05-26-09, 02:35 AM | #1 |
Check Button and Slider Hassles!
Hi all, I have a problem with a couple of check buttons and slilders.
1. Show or hide minimap button..... You have to click the check box twice to get the map button to show or hide. Don't understand why it's doing it. :/ The code: Code:
<OnClick> if DWMPackMinimapButton.ShowMinimapButtonCheckButton then DWMPackMinimapButton.ShowMinimapButtonCheckButton = false DWMPackMinimapButton:Hide() else DWMPackMinimapButton.ShowMinimapButtonCheckButton = true DWMPackMinimapButton:Show() end self:SetChecked(DWMPackMinimapButton.ShowMinimapButtonCheckButton) </OnClick> The code: Code:
<OnClick> if DWMPackBaseFrame.FrameLockCheckButton then DWMPackBaseFrame.FrameLockCheckButton = false DWMPackBaseFrame:StartMoving(); else DWMPackBaseFrame.FrameLockCheckButton = true DWMPackBaseFrame:StopMovingOrSizing(); end self:SetChecked(DWMPackBaseFrame.FrameLockCheckButton) </OnClick> The scale slider only has 2 settings so it seems, 100% and 50% even though it has a step value of 1. When you go to adjust it, it jumps to 50% and won't move via increments like it should. The code: Code:
<Frame name="FrameScaleSlider"> <Size> <AbsDimension x="232" y="50" /> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="3" y="-214" /> </Offset> </Anchor> </Anchors> <Frames> <Slider name="FSSlider" enableMouse="true" minValue="50" maxValue="100" defaultValue="100" valueStep="1" orientation="HORIZONTAL"> <Size> <AbsDimension x="128" y="17" /> </Size> <Anchors> <Anchor point="LEFT" /> <Anchor point="RIGHT" /> </Anchors> <Scripts> <OnValueChanged> DWMPackBaseFrame:SetScale(value / 100); </OnValueChanged> </Scripts> <Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true"> <BackgroundInsets> <AbsInset left="3" right="3" top="6" bottom="6" /> </BackgroundInsets> <TileSize> <AbsValue val="8" /> </TileSize> <EdgeSize> <AbsValue val="8" /> </EdgeSize> </Backdrop> <Layers> <Layer> <FontString name="$parentTitle" font="Fonts\FRIZQT__.TTF" text="Sets Frame Size"> <Anchors> <Anchor point="BOTTOM" relativePoint="TOP" /> </Anchors> <FontHeight> <AbsValue val="10" /> </FontHeight> <Color r="1" g="0.8196079" b="0" /> <Shadow> <Color r="0" g="0" b="0" /> <Offset> <AbsDimension x="1" y="-1" /> </Offset> </Shadow> </FontString> <FontString name="$parentLow" font="Fonts\FRIZQT__.TTF" text="50%"> <Anchors> <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" /> </Anchors> <FontHeight> <AbsValue val="10" /> </FontHeight> <Color r="1" g="1" b="1" /> <Shadow> <Color r="0" g="0" b="0" /> <Offset> <AbsDimension x="1" y="-1" /> </Offset> </Shadow> </FontString> <FontString name="$parentHigh" font="Fonts\FRIZQT__.TTF" text="100%"> <Anchors> <Anchor point="TOPRIGHT" relativePoint="BOTTOMRIGHT" /> </Anchors> <FontHeight> <AbsValue val="10" /> </FontHeight> <Color r="1" g="1" b="1" /> <Shadow> <Color r="0" g="0" b="0" /> <Offset> <AbsDimension x="1" y="-1" /> </Offset> </Shadow> </FontString> </Layer> </Layers> <ThumbTexture name="$parentThumb" file="Interface\Buttons\UI-SliderBar-Button-Horizontal"> <Size> <AbsDimension x="32" y="32" /> </Size> </ThumbTexture> </Slider> Thanks in advance.
