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By: metalmight - 08-05-10 05:31 PM |
Yeah I tried it with only EMLib, Looter, and Useful Extras loaded and still no auto mount. Should I delete the savedvariables and if so what exact files should I delete? |
By: EVmaker - 08-06-10 07:46 AM |
I'd first try /looter reset and /ue reset, afterwords make sure the mount after gather is on in Looter, and whatever your gathering (like mining & misc profession if your mining) |
By: metalmight - 08-07-10 09:19 AM |
Did the /looter reset and /ue reset commands. Made sure mount after gather was on and everything is checked anyway (mining & misc profession). |
By: metalmight - 08-14-10 01:08 PM |
It's been over a week. I hope you get back on the site soon so we can continue working on this. Should I delete savedvariables? |
By: metalmight - 08-21-10 11:42 AM |
That's okay. I used dominoes to put a mount button toward the center of my screen but slightly to the right. Works fine to mount up again quickly. |
By: EVmaker - 08-29-10 01:35 PM |
Sorry about that, been very busy outside of WoW for the past month, though I have been trying my dangest to recreate the issue but on three computers with different mod combinations (but same latest version of UE, Looter and EMLib) I haven't been able too. I am glad you found something that works for you though. |
By: nex667 - 10-28-10 04:11 AM |
I have the same problem on my wow. -looter, ue and emlib activated and loaded -"mount after gathering" in looter is activated -"auto mounting" in ue is activated -defined ground and flying mount in ue via /ue setflyer and /ue setground -didn't move after gathering -deactivated all other addons except addon control panel and still did not work was leveling a new farmer so i could test it in the old world only. |
By: EVmaker - 11-02-10 08:02 AM | |
Actually I do have an idea now what might be causing the issue thanks to a private message from DrGaunt (he was unable to post on the bug report):
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By: bmccord - 11-10-10 10:04 AM |
Any action on this? It's been about a week since the last message, and I'm having the same trouble. I've searched other places to see if I'm missing something, but this is the newest thread I've found. Any help would be great! Thanks |
By: bmccord - 11-10-10 02:40 PM |
I have figured out a solution that makes it work for me. It looks like it is a scope problem with the variables "Looter_hasUE" and "Looter_doMount". They are both set to local. But, in functions they are always defaulting back to false. This means that if they are set true in one function, another function doesn't see that change. By taking the local designator off of both of them at lines 84 and 86, mine started working correctly. There may be other local variable that need to have the local designator removed, but I'm not sure which they would be. There may be another fix that is more correct, but this worked for me. I hope this helps track down the problem for the author. |
By: EVmaker - 11-10-10 07:19 PM |
Sorry that I hadn't gotten that fixed sooner, have had a round of issues going on, I had resolved the lack of finding Useful Extras in a much neater way then I had before which also negates the whole local issue for that, but I ran into another issue that I do believe the local on doMount that you posted here will help resolve, so thank you again and I should have the new version up by tommorrow. |