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WOTLK Patch (3.4.1)
WOTLK (3.4.0)
Updated:04-04-23 07:21 PM
Created:unknown
Downloads:50,819
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Categories:Death Knight, WOTLK Classic

Rune-It-All  Popular! (More than 5000 hits)

Version: 3.4.2
by: Cralor [More]

Description

Rune-It-All adds more features and functionality to Blizzard's rune frame, including size, movement, transparency, cooldown text, various art styles, and more.

Rune-It-All does the following:

  • Allows you to scale the size of the runes
  • Allows you to change the transparency in and out of combat
  • Allows you to unlock and lock the runes so that you can move them around
  • Has 5 unique layouts including: Vertical, Curved Up, Curved Down, Vertical Block, and Horizontal Block
  • Has 7 unique art choices including: Beta Runes, DKI Runes, and Letter Runes, Japanese Runes, Orb Runes, Runica Runes, Beta-Enhanced Runes
  • Allows you to move the runes individually
  • Has custom cooldown text (includes several options along with it)
  • Has option to show runes (when OOC - and useful when OOC alpha is less than 1) when you use a rune (e.g. Death and Decay OOC)
  • Allows you to increase or decrease the spacing between runes ("padding") Note: only works for Vertical and Horizontal layouts
  • Allows you to configure how the rune bar acts when you enter a Vehicle
  • And more...

Notes
  • Options can be accessed by typing /ria, /runeitall or /rune-it-all (or accessing the Interface Options)
Credits

Thank you to these people who gave the knowledge and insight to keep me on the right track:
_Chloe, slakah, zeksie, KarlKFI, Akryn, arnath2, kollektiv, Parnic, Yivry

Source
https://github.com/cralor/rune-it-all

3.4.2
----------
bug fixes for API updates

3.4.1
----------
bug fixes for death runes and alpha OOC support being 0 with cd text active

3.4.0
----------
initial wotlk build

8.0.1
----------
Updated for BfA 8.0.1
- Bug fixes with RUNE_POWER_UPDATE & initial login

7.3.0
----------
Updated for Legion 7.3.5
- Bug fixes & compatibility updates
- Added new feature to display Rune Type based on current Talent Spec

7.0.0
----------
Updated for Legion
- Rewrote the entire AddOn
- New expansion, same taste... same features
- Because runes are now "Death" style by default, created option to modify this if you want Blood, Unholy, or Frost for nostalgia
- Added the new Death rune default Blizzard style art as an option
- Support for 7th rune (Frost spec)

3.2.2
----------
Updated for Mists of Pandaria
- Fixed Pet Battle compatibility issues

3.2.1
----------
ToC update

3.2.1
----------
Have I really fixed the Death Rune issue?!

3.2 BETA
----------
TOC bump for latest patch compatibility
Fixed Vehicle entering / exiting issues
New experimental feature: change rune CD alpha (give feedback!)

3.1.1
----------
Another attempt at fixing exiting vehicle bug
Fixed package name error

3.1
----------
Remove debug code
Fix some comments
Included license txt this time around
New feature: choose how Rune-It-All acts when entering vehicles
Attempt at fixing exiting vehicle errors

3.0
----------
New features:
- Padding
- "OCC Rune Sensing"
- Individual Rune Moving
- Custom Cooldown Text

2.6.6
----------
Fixed YssDrop complications - Please update your YssDrop too!
Added new license file

2.6.5
----------
More attempts at fixing the rune issues!

2.6.4
----------
Forgot a :Show() call somewhere in there :)

2.6.3
----------
Unregister Blizzard Events! Stop fiddling with my code!

2.6.2
----------
Embed Portfolio! yay!

2.6.1
----------
Include Portfolio... d'oh!

2.6
----------
AddonLoader support - delayed
ToC reflected to show support for Patch 3.3
Fixed Death and Loading Screen bugs where the runes would reset

2.5.2
----------
Oops.
Lowered Rune Strata and increased font layer (so that you could see the X when unlocking the runes)

2.5.1
----------
Attempt fix at small bug on the default skin

2.5
----------
Pretty sure I fixed the Death Rune problem!
ToC bumped for Patch 3.2

2.4
----------
Fixed dreadful Unholy/Frost rune bug. What a pain!
Added 2 new layouts: Vertical Block and Curved Down
Added 4 new art choices: Japanese, Runica, Orb, and Beta-Enhanced

2.3
----------
Added art dropdown and new art choices
Fixed Vehicle bug
Updated Portfolio version
Fixed SetPoint issue

2.2
----------
New changes!!!
Now using Portfolio for options - options frame cleaned up
Cleaned up a lot of the code
Added 2 new layouts

2.1
----------
Fixed vehicle messing up the runes
Runes will now hide when you enter a vehicle and come back to personal settings when you exit

2.0
----------
Complete rewrite of the code. More like 2 times over! :P
Fixed and added Saved Variables
Added customizable transparency, scaling, and unlocking
Credits: slakah, _chloe, zeksie, and akryn

1.2
----------
Fixed folder issue.