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To give is to receive so the more that you give the more that you receive. Last edited by Samsan : 05-26-09 at 04:18 AM. |
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05-30-09, 09:01 PM | #2 | |||
Answer to your PM:
Keep in mind that I'm not savvy with XML really. I found it too much of a hassle (as you're learning I see) and went to strictly LUA. At least that way it would spit errors with line references where as XML will simply just not work. |
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05-30-09, 09:19 PM | #3 | |
XML BUTTON: Code:
<OnClick> if DWMPackBaseFrame.FrameLockCheckButton then DWMPackBaseFrame.FrameLockCheckButton = false else DWMPackBaseFrame.FrameLockCheckButton = true end self:SetChecked(DWMPackBaseFrame.FrameLockCheckButton) </OnClick> Code:
<Scripts> <OnDragStart>function(self) if DWMPackBaseFrame.FrameLockCheckButton == true then return end <!- do nothing, frame locked -> else self:StartMoving() end </OnDragStart> <OnDragStop>self:StopMovingOrSizing()</OnDragStop> </Scripts> |
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05-30-09, 10:54 PM | #4 |
Sliders and checkboxs
Thx for that, basically as you said, I just needed the checkboxes to tick untick which they do ... I also realized that I need to explain my problems much more clearly...sorry about the confusion. I ended up leaving the script running from the xml checkbox, figured that when you unlocked the frame, locked by default, it would move with the cursor still over the checkbox and release when locked or checked again. I got a bit fuzzed by it. There are 4 sliders in the options, Frame Scale, Background Alpha, Minimap Radius and Minimap position.
The checkboxes I have finally sorted out, thx heaps...they are checked by default so when adding the line "self:SetChecked(DWMPackBaseFrame.FrameLockCheckButton)" it caused the button to be double checked in essence so it required selection, then activation. The frame scale slider just has the 2 settings for some reason and wont shrink incrementally, just jumps from 100 to 50 even though its set to move at "step value=1". The minimap position slider doesn't seem to work nor does the radius slider but I need to look into lua script for those and an xml thingy to link it from the sliders...lol or the xml scripts. My main issue is the buttonText in lua rep frame with scrollframe .... "arrrgh" though causing an error...it worked to start with then through an error "can't index local buttonText." OH by the way I have given you a plug on the main options screen when it opens as a thx for all the help you're giving me. If you would like your mods or something added/mentioned let me know plz and I'll add it in there for you...free advertising...lol
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To give is to receive so the more that you give the more that you receive. Last edited by Samsan : 05-31-09 at 12:37 AM. |
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05-31-09, 02:46 AM | #5 | |
You'd have to post/PM the lua for me to look at. I have a feeling that you may have things a bit backwards with your local declarations. EDIT: Just out of curiosity, what value are you passing to the scale? Last edited by Sythalin : 05-31-09 at 02:50 AM. |
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05-31-09, 06:27 AM | #6 |
Sliders and checkboxs
The minimap button radius tag:
Code:
<Slider name="MBRSlider" enableMouse="true" minValue="0.5" maxValue="1" defaultValue="1" valueStep="0.1" orientation="HORIZONTAL"> Code:
<Scripts> <OnValueChanged> <!--DWMPackMinimapButton:SetButtonRadius(value); commented out cause of errors.. Button pos was a similar script--> </OnValueChanged> </Scripts> The minimap button pos tag: Code:
<Slider name="MBPSlider" enableMouse="true" minValue="0" maxValue="360" defaultValue="197" valueStep="1" orientation="HORIZONTAL"> Code:
