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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,880
Favorites:1,231
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Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM


Post A Reply Comment Options
Unread 05-14-10, 02:30 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Inverted bars don't need SUF Bars anymore, but I forgot to update the description. Go to widget size and enable advanced settings to use the inverted bars.
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Unread 05-14-10, 01:16 PM  
Tanman108
A Kobold Labourer

Forum posts: 0
File comments: 6
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Shadowed,

Your addons are awesome - thank you very much for all the hard work.

I'm having trouble finding the option on ShadowedUF Bars to invert colors, where exactly am I supposed to toggle that?

I uninstalled SUF and ShadowedUF Bars and reinstalled - so all my settings are set to the defaults right now. Thanks
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Unread 05-14-10, 11:49 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Jiminimonka: Are you using any custom tags related to player names?

weavil: What do you mean by vb > rt? I'm not quite sure why that would happen.

Wella: It's not exposed in the configuration, but if you run /script ShadowUF.db.profile.font.extra = "MONOCHROME" then reload, that will shift all tag texts to using a monochrome style rather than shadows.

Mercius: You enabled the option that says "Hide tooltips in combat"

Zidomo: I went back and tweaked the upgrade a bit, shouldn't keep resetting options anymore and should be a little more solid.

Any softMin and softMax errors should redownload SUF, forgot to repackage using alpha libraries.
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Unread 05-14-10, 10:53 AM  
Jiminimonka
A Defias Bandit

Forum posts: 3
File comments: 24
Uploads: 0
Locking Frames

When I check and uncheck Lock Frames in General, I get an error (below) and the small window that says Lock Frames & Unlink Frames opens and cannot be closed.

23x <string>:"return function(unit, unitOwner)...":2: bad argument #1 to 'sub' (string expected, got nil)
<string>:"return function(unit, unitOwner)...":2: in function <[string "return function(unit, unitOwner)..."]:1>
ShadowedUnitFrames-v3.2.10-2-g83b4a15\modules\tags.lua:118: in function `func'
ShadowedUnitFrames-v3.2.10-2-g83b4a15\modules\tags.lua:157: in function `UpdateTags'
ShadowedUnitFrames-v3.2.10-2-g83b4a15\modules\layout.lua:406: in function `SetupText'
ShadowedUnitFrames-v3.2.10-2-g83b4a15\modules\layout.lua:114: in function `Load'
ShadowedUnitFrames-v3.2.10-2-g83b4a15\modules\units.lua:223: in function `SetVisibility'
ShadowedUnitFrames-v3.2.10-2-g83b4a15\modules\units.lua:529: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:389>
<in C code>: in function `SetAttribute'
ShadowedUnitFrames-v3.2.10-2-g83b4a15\modules\movers.lua:117: in function <...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:111>
ShadowedUnitFrames-v3.2.10-2-g83b4a15\modules\movers.lua:225: in function `Enable'
ShadowedUnitFrames-v3.2.10-2-g83b4a15\modules\movers.lua:404: in function `Update'
ShadowedUF_Options-v3.2.10-2-g83b4a15\config.lua:672: in function <ShadowedUF_Options\config.lua:670>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-47:796: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-33 (AVRE):314: in function `Fire'
...ic\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:69: in function <...ic\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:58>:

Locals:
unit = "raid21"
unitOwner = "raid21"

---
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Unread 05-12-10, 10:24 PM  
Hot Dog
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
BUG??

Please check problem on latest version

enter: /suf

no interface pops

catched bus as follows,

1x AceConfigDialog-3.0-45:1756: AceConfigRegistry-3.0:ValidateOptionsTable(): ShadowedUF.args.general.args.general.args.font.args.size.softMin: unknown parameter
AceConfigRegistry-3.0-11:50: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:45>
AceConfigRegistry-3.0-11:212: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:193>
AceConfigRegistry-3.0-11:228: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:193>
AceConfigRegistry-3.0-11:228: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:193>
AceConfigRegistry-3.0-11:228: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:193>
AceConfigRegistry-3.0-11:228: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:193>
AceConfigRegistry-3.0-11:256: in function `ValidateOptionsTable'
AceConfigRegistry-3.0-11:297: in function `app'
AceConfigDialog-3.0-45:1756: in function `Open'
ShadowedUF_Options-v3.2.10-2-g83b4a15\config.lua:5037: in function `Open'
ShadowedUnitFrames-v3.2.10-2-g83b4a15\ShadowedUnitFrames.lua:554: in function `value'
Interface\FrameXML\ChatFrame.lua:3577: in function `ChatEdit_ParseText':
Interface\FrameXML\ChatFrame.lua:3222: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:3246: in function `ChatEdit_OnEnterPressed':
<string>:"*:OnEnterPressed":1: in function <[string
"*:OnEnterPressed"]:1>

Locals:
msg = ": unknown parameter"
errlvl = 7
t = <table> {
1 = "ShadowedUF"
2 = "args"
3 = "general"
4 = "args"
5 = "general"
6 = "args"
7 = "font"
8 = "args"
9 = "size"
10 = "softMin"
}
select = <function> defined =[C]:-1
tinsert = <function> defined =[C]:-1
error = <function> defined =[C]:-1
MAJOR = "AceConfigRegistry-3.0"
tconcat = <function> defined =[C]:-1

---
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Unread 05-12-10, 02:39 PM  
Wella
A Rage Talon Dragon Guard
 
