View Bug Report
Background alpha
Bug #: 8847
File: PocketPlot
Date: 08-26-18 11:34 PM
Status: Unconfirmed
The background opacity is changing after the first mouse over on a target. If I set it to say 35 alpha it looks as expected, but on a second mouse over it goes back to 100. It second scan alpha value seems to vary depending on which texture you choose as well.