Download
(654Kb)
Download
Updated: 03-20-24 01:35 AM
Pictures
File Info
Compatibility:
Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,876
Favorites:1,231
MD5:

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM


Post A Reply Comment Options
Unread 10-04-09, 11:45 AM  
Kelem
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 118
Uploads: 2
Are there no tott on the tank frames or did i miss that option somewhere?
Any luck on the guild/info tags?
Report comment to moderator  
Reply With Quote
Unread 10-01-09, 04:46 PM  
lameofdog
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Thanks for the quick response. Sorry to bother you.

Originally posted by Shadowed
Thanks!

Blizzard issue, all the UFs have this issue but nothing can be done about it.
Report comment to moderator  
Reply With Quote
Unread 10-01-09, 04:45 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Thanks!

Blizzard issue, all the UFs have this issue but nothing can be done about it.
Report comment to moderator  
Reply With Quote
Unread 10-01-09, 04:36 PM  
lameofdog
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Focus

I get a WoW Addon error when I set a focus.

"ShadowedUnitFrames has been blocked from an action only available to the Blizzard UI"

Your addon is awesome. Thanks for all you do.
Report comment to moderator  
Reply With Quote
Unread 10-01-09, 02:31 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
It's standard behavior for SUF, not really something I am going to change for one mod that's using a bit of a hack. I believe the UNIT_COMBO_POINTS event that the mod is using is supposed to fire on target change though, so it might just be a hole in when the events are being fired for it. I'll look into it later today.
Report comment to moderator  
Reply With Quote
Unread 10-01-09, 01:45 PM  
Zidomo
A Cliff Giant
 
Zidomo's Avatar

Forum posts: 76
File comments: 1046
Uploads: 0
There was an issue with alpha build 98da4c3693b20f745435673796cb469bc437b6f4 from two days ago and the ArcaneComboPoints addon. Apparently SUF "...appears to be setting its event handler to nil when you lose your target." It caused a problem with that addon; haven't checked to see if its standard behavior or not.

And again, another pet issue in a 5-man party, this time with more recent alpha build 598d2ef.

Was in BRD to do the Brewfest boss. A hunter arrived via the portal machine (from the entrance). Had pet with him (didn't summon it)...and it did not appear as a party pet frame. Sometime later in combat, however, the frame did appear. Didn't have time to do the slash command before combat so don't have that output.
Report comment to moderator  
Reply With Quote
Unread 10-01-09, 01:39 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
I don't really like adding new options to the auras, they're a bit too compacted as is already.
Report comment to moderator  
Reply With Quote
Unread 10-01-09, 01:24 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Just add a simple ''standard blizzard behaviour anchoring'' option or something like that, so it won't affect anything unless it's checked?
Report comment to moderator  
Reply With Quote
Unread 10-01-09, 12:59 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
It can't, I want to add it but I need to think about it a bit more before I do so. Don't think I want it to simply flip buff/debuffs based on hostility.
Report comment to moderator  
Reply With Quote
Unread 10-01-09, 12:22 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
''- Added option to anchor an aura group to another to mimick the default UIs style, option can be found under /suf -> Units -> <unit> -> Auras, "Anchor to <buffs/debuffs>"''


Could this be inverted somehow for friendly vs enemy units? I want to see debuffs at the top/buffs on bottom on enemy targets for example, and the other way around when targeting friendly targets. I think this is what the default unitframe does by default, and Xperl aswell if i remember correctly after using it months ago.
Last edited by Skylinee : 10-01-09 at 12:23 PM.
Report comment to moderator  
Reply With Quote
Unread 10-01-09, 12:00 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Can you screenshot it happening? It has some code to auto figure out where to anchor, so if I can get an actual screenshot can help me debug it.
Report comment to moderator  
Reply With Quote
Unread 10-01-09, 11:57 AM  
cafebeanant
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
that's exactly how my sorting is setup, and whenever i try to change the frame anchor, it resets back to top right after i've moved the raid frames into position.
Report comment to moderator  
Reply With Quote
Unread 10-01-09, 10:37 AM  
existe
A Deviate Faerie Dragon
 
existe's Avatar

Forum posts: 17
File comments: 29
Uploads: 0
Originally posted by cafebeanant
having the exact same problem with the party/raid frames not lining up. sometimes the positioning is waaay off, but that seems to vary depending on things like the frames being moved. the constant issue i face is that the frames do not line up in their correct position. for example, i have a 5x5 raid frame setup, sorted in vertical groups, from left to right. so when i form a raid, i should see myself in the top left position, with my group lined up beneath me, with the other raid groups expanding to the right. but that never happens, i always end up in a sort of "middle" position, and the next person is always directly below me, regardless of which group they are actually in.

here's a diagram to clarify. this is how my layout should work

1 6 11 16 21
2 7 12 17 22
3 8 13 18 23
4 9 14 19 24
5 10 15 20 25

but the order raid members are actually displayed is like this

x x 10 5 x
x x 8 3 x
x x 6 1 x
x x 7 2 x
x x 9 4 x

and so on... (i can't remember the positioning of people after number 10). bear in mind that the GROUP numbers are being totally ignored, so if i form a raid and put the 2nd person in group 2, they will still display in position number 2 going by the second diagram. if i move them to group 3, they do not move on my raidframes.

i've messed around with the settings as much as i think is possible, but no luck.
Sums up my issue well, happens with group as well. I notice it also depends on the positioning of the frame...my party window is near bottom of screen, if I move it up some the issue auto fixes itself. I will get a SS next time.
Report comment to moderator  
Reply With Quote
Unread 10-01-09, 08:38 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
torvalds: /suf -> Units -> Check pet

cafebeanant: It sounds like your sorting is a bit off, you want to enable sorting by INDEX/ASC order, and also go to /suf -> Units -> Raid -> Frame and set it to the "Top left" using a predefined anchor point, then redrag it to where you want.
Report comment to moderator  
Reply With Quote
Unread 10-01-09, 06:40 AM  
torvalds
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
I just cant see any way to make it show the pet frame. What am I missing? (Sorry for torturing you).
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.