1.1
----------
Added vertical/horizontal orientation options.
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
3.4.1
257kB
Cralor
09-10-22 01:48 PM
3.4.0
257kB
Cralor
09-08-22 08:20 PM


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Unread 05-26-10, 07:05 PM  
Cralor
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Nevermind. I'm going to test a bit more and get an upload up soon. I think those features are unnecessary at this point. Let me know if you feel otherwise.
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Unread 05-26-10, 05:36 PM  
Cralor
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Ok I believe I have fixed the issue. Unfortunately, this has also caused the loss of the Shine and Cooldown features. I believe these issues should be fixed before I release the new update so it might take a bit longer.
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Unread 05-26-10, 03:20 PM  
Cralor
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Hey!

I'm sorry! I've been super busy. I'm going to see what I can do today. No promises though!
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Unread 05-24-10, 07:52 AM  
eldavido
A Kobold Labourer

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Hi Cralor,

Any news on when you might get round to looking at this addon?? I miss it, and the other rune addons just don't deliver what you managed with RM

Cheers
Last edited by eldavido : 05-25-10 at 01:39 AM.
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Unread 04-26-10, 07:06 PM  
Cralor
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Sorry guys... I know there is still an outstanding (major) bug that needs to be fixed... I have been very busy. I have about 10 different projects open at once and I am having AP Exams and SAT Tests to take in the coming weeks as well. I'll get it done soon

Moosetrax: I'm guessing you tried the "Curve" layout and it just wasn't "curved" enough No problem! I'll try to get these features implemented. I'll add them to my desktop "To-Do List"... Oh no! It's getting larger!

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Last edited by Cralor : 04-26-10 at 07:07 PM.
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Unread 04-26-10, 05:04 PM  
Moosetrax
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Added Functionality

Great Mod! Thanks for offering it to the rest of us.

Would it be possible to make it so the individual runes could be moved independently, or have an option to change the spacing between the runes?

Reason being, I have been trying to find a mod that would allow me to place the runes around the top edge of my (circular) mini map in manner that fits my UI.

I know the answer may be no but I thought I'd risk it and ask ;^)
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Unread 04-08-10, 07:29 PM  
Cralor
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Thanks for the report! Guess I assumed everything was okay when the theme I use was working o_O

I'll work on it asap!!
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Unread 04-08-10, 05:13 PM  
uncaringbear
A Kobold Labourer

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When I try to use the default runes, only empty circles appear. I normally do not use Omnicc with my DK, but I do with my other toons.

When I enabled Omnicc, the default runes appear, but the graphics only display the runes in cooldown status at all times. This also seems to be the case with the Runica runes. I tried adjusting the scale settings in Omnicc, as suggested in the directions, but the runes still did not display correctly. I'm currently using one of the new rune graphics in order to get runemover to display correctly.
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Unread 04-03-10, 03:17 PM  
eldavido
A Kobold Labourer

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Hmmm, I still get no runes ...

I'm using StUf, and have made sure that yours will be shown, yet I still get the empty circles :/

Any word from Yss yet on my other issue ... ?


TY
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Unread 04-02-10, 06:26 PM  
Balaczar
A Kobold Labourer

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Originally posted by Cralor
Have you followed the directions in the Description page on how to fix this? I think you should
you're right, works now. I didn't see what the edit was supposed to be at first, bad location for that, all the way at the bottom of the page.

Works fine now
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Unread 04-02-10, 06:03 PM  
Cralor
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Originally posted by Balaczar
I disabled xperl and they showed up.
Have you followed the directions in the Description page on how to fix this? I think you should
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Unread 04-02-10, 04:46 PM  
Balaczar
A Kobold Labourer

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Originally posted by Cralor
D'oh... so it wasn't working for me either. Let's try this again
I disabled xperl and they showed up.
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Unread 04-02-10, 12:21 PM  
Cralor
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D'oh... so it wasn't working for me either. Let's try this again
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Unread 04-02-10, 10:46 AM  
Cralor
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Originally posted by Ak1ra
What's that Unitframe addon on the first screenshot?Oo I like it )
That's the old unitframes I use to use from Vector UI. http://www.wowinterface.com/download...-VectorUI.html

Hi Cralor

Latest incarnation seems to have lost the rune textures. Everything is blank, unless the default texture is selected and all you see is the circular border o0

p.s. thanks for looking into my other issue, hope you can get it resolved, as no other rune addon touches yours for simplicity Vs functionality

/kisses
Hmm... things seemed to work fine on my end. I'll take another look
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Last edited by Cralor : 04-02-10 at 10:46 AM.
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Unread 04-02-10, 08:58 AM  
eldavido
A Kobold Labourer

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Hi Cralor

Latest incarnation seems to have lost the rune textures. Everything is blank, unless the default texture is selected and all you see is the circular border o0

p.s. thanks for looking into my other issue, hope you can get it resolved, as no other rune addon touches yours for simplicity Vs functionality

/kisses
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