Go to Page... |
Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 02-24-15 03:07 PM |
Created: | 05-31-10 01:50 PM |
Downloads: | 172,739 |
Favorites: | 340 |
MD5: | |
Categories: | Generic Compilations, Graphical Compilations, Class Compilations |
WITH PREFIX /sv or /svui --- SHOW CONFIG WINDOW /sv install --- SHOW INSTALLER WINDOW /sv move or /sv mentalo --- MOVE FRAMES /sv kb or /sv bind --- KEY BINDING /sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's /sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS WITHOUT PREFIX /jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER /kombat --- ??? /lolwut --- ???
File Name |
Version |
Size |
Author |
Date |
Type |
002 |
3MB |
06-29-11 08:29 AM |
Patch |
Comment Options |
timtag1190 |
View Public Profile |
Send a private message to timtag1190 |
Find More Posts by timtag1190 |
Add timtag1190 to Your Buddy List |
11-14-14, 06:35 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 15
Uploads: 0
|
Hi Mung,
Hi to all testers, Thanks for this release. New error code on connection, addons, cache and WTF cleaned : Code:
Error occured in: Global Count: 1 Message: ...AddOns\SVUI\packages\tools\components\profession.lua line 195: attempt to concatenate local 'hearthStone' (a nil value) Debug: ...AddOns\SVUI\packages\tools\components\profession.lua:195: f() ...Ons\SVUI\libs\LibSuperVillain-1.0\modules\Timers.lua:61: ...Ons\SVUI\libs\LibSuperVillain-1.0\modules\Timers.lua:52 Locals: hearthStone = nil hearth = SVUI_Hearth { TextureNeedsUpdate = true MakeDefault = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:245 Parent = SVUI_DockBarBottomLeft { } GetMenuList = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:379 Deactivate = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:262 SetBackdropBorderColor = <function> defined =[C]:-1 Icon = <unnamed> { } Panel = <unnamed> { } CustomTooltip = <function> defined @Interface\AddOns\SVUI\packages\tools\components\profession.lua:141 0 = <userdata> __registered = true Activate = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:253 SetFrameLevel = <function> defined =[C]:-1 hover = <unnamed> { } OrderIndex = 1 __border = <table> { } BackdropNeedsUpdate = true } (*temporary) = <function> defined =[C]:-1 (*temporary) = SVUI_Hearth { TextureNeedsUpdate = true MakeDefault = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:245 Parent = SVUI_DockBarBottomLeft { } GetMenuList = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:379 Deactivate = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:262 SetBackdropBorderColor = <function> defined =[C]:-1 Icon = <unnamed> { } Panel = <unnamed> { } CustomTooltip = <function> defined @Interface\AddOns\SVUI\packages\tools\components\profession.lua:141 0 = <userdata> __registered = true Activate = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:253 SetFrameLevel = <function> defined =[C]:-1 hover = <unnamed> { } OrderIndex = 1 __border = <table> { } BackdropNeedsUpdate = true } (*temporary) = "macrotext1" (*temporary) = "/use [nomod]" (*temporary) = nil (*temporary) = 1 (*temporary) = <userdata> (*temporary) = "Interface\AddOns\SVUI\assets\artwork\Icons\DOCK-HEARTH" (*temporary) = 30 (*temporary) = "SecureActionButtonTemplate, SVUI_DockletButtonTemplate" (*temporary) = SVUI_Hearth { TextureNeedsUpdate = true MakeDefault = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:245 Parent = SVUI_DockBarBottomLeft { } GetMenuList = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:379 Deactivate = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:262 SetBackdropBorderColor = <function> defined =[C]:-1 Icon = <unnamed> { } Panel = <unnamed> { } CustomTooltip = <function> defined @Interface\AddOns\SVUI\packages\tools\components\profession.lua:141 0 = <userdata> __registered = true Activate = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:253 SetFrameLevel = <function> defined =[C]:-1 hover = <unnamed> { } OrderIndex = 1 __border = <table> { } BackdropNeedsUpdate = true } (*temporary) = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:575 (*temporary) = SVUI_DockBarBottomLeft { 0 = <userdata> Avatar = SVUI_DockBarBottomLeft_MOVE { } Parent = SVUI_DockBottomLeft { } UpdateOrder = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:440 Remove = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:542 Button = SVUI_DockBarBottomLeftButton { } GetDefault = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:164 ToolBar = SVUI_DockBarBottomLeftToolBar { } Refresh = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:149 Create = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:601 ChangeOrder = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:404 Data = <table> { } Initialize = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:575 UnsetDefault = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:179 CheckOrder = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:461 Update = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:474 Toggle = <function> defined @Interface\AddOns\SVUI\framework\docks\docks.lua:194 Add = <function> defined @Interface\AddOn AddOns: Swatter, v5.0.0 (<%codename%>) ACP, v3.4.14 Altoholic, v5.4.008 AskMrRobot, v17 AtlasLootLoader, vv7.07.03 Auctionator, v3.1.6 Babylonian, v5.1.DEV.332(/embedded) Configator, v5.1.DEV.376(/embedded) DataStore, v6.0.001 DataStoreAchievements, v6.0.001 DataStoreAgenda, v6.0.001 DataStoreAuctions, v6.0.001 DataStoreCharacters, v6.0.001 DataStoreContainers, v6.0.001 DataStoreCrafts, v6.0.001 DataStoreCurrencies, v6.0.001 DataStoreInventory, v6.0.001 DataStoreMails, v6.0.001 DataStorePets, v6.0.001 DataStoreQuests, v6.0.001 DataStoreReputations, v6.0.001 DataStoreSpells, v6.0.001 DataStoreStats, v6.0.001 DataStoreTalents, v6.0.001 DBMCore, v DBMDefaultSkin, v DBMStatusBarTimers, v ErrorMonster, v ExtraCD, v1.3 Gatherer, v5.0.0 GatherMate2, v1.32.1 Omen, v3.1.9 protwarbar, v0.8.0.3 QuickMark, v60000 Routes, vv1.5.0 Skada, v1.4-22 SlideBar, v5.0.0 (<%codename%>) SpeedyLoad, v2.2.1 SVUI, v5.2 SVUIStyleOMatic, v5.2 TauntSpy, vr50100-1 UrbanAchiever, v BlizRuntimeLib_frFR v6.0.3.60000 <none> (ck=43c) |
|
Oppenheimer |
View Public Profile |
Send a private message to Oppenheimer |
Find More Posts by Oppenheimer |
Add Oppenheimer to Your Buddy List |
11-14-14, 06:34 PM | ||
|
|
|
|
Greevir |
View Public Profile |
Send a private message to Greevir |
Find More Posts by Greevir |
Add Greevir to Your Buddy List |
11-14-14, 06:31 PM | |
|
So I want to take a moment to personally say thank you to both Doonga and Penguinsane for their tireless work helping me to get this release ready. The fact that they were willing to extensively test for me even on LAUNCH DAY makes them both SVUI rockstars!
Thank you both! Then I had the dedication of newcomer (to hard testing that is) sjuerges. Thank you! Also I would like to thank everyone who bravely downloaded the test version (probably not knowing what they were in for ) and took the time to send me reports. Thank you all!
Last edited by Munglunch : 11-14-14 at 06:34 PM.
|
|
Munglunch |
View Public Profile |
Send a private message to Munglunch |
Find More Posts by Munglunch |
Add Munglunch to Your Buddy List |
11-14-14, 05:16 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 24
Uploads: 0
|
Bug - Current Version
Hey, found a bug.
With current version docking recount in primary slot gives me a complet wow crash. picking recount for second dock slot, then omen for first seems to assign them, but does nothing, and produces a "C Stack Overflow" Deleted old SVUI Addons folders beforehand, even tried cleaning out entire WTF folder. no such luck Regards, Sebastian
Last edited by sjuerges : 11-14-14 at 05:18 PM.
|
|
sjuerges |
View Public Profile |
Send a private message to sjuerges |
Find More Posts by sjuerges |
Add sjuerges to Your Buddy List |
11-14-14, 03:55 PM | |
|
Where do I change the color for the buff bars. They used to be class colored but they are yellow now.
|
|
Greevir |
View Public Profile |
Send a private message to Greevir |
Find More Posts by Greevir |
Add Greevir to Your Buddy List |
11-14-14, 03:38 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 21
Uploads: 0
|
Halp lol
Is it possible to make an option for the healer set up to move the raid frames to the middle of the screen? like in between target/player frames? I know alot of people would want this, and I've tried doing it myself just by moving things and I can't make it as neat as you make the defaults v.v maybe add some kind of grid option when moving stuff so i can see how it will line up?
