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03-02-05, 11:08 PM   #1
Cairenn
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Further Information on Upcoming UI changes

Soulken has been doing a great job of keeping us informed of upcoming planned changes to the UI and functions relating to it:

Soulken; 25 Feb, 2005

In the next big content patch, the game will support a new field in the .toc file, "DefaultState". This field controls whether or not the addons is enabled or disabled by default when first installed.

If this field is not specified, the default is still to have the addon enabled, so you only need to specify this if you have a collection of addons and want some of them to be disabled by default.

e.g.
## DefaultState: enabled
or
## DefaultState: disabled

The enabled/disabled state of all the installed addons will be written to WTF\Account\{youraccount}\AddOns.txt, and this file overrides the old DisabledAddOns.txt file, which will still be loaded for backwards compatiblity.
Thread here

and:

Soulken; 2 Mar, 2005

In the coming content patch, we've removed a few functions that were obsolete or not intended for general use, and added some new scripting features.

The Bad:
* The level of an enemy is no longer available if he is dangerously high level (skull and crossbones in the default UI)
* UnitFacing() is no longer available.
* GetDate() is no longer available.
* GetBuildVersion() is no longer available.
* GetCurrentPosition() is no longer available.

The Good:
* The addon management UI has a setting to set the maximum memory available to the scripting system (0 means no limit).
* If the scripting system exceeds available memory and then recovers (by cleaning up variables, etc.), a new event will be sent "MEMORY_RECOVERED", and the out of memory dialog will be hidden.
* Lua functions date() and time() are now available.
* Lua functions pcall() and xpcall() are now available.
* Frames have new member functions IsMovable(), SetMovable(), IsResizable(), and SetResizable().
* Fixed the framerate slowdown with addons that have overlapping buttons.

The Ugly:
* The next content patch isn't final yet, so everything here is subject to change.
Thread here
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