<Frame name="FrameScaleSlider"> <Size> <AbsDimension x="232" y="50" /> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="3" y="-214" /> </Offset> </Anchor> </Anchors> <Frames> <Slider name="FSSlider" enableMouse="true" minValue="50" maxValue="100" defaultValue="100" valueStep="1" orientation="HORIZONTAL"> <Size> <AbsDimension x="128" y="17" /> </Size> <Anchors> <Anchor point="LEFT" /> <Anchor point="RIGHT" /> </Anchors> <Scripts> <OnValueChanged> DWMPackBaseFrame:SetScale(value / 100); </OnValueChanged> </Scripts> <Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true"> <BackgroundInsets> <AbsInset left="3" right="3" top="6" bottom="6" /> </BackgroundInsets> <TileSize> <AbsValue val="8" /> </TileSize> <EdgeSize> <AbsValue val="8" /> </EdgeSize> </Backdrop> <Layers> <Layer> <FontString name="$parentTitle" font="Fonts\FRIZQT__.TTF" text="Sets Frame Size"> <Anchors> <Anchor point="BOTTOM" relativePoint="TOP" /> </Anchors> <FontHeight> <AbsValue val="10" /> </FontHeight> <Color r="1" g="0.8196079" b="0" /> <Shadow> <Color r="0" g="0" b="0" /> <Offset> <AbsDimension x="1" y="-1" /> </Offset> </Shadow> </FontString> <FontString name="$parentLow" font="Fonts\FRIZQT__.TTF" text="50%"> <Anchors> <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" /> </Anchors> <FontHeight> <AbsValue val="10" /> </FontHeight> <Color r="1" g="1" b="1" /> <Shadow> <Color r="0" g="0" b="0" /> <Offset> <AbsDimension x="1" y="-1" /> </Offset> </Shadow> </FontString> <FontString name="$parentHigh" font="Fonts\FRIZQT__.TTF" text="100%"> <Anchors> <Anchor point="TOPRIGHT" relativePoint="BOTTOMRIGHT" /> </Anchors> <FontHeight> <AbsValue val="10" /> </FontHeight> <Color r="1" g="1" b="1" /> <Shadow> <Color r="0" g="0" b="0" /> <Offset> <AbsDimension x="1" y="-1" /> </Offset> </Shadow> </FontString> </Layer> </Layers> <ThumbTexture name="$parentThumb" file="Interface\Buttons\UI-SliderBar-Button-Horizontal"> <Size> <AbsDimension x="32" y="32" /> </Size> </ThumbTexture> </Slider> </Frames> </Frame>
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To give is to receive so the more that you give the more that you receive. Last edited by Samsan : 05-31-09 at 06:30 AM. |
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05-31-09, 06:42 AM | #7 |
OK her goes the mess LUA:
DWMP_NUM_FACTIONS_DISPLAYED = 15;
DWMPACKREPSCROLLFRAME_FACTIONHEIGHT = 26; DWMPACKREPFRAME_ROWSPACING = 23; -------------------------------------------------------------------------- -- Recolors Blizzards Rep Frame Bars and Watched Rep Bar per faction level -------------------------------------------------------------------------- DWMP_FACTION_BAR_COLORS = { [1] = {r = 1.0, g = 0, b = 0}, -- 36000 Hated - Red [2] = {r = 1.0, g = 0.5019608, b = 0}, -- 3000 Hostile - Orange [3] = {r = 1.0, g = 0.8196079, b = 0}, -- 3000 Unfriendly - Yellow [4] = {r = 0.8, g = 0.9, b = 0.8}, -- 3000 Neutral - Grey [5] = {r = 1.0, g = 1.0, b = 1.0}, -- 6000 Friendly - White [6] = {r = 0, g = 0.6, b = 0.1}, -- 12000 Honored - Green [7] = {r = 0, g = 0, b = 1.0}, -- 21000 Revered - Blue [8] = {r = 0.5803922, g = 0, b = 0.827451}, -- 1000 Exalted - Purple }; ------------------------------ -- Tracking information table ------------------------------ --~ DWMPackRepData = { }; --~ DWMPackRepData["RCFactions"] = { --~ [1] = "FACTIONS_DARKSPEAR", --~ [2] = "FACTIONS_ORGRIMMAR", --~ [3] = "FACTIONS_SILVERMOON", --~ [4] = "FACTIONS_THUNDERBLUFF", --~ [5] = "FACTIONS_UNDERCITY", --~ [6] = "FACTIONS_DARNASSUS", --~ [7] = "FACTIONS_EXODAR", --~ [8] = "FACTIONS_GNOMEREGAN", --~ [9] = "FACTIONS_IRONFORGE", --~ [10] = "FACTIONS_STORMWIND", --~ }; --~ DWMPackRepData["HodirFaction"] = { --~ [1] = "UlduarRelic", --~ [2] = "CrystalShard", --~ }; --~ DWMPackRepData["CanarionFaction"] = { --~ [1] = "CooilfangArms", --~ [2] = "LackeyEars", --~ }; --~ DWMPackRepData["Aldor"] = { --~ [1] = "KiljadenMarks", --~ [2] = "SargerasMarks", --~ [3] = "FelArms", --~ }; --~ DWMPackRepData["Scryers"] = { --~ [1] = "FirewingSignet", --~ [2] = "SunfurySignet", --~ [3] = "ArcaneTomes", --~ }; --local oldReputationFrame_Update; function DWMPackRepFrame_OnLoad(self) --oldReputationFrame_Update = ReputationFrame_Update; --ReputationFrame_Update = DWMPackRepFrame_Update; local DWMPackRepFrame_UpdateFrame self:RegisterEvent("UPDATE_FACTION"); local _, race = UnitRace("player") end -- Round function for percentages function round(x) return floor(x + 0.5) end function DWMPackRepScrollFrame_Update(self) local numFactions = GetNumFactions(); local numFactions, totalCount = GetNumFactions(); local line, name, _, standingID, bottomValue, topValue, earnedValue, _, _, isHeader, _, hasRep, isWatched, _; --local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild = GetFactionInfo(factionIndex); local self, button, buttonText, FactionName, FactionItems, FactionStanding, FactionPercent, FactionSession, FactionNumbers, FactionRepToGo; local dwmpackrepIndex, factionIndex; local columnTable; local dwmpackrepOffset = FauxScrollFrame_GetOffset(DWMPackRepScrollFrame); local color = DWMP_FACTION_BAR_COLORS[standingID]; local showScrollBar = nil; if ( numFactions > DWMP_NUM_FACTIONS_DISPLAYED ) then showScrollBar = 1; end local displayedText = ""; if ( numFactions > DWMP_NUM_FACTIONS_DISPLAYED ) then displayedText = format(button.buttonText); end local i; for i = 1, GetNumFactions() do name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild= GetFactionInfo(i); dwmpackrepIndex = dwmpackrepOffset + i; button = getglobal("DWMPackRepEntryButton"..i); button.dwmpackrepIndex = dwmpackrepIndex; FactionName, FactionItems, FactionStanding, FactionPercent, FactionSession, FactionNumbers, FactionRepToGo = GetText(dwmpackrepIndex); columnTable = { FactionName, FactionItems, FactionStanding, FactionPercent, FactionSession, FactionNumbers, FactionRepToGo}; if isHeader then buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionName"); button.buttonText:SetText(name); return; end if isHeader == 1 and hasRep == nil and barValue ~= 0 then hasRep = 1 if description == '' then description = GRAY_FONT_COLOR_CODE .. '(hidden reputation)' .. FONT_COLOR_CODE_CLOSE end end return name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep; end buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionName"); button.Text:SetText(name); buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionItems"); button.Text:SetText("items"); buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionStanding"); button.Text:SetText(standingText); buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionPercent"); button.Text:SetText(math.floor( (earnedValue-bottomValue)/(topValue-bottomValue) * 100).."% "); buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionSession"); button.Text:SetText("session"); buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionNumbers"); button.Text:SetText(earnedValue-bottomValue.."/"..topValue-bottomValue); buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionRepToGo"); button.Text:SetText(topValue-earnedValue); for i = 1, NumFactions() do name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild= GetFactionInfo(i); if not isHeader then buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionName"); buttonText:SetText(name); buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionItems"); buttonText:SetText("items"); buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionStanding"); buttonText:SetText(standingText); buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionPercent"); buttonText:SetText(math.floor( (earnedValue-bottomValue)/(topValue-bottomValue) * 100).."% "); buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionSession"); buttonText:SetText("session"); buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionNumbers"); buttonText:SetText(earnedValue-bottomValue.."/"..topValue-bottomValue); buttonText = getglobal("DWMPackRepEntryButton"..i.."FactionRepToGo"); buttonText:SetText(topValue-earnedValue); end standingText = "" if standingID == 1 then standingText = "|cff8b0000Hated|r"; elseif standingID == 2 then standingText = "|cffff1919Hostile|r"; elseif standingID == 3 then standingText = "|cffff8C00Unfriendly|r"; elseif standingID == 4 then standingText = "|cffc0c0c0Neutral|r"; elseif standingID == 5 then standingText = "|cffffffffFriendly|r"; elseif standingID == 6 then standingText = "|cff19ff19Honored|r"; elseif standingID == 7 then standingText = "|cff4169e1Revered|r"; elseif standingID == 8 then standingText = "|cff9932ccExalted|r"; end DWMPackRepScrollFrame:Show(); end end function DWMPackRepFrame_OnLoad() local numFactions = GetNumFactions(); name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild = GetFactionInfo(); for i=1,50 do DWMPackRepIndexData[i] = name.."items"..standingText..math.floor( (earnedValue-bottomValue)/(topValue-bottomValue) * 100).."% ".."session"..earnedValue-bottomValue.."