Welcome to Jayhawk's Eyrie.
As my little addons are generating a fair amount of feedback, I finally decided to open a portal for easier communication...I hope.
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12-16-08 11:36 PM by: Jayhawk
I think I managed most of the issues with the addons caused by WotLK to be fixed or in the process of being fixed.

So what's next?

Well, I've had a couple of requests to get a Databroker version of the addon up and running. I made a bit of a start, but I'm afraid it will take a while to get something I dare upload . The upgrade to Ace3 is also something that's still pending, but is likely to be part of the Databroker versions.
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05-07-08 01:19 AM by: Jayhawk
With a bit of help from people like Ackis and Seerah I managed to get the Cooldown timers to work again. Of course, I made a stupid mistake on the first upload and had to update it almost immediately.

To Do?
Get these ported to Ace 3.
Initially it seemed as if this whole combat log thing would not interfere with the working of my addons. Then as 2.4 went live I realised I was wrong.

PetInfoFu reads the combat log to figure out pet happiness and to catch heal spells. SkillsPlusFu reads the combat log to figure out whether you create items, such as refined rock salt.

I spent quite some time trying to figure out how to catch the new combat log event and how to actually interpret it. Much of my search was helped by browsing through the Recount code and a fair dose of the old Trial & Error got to to a point where at least PetInfoFu seems to be working (apart from a weird random bug where it feels UnitName("pet") returns a boolean).

SkillsPlus is on my list to update next.
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02-26-08 06:02 AM by: Jayhawk
It seems that SkillsPlusFu is stable enough not to need much more maintenance than updating the version numbers. PetInfoFu saw some more changes in the last couple weeks.

Basically I did some rework on the happiness calculations. It works a little better now, but it's still only a rough guide. As I've been playing my hunters a lot these days, I also noticed that I was hitting Mend Pet too often and added a little draggable window showing when it's up. Kergoth was kind enough to add a menu option for all those of you who are using various cooldown mods to get the same (and more) information.

Having recently started another 'lock made me realise that the nethered demons were no longer properly stored. I fixed it, but it leads me to believe that either not a lot of warlocks use my addon, or that they don't use the nethered demon functionality.
Personally, I use it to keep me from buying those demon tomes again and again...
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10-17-07 07:39 AM by: Jayhawk
With help from the hunters at TKA Something (link) I've been working on a way to numerically show pet happiness. The original impetus was given by siggboy who wanted to know whether he should feed his pet before attacking the boss mobs.

I'm getting a generous hand in play testing from Someone , for which I'm much obliged.

While I was working on the above, I added another of siggboy'ssuggestions (and I think I remember Someone asking for something similar), namely a way to save the skills of your stabled pets and a way to look at them without visiting a Stable. I added a little tool tip, which will pop-up when you click the name of a stabled pet. When you have initialised the data, it will show the available skills (and a pretty portrait) of said pet.

To get the data saved, just open the Stable window which will trigger saving information concerning your current pet. If you swap pets and close the Stable window again, the tool tip for your previous pet will show all you need to know.
Rinse and repeat for all pets. The data will get updated every time you visit the stable.

I hope to upload a release version soon.