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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,955
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Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM


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Unread 09-27-09, 12:11 PM  
MagsInfin
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 16
Uploads: 1
I recently switched to this from Pitbull because it has pretty much the same customization but less buggy. Though, I have one question. Is there a way to make the focus frame fade when OOC? I have my player frame do that, and it's like a sore thumb when going through a dungeon between trash, and everything is faded invisible except the focus frame.
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Unread 09-27-09, 09:03 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Originally posted by torvalds
How can I make the player lvl more prominent? These are great in their simplicity but still it would be nice to have a clearer view of player levels.
Depends what you mean by making it more prominent, you could add coloring or you could increase the tags size.
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Unread 09-27-09, 06:56 AM  
torvalds
A Kobold Labourer

Forum posts: 0
File comments: 4
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How can I make the player lvl more prominent? These are great in their simplicity but still it would be nice to have a clearer view of player levels.
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Unread 09-27-09, 04:42 AM  
BSE97
A Kobold Labourer

Forum posts: 0
File comments: 22
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Originally posted by fshow
I'm having the same problem, and i'm obviously not smart enough to figure it out myself.. What caused it and how did you fix it?
Well it's a blizzard bug. So you've got to use /focus to mark a target as a focus target. It won't work with a drop down menu
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Unread 09-26-09, 10:51 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Nope, it's something I would like to add some point but it's too complicated/annoying to a full scale one.
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Unread 09-26-09, 09:56 PM  
Kelem
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 118
Uploads: 2
I didn't see a post in the past few pages (that I searched thru) but is there any way to get a config mode going to see where the icons and such are without actually having them active? As in not required to be in a group for leader/master loot icon, etc etc.
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Unread 09-26-09, 04:37 PM  
Shadowed
...
Featured Addon Author

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File comments: 2513
Uploads: 83
Actually I think I know what's causing it, grab latest git.
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Unread 09-26-09, 10:02 AM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1046
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Originally posted by Shadowed
Are you using the latest git version from today? The offline bug might be fixed in that, might not.
No, its not fixed.

Build 113bbe4daaee6341c218cb355de1dbd9cd84ec5a, WoW 3.2.2.10505 live. 10-man raid. Someone went offline temporarily (they were out of my range). They came back, their unit frame still indicated "offline". Didn't indicate they were actually back until I got close to them.

Its a major issue; losing the ability to see who's offline for a certain amount of time/filling spots and so on. Have to use some other raid frames until this is fixed.
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Unread 09-26-09, 09:44 AM  
Shadowed
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Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
It's a Blizzard bug that can't really be solved by addons.
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Unread 09-26-09, 01:04 AM  
fshow
A Kobold Labourer

Forum posts: 0
File comments: 1
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Originally posted by BSE97
Ahh forget it found the problem^^
I'm having the same problem, and i'm obviously not smart enough to figure it out myself.. What caused it and how did you fix it?
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Unread 09-25-09, 10:25 AM  
BSE97
A Kobold Labourer

Forum posts: 0
File comments: 22
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Ahh forget it found the problem^^
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Unread 09-25-09, 10:18 AM  
BSE97
A Kobold Labourer

Forum posts: 0
File comments: 22
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Well Focus won't work for me, every time I try to focus somone i get the following error

Date: 2009-09-25 18:13:49
ID: 1
Error occured in: AddOn: *** TaintForced ***
Count: 5
Message: Error: AddOn *** TaintForced *** attempted to call a forbidden function (FocusUnit()) from a tainted execution path.
Debug:
[C]: FocusUnit()
..\FrameXML\UnitPopup.lua:1206:
..\FrameXML\UnitPopup.lua:1022
[C]: func()
..\FrameXML\UIDropDownMenu.lua:563: UIDropDownMenuButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
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Unread 09-24-09, 11:58 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Hah, no problem. Key bindings seemed to have gotten messed up for some people with this patch so not a big deal.
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Unread 09-24-09, 09:55 AM  
burtonag
A Kobold Labourer

Forum posts: 0
File comments: 19
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Originally posted by Shadowed
You probably just moved it somewhere (somehow?), I just did a quick check and they show up fine for me. Uncheck /suf -> Lock frames do you see both focus and focus target boxes?
Nope not moved. Embarrassed to say but after some more testing I discovered my keybind to set my focus is broken. Sorry for the fake report.
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Unread 09-24-09, 08:50 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
You probably just moved it somewhere (somehow?), I just did a quick check and they show up fine for me. Uncheck /suf -> Lock frames do you see both focus and focus target boxes?
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