/"..topValue-bottomValue..topValue-earnedValue; end DWMPackRepScrollFrame:Show() end --~ function DWMPackRepScrollFrame_Update() --~ local DWMPackRepIndexData = { }; --~ local line, lineplusoffset --~ FauxScrollFrame_Update(DWMPackRepScrollFrame,50,15,20) --~ -- 50 is max entries, 15 is number of lines, 20 is pixel height of each line --~ for line = 1, 15 do --~ lineplusoffset = line + FauxScrollFrame_GetOffset(DWMPackRepScrollFrame) --~ if lineplusoffset < 50 then --~ _G["DWMPackRepEntryButton"..line]:SetText(DWMPackRepIndexData[lineplusoffset]) --~ _G["DWMPackRepEntryButton"..line]:Show() --~ else --~ _G["DWMPackRepEntryButton"..line]:Hide() --~ end --~ end --~ end function DWMPackRepFrame_OnEvent(self, event, ...) if ( event == "UPDATE_FACTION" ) then if ( self:IsVisible() ) then DWMPackRepFrame_Update(); end end end function DWMPackRepFrame_OnShow(self) if ( DWMPackRepFrame:IsShown() ) then DWMPackRepFrame_Update(); DWMPackRepScrollFrame_Update(self); end end
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05-31-09, 06:42 AM | #8 |
OK her goes the mess XML:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd"> <Button name="DWMPackRepEntryButtonTemplate" virtual="true"> <Size> <AbsDimension x="670" y="22" /> </Size> <Layers> <Layer level="BACKGROUND"> <FontString name="$parentFactionName" inherits="GameFontNormal" justifyH="LEFT"> <Size> <AbsDimension x="140" y="14"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="7" y="0"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentFactionItems" inherits="GameFontHighlight" justifyH="CENTER"> <Size> <AbsDimension x="50" y="14"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentFactionName" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="5" y="0"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentFactionStanding" inherits="GameFontHighlight" justifyH="LEFT"> <Size> <AbsDimension x="80" y="14"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentFactionItems" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="25" y="0"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentFactionPercent" inherits="GameFontHighlight" justifyH="RIGHT"> <Size> <AbsDimension x="47" y="14"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentFactionStanding" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="10" y="0"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentFactionSession" inherits="GameFontHighlight" justifyH="CENTER"> <Size> <AbsDimension x="55" y="14"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentFactionPercent" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="19" y="0"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentFactionNumbers" inherits="GameFontHighlight" justifyH="RIGHT"> <Size> <AbsDimension x="90" y="14"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentFactionSession" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="37" y="0"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentFactionRepToGo" inherits="GameFontHighlight" justifyH="RIGHT"> <Size> <AbsDimension x="60" y="14"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentFactionNumbers" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="18" y="0"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <ButtonText name="$parentText"> <FontHeight> <AbsValue val="10" /> </FontHeight> </ButtonText> <NormalFont style="GameFontNormalSmall" /> <Scripts> <OnLoad> self:SetFrameLevel(self:GetFrameLevel() + 1); </OnLoad> </Scripts> </Button> <Button name="DWMPackRepColumnHeaderTemplate" hidden="false" virtual="true"> <Size> <AbsDimension x="110" y="22" /> </Size> <Layers> <Layer level="BACKGROUND"> <FontString name="$parentText" inherits="GameFontNormalSmall" justifyH="LEFT"/> </Layer> </Layers> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="39" y="-90" /> </Offset> </Anchor> </Anchors> <ButtonText name="$parentText"> <FontHeight> <AbsValue val="10" /> </FontHeight> </ButtonText> <NormalFont style="GameFontNormalSmall" /> <Scripts> <OnLoad> self:SetFrameLevel(self:GetFrameLevel() + 1); </OnLoad> </Scripts> </Button> <Frame name="DWMPackRepFrame" alpha="0.85" hidden="false" parent="DWMPackBaseFrame" toplevel="true" enableMouse="true"> <Size> <AbsDimension x="690" y="365" /> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackBaseFrame"> <Offset> <AbsDimension x="27" y="-89" /> </Offset> </Anchor> </Anchors> <TitleRegion setAllPoints="true" /> <Frames> <ScrollFrame