View Feature Request
Not Only Cooldowns, but Usable Too?
Feature #: 320
File: JIM's Cooldown Pulse
Date: 03-17-06 06:47 PM
By: JIM the Inventor
Status: Under Review
The difference between a cooldown and the usable trait is usually just a matter of a precedent: that is, some condition that must happen before the effect can be used.

Good examples of this would be an action that can only be performed on a Dodge (E.G. Mongoose Bite) or ranged abilities that have a minimum or maximum distance (E.G. Scattershot).

But how to implement this feature? One solution would be to consult a group, to see whether there are any effects that the player considers important. "Enabled" could be used for this purpose, but it's already serving double-duty with Recent Actions. Perhaps a new group is better - "conditional", maybe?