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Updated: 10-27-20 10:36 AM
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Shadowlands pre-patch (9.0.1)
Updated:10-27-20 10:36 AM
Created:unknown
Downloads:109,498
Favorites:281
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nMainbar  Popular! (More than 5000 hits)

Version: 9.0.2
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the config.lua with a text editor of your choice.
Some simple Lua knowledge is helpful to configure this addon, but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v9.0.2

- Add support for Shadowlands pre-patch.

v8.0.3

- !Beautycase added as a required dependency.
- !Beautycase now included in the release zip.

v8.0.2

- Prevent the fake and real bottom right bar to be shown at the same time.
- Fix border difference between the fake bottom right bar and the regular bars.

v8.0.1

- Bug fixes.

v8.0.0

- Updated for 8.0.1 Battle for Azeroth.


v7.3.0

- Updated for 7.3.0.

v7.0.0

- Updated for Legion (pre-patch).

v6.1.0

- Fixed picomenu buttons for the Toy Box and Mounts.
- TOC update.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v5.3.0

- TOC update.

v5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v4.3.1d_1

- fixed a picomenu bug with grid

v4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v4.3.1c

- fixed "hideRecallButton"

v4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v4.3.1a

- improvements, fixes and more

v4.3.1

- updates for patch 4.3
Optional Files (0)


Post A Reply Comment Options
Unread 01-22-09, 05:49 AM  
detheavn
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 0
Sometimes, with the additional bars, they stay shown even when the interface option "Always Show Actionbars" is turned off. Any idea as to why this is happening?
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Unread 01-25-09, 12:09 AM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
File comments: 147
Uploads: 0
I love the addon but one thing does bother me.

I don't like how the head of the gryphon is cut off by the second set of bars.
I do want the gryphons but is there a way to change the scale of the top two rows so that they are not cutting off the artwork?

Thank you for your time and great mods, Neal.
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Unread 01-25-09, 03:41 AM  
danbar
A Kobold Labourer

Forum posts: 0
File comments: 18
Uploads: 0
Since few days/weeks I got the following type of error:

Sample 1:

nMainbar\nMainbar.lua:229: ActionButton3Border:SetAllPoints(): Couldn't find region named 'Interface\Icons\INV_Misc_Gem_Pearl_03'
nMainbar\nMainbar.lua:229: in function <Interface\AddOns\nMainbar\nMainbar.lua:158>
<in C code>: in function `ActionButton_Update'
Interface\FrameXML\ActionButton.lua:339: in function `ActionButton_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

Sample 2:

nMainbar\nMainbar.lua:229: MultiBarLeftButton4Border:SetAllPoints(): Couldn't find region named 'Interface\Icons\INV_Misc_Gem_Pearl_03'
nMainbar\nMainbar.lua:229: in function <Interface\AddOns\nMainbar\nMainbar.lua:158>
<in C code>: in function `ActionButton_Update'
Interface\FrameXML\ActionButton.lua:339: in function `ActionButton_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

Sample 3:

nMainbar\nMainbar.lua:229: GeistButton16Border:SetAllPoints(): Couldn't find region named 'Interface\Icons\INV_Misc_Gem_Pearl_03'
nMainbar\nMainbar.lua:229: in function <Interface\AddOns\nMainbar\nMainbar.lua:158>
<in C code>: in function `ActionButton_Update'
Interface\FrameXML\ActionButton.lua:339: in function `ActionButton_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

It's always about "couldn't find region named 'Interface\Icon\INV_*'".
Any idea what's the problem?
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Unread 01-25-09, 07:56 AM  
Neal
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Forum posts: 2
File comments: 300
Uploads: 10
You use Geist?
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Unread 01-25-09, 08:56 AM  
danbar
A Kobold Labourer

Forum posts: 0
File comments: 18
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Yes. Is that the source of problem?
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Unread 01-25-09, 12:49 PM  
Neal
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Originally posted by danbar
Yes. Is that the source of problem?
Maybe^^
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Unread 01-31-09, 10:55 AM  
Neoxaaxoen
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 1
Uploads: 1
Love this addon, but I do have a couple questions.

When I hide the gryphons the background actionbar art remains. All I really want is the buttions, how can I hide that art?

Also can you release your minimap for download?
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Unread 02-01-09, 03:43 PM  
cTq
A Kobold Labourer

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File comments: 3
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Error @ Malygos encounter

first of all, great addon =)

but i have a problem with the malygos encounter. Normally my pet bar/vehicle bar works perfectly but for some reason my bar doesnt change during the drake phase. any suggestions?
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Unread 02-03-09, 09:43 AM  
Neal
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Re: Error @ Malygos encounter

You use MoveAnythin, Fluidframes, Questhelper or a similar AddOn right?
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Unread 02-03-09, 09:44 AM  
Neal
A Defias Bandit
 
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Originally posted by Neoxaaxoen
Love this addon, but I do have a couple questions.

When I hide the gryphons the background actionbar art remains. All I really want is the buttions, how can I hide that art?
Sorry but i can't give some support for this.

Originally posted by Neoxaaxoen

Also can you release your minimap for download?
Nope
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Unread 02-08-09, 03:03 PM  
cTq
A Kobold Labourer

Forum posts: 0
File comments: 3
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Re: Re: Error @ Malygos encounter

Originally posted by Neal
You use MoveAnythin, Fluidframes, Questhelper or a similar AddOn right?
yes, i do. MoveAnything to be precise. thanks for the hint =)
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Unread 02-24-09, 10:00 PM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Is it possible to move the sidebars? The 2 on the right?
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Unread 02-26-09, 11:09 AM  
Netram
A Kobold Labourer

Forum posts: 0
File comments: 4
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I was going through the options and have 3 questions to ask about your mod nMainbar

1) When riding a vehicle, the vehicle doesn't show keybindings, how do you turn them on? I went through the config and couldn't find anything that shows how to do it, i did it for when i'm not in vehicles fine.

2) When in a vehicle, there's no highlight when you press a skill. For instance, when you press an 'On Next Attack' such as heroic strike, the button lights up green, then returns to it's grey outline when it's cast. This doesn't happen when using a vehicle, is there anyway to turn it on?

3) Is there any way to change the colour of the skill button when you press it? I prefer dark pink as it stands out for when I need to press Heroic Strike, the green is too hard for me to see

Other than that, fantastic mod, keep up the good work
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Unread 02-27-09, 09:19 AM  
Netram
A Kobold Labourer

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File comments: 4
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Hmm, another problem is after logging in the Keybindings don't show unless I use /console reloadui :/
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Unread 02-27-09, 12:02 PM  
Neal
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Sorry that I so rarely answer at questions but I have no time because my real-life.
So i can no longer develop my addon.
... nMainbar is dead. Good luck and have fun in the future
Last edited by Neal : 02-27-09 at 12:03 PM.
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