name="DWMPackRepScrollFrame" inherits="FauxScrollFrameTemplate" enableMouse="true"> <Size> <AbsDimension x="690" y="360"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepFrame"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnVerticalScroll> FauxScrollFrame_OnVerticalScroll(self, offset, 16, DWMPACKREPFRAME_FACTIONHEIGHT, DWMPackRepScrollFrame_Update); </OnVerticalScroll> <OnShow> DWMPackRepScrollFrame_Update(self); </OnShow> </Scripts> <Layers> <Layer level="BACKGROUND"> <Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar"> <Size> <AbsDimension x="31" y="259"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="-2" y="3"/> </Offset> </Anchor> </Anchors> <TexCoords left="0" right="0.484375" top="0" bottom="1.0"/> </Texture> <Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar"> <Size> <AbsDimension x="31" y="108"/> </Size> <Anchors> <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT"> <Offset> <AbsDimension x="-2" y="-4"/> </Offset> </Anchor> </Anchors> <TexCoords left="0.515625" right="1.0" top="0" bottom="0.421875"/> </Texture> </Layer> </Layers> </ScrollFrame> <Button name="DWMPackRepEntryButton1" inherits="DWMPackRepEntryButtonTemplate" id="1"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepScrollFrame" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="35" y="-25"/> </Offset> </Anchor> </Anchors> </Button> <Button name="DWMPackRepEntryButton2" inherits="DWMPackRepEntryButtonTemplate" id="2"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton1" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton3" inherits="DWMPackRepEntryButtonTemplate" id="3"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton2" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton4" inherits="DWMPackRepEntryButtonTemplate" id="4"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton3" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton5" inherits="DWMPackRepEntryButtonTemplate" id="5"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton4" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton6" inherits="DWMPackRepEntryButtonTemplate" id="6"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton5" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton7" inherits="DWMPackRepEntryButtonTemplate" id="7"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton6" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton8" inherits="DWMPackRepEntryButtonTemplate" id="8"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton7" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton9" inherits="DWMPackRepEntryButtonTemplate" id="9"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton8" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton10" inherits="DWMPackRepEntryButtonTemplate" id="10"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton9" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton11" inherits="DWMPackRepEntryButtonTemplate" id="11"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton10" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton12" inherits="DWMPackRepEntryButtonTemplate" id="12"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton11" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton13" inherits="DWMPackRepEntryButtonTemplate" id="13"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton12" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton14" inherits="DWMPackRepEntryButtonTemplate" id="14"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton13" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton15" inherits="DWMPackRepEntryButtonTemplate" id="15"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton14" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <!