Code:
local colorString = format("ff%.2x%.2x%.2x", color.r * 255, color.g * 255, color.b * 255)
to both "InspectPaperDollFrame_SetLevel" and "PaperDollFrame_SetLevel" functions after the
Code:
if specName and specName ~= "" then
CharacterLevelText:SetFormattedText( PLAYER_LEVEL, UnitLevel( "player" ), colorString, specName, className )
else
CharacterLevelText:SetFormattedText( PLAYER_LEVEL_NO_SPEC, UnitLevel( "player" ), colorString, className )
end
-----
if specName and specName ~= "" then
InspectLevelText:SetFormattedText( PLAYER_LEVEL, level, colorString, specName, className )
else
InspectLevelText:SetFormattedText( PLAYER_LEVEL_NO_SPEC, level, colorString, className )
end