|
|
Nitro_Turtle |
View Public Profile |
Send a private message to Nitro_Turtle |
Find More Posts by Nitro_Turtle |
Add Nitro_Turtle to Your Buddy List |
11-14-14, 03:05 PM | |||
A Kobold Labourer
Forum posts: 0
File comments: 24
Uploads: 0
|
Re: Re: Update Procedure Question
|
||
|
sjuerges |
View Public Profile |
Send a private message to sjuerges |
Find More Posts by sjuerges |
Add sjuerges to Your Buddy List |
11-14-14, 03:02 PM | ||
|
Re: Update Procedure Question
You only need to delete the individual SVUI folders from AddOns. If you there seems to be major issues then and ONLY then would you delete the WTF files. If fortune smiles then that should not happen
|
|
|
Munglunch |
View Public Profile |
Send a private message to Munglunch |
Find More Posts by Munglunch |
Add Munglunch to Your Buddy List |
11-14-14, 02:58 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 24
Uploads: 0
|
Update Procedure Question
Quick Question on Upgrade Procedure:
I had the version before this release installed (GREAT UI btw, thanks a million) Do i need to delete the SVUI_* Folders under addons, the entire addons folder (got other addons in there). But even mor crucial: Do i need to delete the WTF Folder? Regards, Sebastian |
|
sjuerges |
View Public Profile |
Send a private message to sjuerges |
Find More Posts by sjuerges |
Add sjuerges to Your Buddy List |
11-14-14, 02:54 PM | ||
|
Re: ugh
Yes, if you already have the test version then there is no urgent need to grab today's release. The only things I added to the release vs testing version were a few bag slot changes and cooldown spiral adjustments.
|
|
|
Munglunch |
View Public Profile |
Send a private message to Munglunch |
Find More Posts by Munglunch |
Add Munglunch to Your Buddy List |
11-14-14, 02:51 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 6
Uploads: 0
|
ugh
I'm afraid to log out and update. the Que times are ridiculous. I am running the test version. Is that ok?
|
|
Nyrin |
View Public Profile |
Send a private message to Nyrin |
Find More Posts by Nyrin |
Add Nyrin to Your Buddy List |
11-14-14, 01:04 PM | |
|
all hail the mighty beast!
lets ride it! SHOTGUN! |
|
Pedrotic |
View Public Profile |
Send a private message to Pedrotic |
Find More Posts by Pedrotic |
Add Pedrotic to Your Buddy List |
11-14-14, 12:49 PM | |
|
Incoming
We may all be doomed, I have released the beast!!!
Haven't said this in awhile but... INCOMING!!!! v5.2: MANY CHANGES!!! ------------------------------------- Added/Redesigned ------------------------------------- > Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid". > Docks have undergone major changes to how they are built and function. NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable. NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them. NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock. NOTE 4: All movement changes are now being saved and retained per character. > Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now > Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings) > Stats have been changed slightly NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left) NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing. NOTE 3: Backgrounds are disabled now by default (can still be changed in settings) NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane) > Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes. > Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times. > NEW: Round style for minimaps that use the "rotateMinimap" interface option. > REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options. ------------------------------------- Fixes ------------------------------------- > WorldMap issues with elements becoming unclickable are fixed > WorldMap tooltip issues are fixed > Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item. > Garrison map icon is properly anchored now > Auto-Quest features are working as they should > Nameplate issues should be resolved > In combat messages should no longer cause errors > Auctionhouse styles revised > Inventory coin icons are working > Inventory quest icons/borders are working > Added dock option to change dock button sizes > Character stats pane issue fixed > Raid leader tool bugs fixed (if you even noticed them) > Skada dock issues fixed |
|
Munglunch |
View Public Profile |
Send a private message to Munglunch |
Find More Posts by Munglunch |
Add Munglunch to Your Buddy List |
11-14-14, 07:25 AM | ||
|
__________________
Last edited by Doonga : 11-14-14 at 07:25 AM.
|
|
|
Doonga |
View Public Profile |
Send a private message to Doonga |
Find More Posts by Doonga |
Add Doonga to Your Buddy List |
http://supervillainui.com/img/Supporter.png
You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.