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Forum posts: 322
File comments: 72
Uploads: 1
Hey there, I was just wondering if it's possible to remove the shadow for all fonts, as well as make them monochrome. Thanks! =)
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Unread 05-12-10, 12:51 PM  
weavil
A Deviate Faerie Dragon

Forum posts: 14
File comments: 95
Uploads: 0
not all the time

i notice this twice on my dk, i havent been able to recreate it. last time it happened when i vb>rt

[14:38:54] ...nterface\AddOns\ShadowedUnitFrames\modules\runes.lua:110: attempt to index local 'color' (a nil value)
[C]: ?
...nterface\AddOns\ShadowedUnitFrames\modules\runes.lua:110: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:135: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:132>
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Unread 05-12-10, 08:00 AM  
Spookyy
A Kobold Labourer

Forum posts: 1
File comments: 36
Uploads: 0
Using latest version.
enter /suf and then this happens:

1x AceConfigDialog-3.0-45:1756: AceConfigRegistry-3.0:ValidateOptionsTable(): ShadowedUF.args.general.args.general.args.font.args.size.softMin: unknown parameter
AceConfigRegistry-3.0-11:50: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:45>
AceConfigRegistry-3.0-11:212: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:193>
AceConfigRegistry-3.0-11:228: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:193>
AceConfigRegistry-3.0-11:228: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:193>
AceConfigRegistry-3.0-11:228: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:193>
AceConfigRegistry-3.0-11:228: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:193>
AceConfigRegistry-3.0-11:256: in function `ValidateOptionsTable'
AceConfigRegistry-3.0-11:297: in function `app'
AceConfigDialog-3.0-45:1756: in function `Open'
ShadowedUF_Options-v3.2.10-2-g83b4a15\config.lua:5037: in function `Open'
ShadowedUnitFrames-v3.2.10-2-g83b4a15\ShadowedUnitFrames.lua:554: in function `value'
Interface\FrameXML\ChatFrame.lua:3577: in function `ChatEdit_ParseText':
Interface\FrameXML\ChatFrame.lua:3222: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:3246: in function `ChatEdit_OnEnterPressed':
<string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>

Locals:
msg = ": unknown parameter"
errlvl = 7
t = <table> {
1 = "ShadowedUF"
2 = "args"
3 = "general"
4 = "args"
5 = "general"
6 = "args"
7 = "font"
8 = "args"
9 = "size"
10 = "softMin"
}
select = <function> defined =[C]:-1
tinsert = <function> defined =[C]:-1
error = <function> defined =[C]:-1
MAJOR = "AceConfigRegistry-3.0"
tconcat = <function> defined =[C]:-1

---
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Unread 05-12-10, 06:52 AM  
Mercius
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hi.

Since the last release, i have this "bug" :

In combat, when i hover any target the tooltip is hidden - i only see the cursor.

As soon as the combat is over, tooltip is visible again.

I use tooltiponmouse addon.
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Unread 05-11-10, 06:17 PM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1046
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Hmmm. Have always had Advanced settings enabled, but didn't last test. Seems to have auto-disabled itself sometime between the last release and the current release (with trying of alphas in-between).

Have never manually adjusted the X/Y offset of anything before now, though. For final postioning of the frames, just unlocked and dragged.

Now with Advanced reenabled, notice there are X/Y offsets for the auras. Adjust Y a bit and they do move to below the cast bar. But yes, with those offset settings missing when not in advanced, the auras aren't positioned properly at the Bottom.

EDIT: the alpha seems to have worked. But that's after changing to Advanced and changing the aura Y offset. It seems to have "stuck" through disabling Advanced and relogging. Also tried it relogging to a different character with Advanced disabled, etc.. If the Y offset is set to its original (incorrect) value (-2 in this case) in Advanced, it stays that way unchecking Advanced, etc..

So...created a new profile. Everything reset to default. Then disabled Advanced, enabled aura buff/debuffs + cast bars on player & target frames and relogged. Then cast a couple buffs (on a Warlock). Sure enough, on the default player & target frames, the auras are properly positioned below the cast bar.
Last edited by Zidomo : 05-11-10 at 06:51 PM.
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Unread 05-11-10, 06:09 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Try the alpha Zidomo
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Unread 05-11-10, 05:32 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Zidomo: Ahh I see, you're talking about a bug when advanced settings are disabled, looking into it.

huntingguy: Not at this time
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Unread 05-11-10, 05:09 PM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
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Originally posted by Shadowed
Not really sure what you are saying the issue is, ultimately if adjusting the x/y offsets a few pixels fixes it, then do that.
Thanks for the reply.

The issue is that the auras now--when placed at Bottom--overlap the cast bar on those two frames, which is improper behavior. The X/Y offsets--with the noted frame anchoring--do nothing. As the auras are "attached" to the frame and move to the same place the frame moves to when you adjust those offsets.
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Unread 05-11-10, 04:52 PM  
huntingguy
A Kobold Labourer

Forum posts: 0
File comments: 21
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Is an option for changing these aura border colours may scheduled?
Last edited by huntingguy : 05-11-10 at 04:53 PM.
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Unread 05-11-10, 04:32 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Originally posted by Zidomo
With v3.2.10 (and alphas since the offset changes), placing auras at the "bottom" results in them overlapping the cast bars on both the Player & Target frames. Making them invisible when several auras are up.

Any way to change this inconvenience other than "...you might have to adjust your X/Y offsets slightly after this?". Those two frames have no Anchor points and Anchor to is set to Screen.
Not really sure what you are saying the issue is, ultimately if adjusting the x/y offsets a few pixels fixes it, then do that.
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