The predicted disenchanting materials still work. However, after I've DE'd an object, I get this LUA error window. (The object still DE's correctly.)
Message: ...dOns\GFW_DisenchantPredictor\DisenchantPredictor.lua:354: attempt to call global 'LootSlotIsCoin' (a nil value)
Time: 10/07/12 21:10:39
Count: 4
Stack: ...dOns\GFW_DisenchantPredictor\DisenchantPredictor.lua:354: in function <...dOns\GFW_DisenchantPredictor\DisenchantPredictor.lua:345>
Locals: self = DisenchantPredictorFrame {
0 = <userdata>
}
event = "LOOT_OPENED" |