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Battle for Azeroth (8.0.1)
Updated:09-13-18 03:05 AM
Created:04-06-09 01:56 PM
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NPCScan  Popular! (More than 5000 hits)

Version: 8.0.1.13
by: Torhal [More]

NPCScan helps you find NPCs by scanning nameplates, minimap vignettes, and mouseover targets, with an optional dynamic targeting keybinding. Once an NPC is found by one of these methods, an on screen alert is displayed and an audio alert is played.

Nameplates
Alerts will be triggered whenever a nameplate is created, if that nameplate belongs to one of the tracked NPCs. To use this feature with any reliability, the Interface->Names->Always Show Nameplates option must be turned on from the WoW Game Menu.

Dynamic Target Keybinding
NPCScan includes a key binding that will trigger a dynamically-generated targeting macro. Each time it is pressed, the key binding will trigger a /targetexact <mob name=""> for every tracked NPC in the current zone you are in, in addition to any custom NPC additions. This only attempts a search each time it is triggered; it is not a continuous search.

To access this feature, just set a keybind under the Key Bindings->AddOns->NPCScan->Targeting Macro section.

“Found” Alert
When an NPC is found, NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying a Targeting Button for every NPC that is found.

Targeting Buttons
When clicked, the targeting button tries to target the NPC it depicts. You can also bind a key to trigger the newest button, in cases where multiple buttons are spawned.

Note: These buttons cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button or buttons will appear after you leave combat.

Options
NPCScan's main options window can be accessed from the Interface Options menu. To access the NPC list and other settings, type “/npcscan”.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia.

  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
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Unread 07-21-09, 04:31 PM  
CloudsBreak
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Originally posted by Saiket
Yep, those are just the old world rares. Almost all BC and WotLK rares are included, though. The only one that isn't is Bro'Gaz the Clanless, since he's not part of any achievement.
Ok so that old world list includes the 4 dragon bosses then which someone told me are rare heh

As for most of bc and WoTLK how would I find out which are missing besides Bro'Gaz so I can add them all ?
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Unread 07-21-09, 03:51 PM  
Saiket
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Originally posted by CloudsBreak
Now I get what you meant by the copy thing heh... so ya looks like I'd be doin it all by hand. Dungeon bosses of the old world arent bad bec I doubt theres many of those to begin with. My main thing would be all the non dungeon bosses / rares.

As for making things slow, who knows. As for that link your posted, are those just old world (pre bc bosses) ? If so where would I find all the non dungeon bosses of BC & WoTLK that you dont have in the mod if any ?
Yep, those are just the old world rares. Almost all BC and WotLK rares are included, though. The only one that isn't is Bro'Gaz the Clanless, since he's not part of any achievement.
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Unread 07-21-09, 03:44 PM  
CloudsBreak
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Originally posted by Saiket
Well you'll need to add any custom NPCs you want to track first on the custom list view. Here's a filtered list of old world rares from WowHead; there are 335 of them there, and that doesn't include dungeon bosses. It might actually slow the game down; I've never tried _NPCScan with that many active scans before.

If you then wanted to copy all of those settings from one character to another, the instructions in my last post describe a quick shortcut you could take. Otherwise, no need to worry about it.
Now I get what you meant by the copy thing heh... so ya looks like I'd be doin it all by hand. Dungeon bosses of the old world arent bad bec I doubt theres many of those to begin with. My main thing would be all the non dungeon bosses / rares.

As for making things slow, who knows. As for that link your posted, are those just old world (pre bc bosses) ? If so where would I find all the non dungeon bosses of BC & WoTLK that you dont have in the mod if any ?
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Unread 07-21-09, 02:35 PM  
Saiket
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Originally posted by CloudsBreak
I run Windows XP but I'm not following what your saying... could you elaborate some please ? Personally for me I want my custom list to be as big as possible lol

Thats just me though...
Well you'll need to add any custom NPCs you want to track first on the custom list view. Here's a filtered list of old world rares from WowHead; there are 335 of them there, and that doesn't include dungeon bosses. It might actually slow the game down; I've never tried _NPCScan with that many active scans before.

If you then wanted to copy all of those settings from one character to another, the instructions in my last post describe a quick shortcut you could take. Otherwise, no need to worry about it.
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Unread 07-21-09, 02:23 PM  
CloudsBreak
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Originally posted by Saiket
If you add a bunch by hand and want to search for them with your alts though, you can copy your per-character saved variables file from your main and everything should work fine. You can find it in C:\Program Files\World of Warcraft\WTF\Account\{AccountName}\{Realm}\{Character}\SavedVariables\_NPCScan.lua, assuming you're using a version of Windows before Vista.
I run Windows XP but I'm not following what your saying... could you elaborate some please ? Personally for me I want my custom list to be as big as possible lol

Thats just me though...
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Unread 07-21-09, 01:46 PM  
Saiket
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Originally posted by CloudsBreak
Did you ever get the dungeon block removed so it searches rares now is is that still in progress ?
The next version for 3.2 works in 5-man dungeons now, yep. It won't work until WoW gets patched, though.

Originally posted by CloudsBreak
Also, I deleted my creature cache so I dont have anything cached right now but I am curious about something. Why do some of the rares have their names greyed out on the list while others appear light orange ?
When an NPC is greyed out like that, it means the mod isn't searching for it. So you might have it configured to not search for tamable mobs or completed achievements. Those two options are right above the NPC list; just make sure they're both checked if you want to search for everything.

