Code:
-- Hooking SetUIVisibility
local origSetUIVisibiility = SetUIVisibility
SetUIVisibility = function(...)
local visibility = ...
if visibility then
BtexViewport()
else
WorldFrame:ClearAllPoints();
WorldFrame:SetPoint("TOPLEFT", 0, 0);
WorldFrame:SetPoint("BOTTOMRIGHT", 0, 0);
end
return origSetUIVisibiility(...)
end