--<Button name="DWMPackRepEntryButton16" inherits="DWMPackRepEntryButtonTemplate" id="16"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton15" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton17" inherits="DWMPackRepEntryButtonTemplate" id="17"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton16" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton18" inherits="DWMPackRepEntryButtonTemplate" id="18"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton17" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton19" inherits="DWMPackRepEntryButtonTemplate" id="19"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton17" relativePoint="BOTTOMLEFT"/> </Anchors> </Button> <Button name="DWMPackRepEntryButton20" inherits="DWMPackRepEntryButtonTemplate" id="20"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepEntryButton19" relativePoint="BOTTOMLEFT"/> </Anchors> </Button>--> <Button name="DWMPackRepColumnHeader1" inherits="DWMPackRepColumnHeaderTemplate" text="Faction"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepScrollFrame" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="7" y="-5"/> </Offset> </Anchor> </Anchors> </Button> <Button name="DWMPackRepColumnHeader2" inherits="DWMPackRepColumnHeaderTemplate" text="Items Left"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepScrollFrame" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="158" y="-5"/> </Offset> </Anchor> </Anchors> </Button> <Button name="DWMPackRepColumnHeader3" inherits="DWMPackRepColumnHeaderTemplate" text="Standing"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepScrollFrame" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="230" y="-5"/> </Offset> </Anchor> </Anchors> </Button> <Button name="DWMPackRepColumnHeader4" inherits="DWMPackRepColumnHeaderTemplate" text="Percent"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepScrollFrame" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="323" y="-5"/> </Offset> </Anchor> </Anchors> </Button> <Button name="DWMPackRepColumnHeader5" inherits="DWMPackRepColumnHeaderTemplate" text="Session Gains"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepScrollFrame" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="403" y="-5"/> </Offset> </Anchor> </Anchors> </Button> <Button name="DWMPackRepColumnHeader6" inherits="DWMPackRepColumnHeaderTemplate" text="Raw Numbers"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepScrollFrame" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="503" y="-5"/> </Offset> </Anchor> </Anchors> </Button> <Button name="DWMPackRepColumnHeader7" inherits="DWMPackRepColumnHeaderTemplate" text="Rep To Go"> <Anchors> <Anchor point="TOPLEFT" relativeTo="DWMPackRepScrollFrame" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="598" y="-5"/> </Offset> </Anchor> </Anchors> </Button> </Frames> <Scripts> <!--<OnLoad function="DWMPackRepFrame_OnLoad"/> <OnShow function="DWMPackRepFrame_OnShow"/> <OnEvent function="DWMPackRepFrame_OnEvent"/> <OnUpdate function="DWMPackRepFrame_OnUpdate"/> <OnMouseWheel function=""/>--> </Scripts> </Frame> </Ui>
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To give is to receive so the more that you give the more that you receive. |
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05-31-09, 06:47 AM | #9 | |
Np..
I think I really suck at this but am persisting, I guess you can see why I asked for someone to write it for me....lol Also I can zip/rar and email the project complete thus far if needed, I don't mind at all... Just appreciate the help .
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To give is to receive so the more that you give the more that you receive. |
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05-31-09, 09:31 AM | #10 | |
Also, let me introduce you to a friend of mine: Pastey Trying to read code at that length in forums is a mess, not to mention very spammy. If you would, please edit/repost em and post the links instead. |
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05-31-09, 11:20 AM | #11 |
Love Patsy...Thx
Now that's a great friend lol ty
Here's the links to the scripts, I can post the entire project if you need it. the lua script - http://pastey.net/115170 the xml script - http://pastey.net/115171 Also found it a tad easier using the wow gui for the options. It will be interesting to see how I go there, but I've got the sliders working and a checkbutton so far. Haven't been at it long so I'll pm you with the results... 3.30am almost so thx again for all the help. cheers
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To give is to receive so the more that you give the more that you receive. Last edited by Samsan : 05-31-09 at 11:24 AM. |
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WoWInterface » Developer Discussions » Lua/XML Help » Check Button and Slider Hassles! |
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