Originally posted by CloudsBreak
Also, I see where the Bloody Rare & Frosbittin guys are listen but on the "custom" tab why are there only two rares / creatures listed. I know theres a ton more than two rares for old school (pre bc) stuff.
That custom list lets you add or remove any NPC you want, and it only comes with a few popular presets. I left the vanilla WoW rares out since there are so many of them and most people don't care to find them.

Originally posted by CloudsBreak
I also wanted to make a suggestion. When the mod "finds" a creature and you click it's thing to bring up its hp bar before you close the found icon. What about adding like a way point arror so after you click it you can immediately tell wether its behind you or to your side so you know which way to run before it gets to far from you.
I only wish this was possible. :P _NPCScan only knows when mobs are nearby, not where they are. You might be interested in the mod RareSpawnOverlay here on WowInterface; it adds the patrols for mobs onto your world map, to give you a good idea of where to look.

Originally posted by CloudsBreak
Also, do you have any plans in the future for preloading alot of custom NPC's ?
Not at the moment; my hands are kind of full with a new mod. If you add a bunch by hand and want to search for them with your alts though, you can copy your per-character saved variables file from your main and everything should work fine. You can find it in C:\Program Files\World of Warcraft\WTF\Account\{AccountName}\{Realm}\{Character}\SavedVariables\_NPCScan.lua, assuming you're using a version of Windows before Vista.
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Unread 07-21-09, 01:40 PM  
CloudsBreak
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Originally posted by CloudsBreak
Did you ever get the dungeon block removed so it searches rares now is is that still in progress ?

Also, I deleted my creature cache so I dont have anything cached right now but I am curious about something. Why do some of the rares have their names greyed out on the list while others appear light orange ?

Also, I see where the Bloody Rare & Frosbittin guys are listen but on the "custom" tab why are there only two rares / creatures listed. I know theres a ton more than two rares for old school (pre bc) stuff.
Pretty much scratch all this, I found this on the main page lol. Still curious about the dungeon thing though.

Grayed out NPCs in a list aren't being searched for, either because they're cached, a pet, or not needed for their achievement.

About that comment, what if I want the greyed out ones to be searched for anyway just so I can kill and loot ?

Also, do you have any plans in the future for preloading alot of custom NPC's ?
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Unread 07-21-09, 01:34 PM  
CloudsBreak
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I also wanted to make a suggestion. When the mod "finds" a creature and you click it's thing to bring up its hp bar before you close the found icon. What about adding like a way point arror so after you click it you can immediately tell wether its behind you or to your side so you know which way to run before it gets to far from you.

Hope that made sense ;-)
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Unread 07-21-09, 01:28 PM  
CloudsBreak
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Did you ever get the dungeon block removed so it searches rares now is is that still in progress ?

Also, I deleted my creature cache so I dont have anything cached right now but I am curious about something. Why do some of the rares have their names greyed out on the list while others appear light orange ?

Also, I see where the Bloody Rare & Frosbittin guys are listen but on the "custom" tab why are there only two rares / creatures listed. I know theres a ton more than two rares for old school (pre bc) stuff.
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Unread 07-15-09, 02:15 PM  
Saiket
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Re: Delete individually?

Originally posted by Odinsdottir
Is it possible to clear individual monsters from the cache? I'd like to clear the ones I haven't killed, but not the ones I already have.
Nope, it's all or nothing with the cache file. You might want to disable the “Search for completed Achievement NPCs” option and delete any custom NPCs that you don't want to find anymore though. That way, once you find and kill an NPC, you won't be alerted about it again when you clear your cache.
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Unread 07-15-09, 06:20 AM  
Odinsdottir
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Delete individually?

Is it possible to clear individual monsters from the cache? I'd like to clear the ones I haven't killed, but not the ones I already have.
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Unread 07-14-09, 01:49 AM  
Saiket
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3.2 Alpha Version Available

I've added a new version for the 3.2 PTR at <http://wow.curseforge.com/addons/npcscan/files/>. Pick up the latest "Alpha" release in that list and feel free to let me know what you think of it.

* BE SURE TO USE IT ON THE PTR ONLY.
Last edited by Saiket : 07-14-09 at 04:06 PM.
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Unread 07-13-09, 12:32 PM  
Saiket
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Originally posted by lillocke
why cant i get this to work, i have put the files in my addon map and removed the cache map, but everytime i go into WOW i cant find _NPCscan in my addon list, not in the game or the addOn feature after i logged in... please help!
If it's not showing up in your addons list, that means WoW can't find it. Check out WowInterface's intallation guide to make sure it's in the right place, and take special care if you're using Windows Vista. Addon installation can be tricky with Vista if you haven't done it before, although I don't know much about Vista to help you with.
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Unread 07-13-09, 08:04 AM  
lillocke
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why cant i get this to work, i have put the files in my addon map and removed the cache map, but everytime i go into WOW i cant find _NPCscan in my addon list, not in the game or the addOn feature after i logged in... please help!
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Unread 07-12-09, 04:38 PM  
Saiket
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Originally posted by PilsnerDk
Am I mistaken, or does it not give an alert on old-world rares? I ran into Pyromancer Loregrain, a rare elite in BRD, and it did not sound an alert.

Is it possible to have it trigger on ALL rares, or does it have to be by ID?
It has to be by ID, unfortunately. In addition, it disables itself in dungeons for performance, but I think I'm going to remove that "feature" in the next version since this isn't the first time someone's asked about it.
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