first time.
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05-11-15, 01:45 PM   #45
Resike
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Originally Posted by rinnzler View Post
any news in this?
Well my next goal is to create something stable around mid-summer, the addon's core funcions are looking pretty good, just adding and testing thoose pesky frames are really time consuming and boring work.
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02-05-16, 08:10 AM   #46
Resike
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I would like to rewrite some (maybe a lot of) code, and the options are not even remotely ready, but if everything is right then the addon should be ready and usable when Legion hits.
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08-08-16, 12:20 PM   #47
Sylen
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August, 30th Legion Release
Suck it Blizz! August, 30th MoveAnything2 Release
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06-27-19, 10:41 AM   #48
LudiusMaximus
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What ever happend to MoveAnything2?
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08-31-19, 07:43 AM   #49
ible
A Murloc Raider
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Originally Posted by LudiusMaximus View Post
What ever happend to MoveAnything2?
I guess Legion happened and completely broke what was already achieved, thus project abandoned.
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WoWInterface » AddOns, Compilations, Macros » Alpha/Beta AddOns and Compilations » MoveAnything 2

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