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    View Bug Report
    Several Errors
    Bug #: 2188
    File: FuBar - RecZone
    Date: 09-22-06 06:04 PM
    By: alexgieg
    Status: Fixed
    Hi! First of all, thanks dor adding the LocationFu features to RecZone! Kudos!

    Now, some bugs I experienced with it. These are three error messages I receive at differente moments right after installing the newest "b" version and loading the game:

    a) The 1st was at login. The buttons appeared in FuBar, but without any text:

    RecZone.lua:140: attempt to index global `RecZoneMapText' (a nil value)

    b) The 2nd was when I mouse-overed the "untexted" FuBar button:

    RecZone.lua:755: attempt to index field `current_zone' (a nil value)

    I then enabled showing subzones. The text of the zone then appeared (Darnassus), but not the subzone. Also, no coordinates, only the zone difficulty.

    c) The 3rd was when I enabled the "show continent" and "show faction" options and mouse-overed the FuBar text:

    RecZone.lua:411: attempt to concatenate field `?' (a nil value)

    Trying to mouse-over the FuBar text after this didn't show anything.

    Interestingly enough, when the mouse-over text appeared (before "c"), the coordinates were appearing there as 0,0, and nothing appeared in the map itself. LocationFu, on the other hand, worked perfectly before (I removed it before updating RecZone so that they wouldn't conflict). I was using the version availble on this site.

    Anyway, I closed WoW, loaded it again, and everything was working perfectly in that char. I then logged off from that char, loaded another, and the same errors appeared. The difference was only in "b", for this time both zone and subzone appeared. Closing WoW and loading it again with this same char made everything work as expected too.

    So, even with the bug correcting itself, I hope the above report helps you to fine tune your addon.

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    By: wmrojer - 09-22-06 06:18 PM
    This is exactly what I saw, and therfore rolled back to an older Ace2 library's. The addons isn't getting initialized correctly, and therefore stuff that should have been created at init doesn't exist, hence all the nil errors. I sure hope they fix that in Ace2 quickly.