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Updated: 03-21-19 07:00 PM
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Tides of Vengeance (8.1.0)
Battle for Azeroth (8.0.1)
Shadows of Argus (7.3.0)
Updated:03-21-19 07:00 PM
Created:unknown
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Bagnon  Popular! (More than 5000 hits)

Version: 8.1.9
by: jaliborc, Tuller



Overview
Bagnon is a highly customizable bag replacement addon designed to help the player find items as quickly and as easily as possible. Beyond the basic all-bags-in-one functionality, Bagnon provides features such as:

  • Ability to view the items of any character, from anywhere *
  • Inventory, bank, vault and guild bank support
  • Coloring based on item quality and more
  • Intelligent item search engine
  • Tooltip item counts
  • Item rulesets
  • Databroker support
* - Requires the player to login and visit the bank once at each character

Plugins
A wide assortment of plugins has been made by people in the community:
Notes
  • Please submit bugs and feature requests at GitHub.
  • Are you a developer? Bagnon provides a rich API for developing plugins and extra rulesets!
  • Please consider supporting Bagnon by becoming a patron or submitting a donation.
  • Visit me at jaliborc.com.

Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.5
2kB
10-17-10 01:40 PM
Addon


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Unread 06-29-09, 05:19 AM  
pearsop
A Kobold Labourer

Forum posts: 1
File comments: 9
Uploads: 0
Can't Search

I'm going back to a previous version simply because the Search function isn't as versatile in this new version. I use to be able to type in "armor" and it would highlight all the armor in my bags, now that doesn't work. Even better, I could type in "chest" or "feet" and it would highlight the armor that is for that slot. This was extremely useful to me. I'm not sure why these categories for the Search function were left out.

This is a great addon, thanks for the time and effort in making it.
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Unread 06-29-09, 05:00 AM  
Odysseus
A Kobold Labourer

Forum posts: 1
File comments: 2
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Bagnon and Combuctor

Hi,

I see that Bagnon is newer than Combuctor. I used to use the Bagnon until I replace it with Combuctor. The side filters, the bottom tabs and the filters for quality makes my life easier to the game. Specially if I want to sell all that junk items from my inventory or to throw fast a junk item from my inventory if it is full. I don't have to put a search string to find them. Also with the Tabs I have it all to one panel.

So my main question (probably suggestion) is:

Is there any way to merge these features to Bagnon?

Or you can add an extra line to panel with "ready search macro" to filter items by category or quality.

Friendly Nick

PS: Yes I know maybe I'm asking to mutch
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Unread 06-26-09, 03:43 PM  
Bifidus
A Kobold Labourer

Forum posts: 0
File comments: 52
Uploads: 3
About keys : i prefer the present solution.
But it's because i use the standard UI, so there's only one button to click to access keys.
I remember when i used a bar addon (bongos), i have to
- open my bag
- make keys appear (i don't want to see all these keys when i mostly never have to use them)
And that was 2 clicks.
I understand than people with addon bars with no button for direct access to keyring can miss the old way bagnon handle that, but for standard UI users, i think it's better now.
Maybe Tuller can make this as an option, to have everybody happy (except Tuller, i suppose ^^) ?
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Unread 06-26-09, 05:38 AM  
Putin
A Kobold Labourer

Forum posts: 0
File comments: 4
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Originally posted by guti21
I miss the functionality of being able to open bags in the standard wow frame which are deactivated in bagnon.
I hope this is a bug and looking forward to it being fixed.
I second this request.

Some of my bags are not displayed by default, like my Engineering bag, or my alternate gear bag, for example. But I sometimes want to see their content. The new Bagnon makes this much harder. Well, maybe not hard, but annoying anyway.

Also, bags no longer open at mailbox. Is this some config that I'm missing, a feature that was removed, or Bagnon never done this and the guilty is some other totally unrelated addon?
Last edited by Putin : 06-26-09 at 05:42 AM.
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Unread 06-26-09, 05:15 AM  
kaimox
A Fallenroot Satyr

Forum posts: 25
File comments: 100
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/sign @ phanx.
The way it was in previous versions was a perfect solution. Why not continue having it that way?
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Unread 06-26-09, 04:02 AM  
Phanx
Cat.
 
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Originally posted by Tuller
I don't think I'm going to merge the inventory and keyring again.
I'm disappointed to hear that. Since there is nothing in the new version for me as a user (other than the DataBroker thing, which is pretty cool, I admit), and nothing wrong with the old version, I may just keep using the old version until it breaks.

Originally posted by Tuller
To be honest, the keyring is a frame one almost never has to access, so I think the options already present ... are more than sufficient.
That's true. But, since it is something so rarely accessed, why force me to:

a) assign and remember yet another keybind (I play four characters with a total of six distinct roles, and operate primarily via keybinds),

b) have yet another icon on my DataBroker display that I will very rarely need to click, and will need to read the tooltip to figure out how to click it the right way, or

c) have yet another icon in the Bagnon frame to wade through each time I want to perform a more common function (I am nearsighted with astigmatism, and the icons are so small that they are hard for me to see without making the bag frame ridiculously huge, so I mainly just mouse over them to find the one I want at any given time).

The most common reason for opening my keyring is that the game placed something there which isn't a "real" key, but is actually an item I need to use, such as blacksmith keys, or which is a quest item whose quantity I want to keep track of (there are quite a few quests affected by this, by the way). Having to open a totally separate frame by some obscure method when I want to open a lockbox or see if I have enough keys to free 10 prisoners is an unnecessary hassle. If Blizzard would fix these items so that they didn't automatically go to the key ring, it wouldn't be an issue, but alas, Blizzard has bigger problems to solve and more new stuff to add, so recoding blacksmith and quest keys is probably very very low on their list of priorities.

Originally posted by Spiderkeg
...for years? I'm guessing you didn't use Bagnon prior to the new current one?
Yeah, I did, and Bagnon has always treated the keyring like another bag. It was hidden by default, but it showed up next to the other bags, and clicking it to toggle it to shown caused keys to show up in the same frame as the contents of my bags.
Last edited by Phanx : 06-26-09 at 04:07 AM.
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Unread 06-26-09, 04:01 AM  
Eneswar
A Fallenroot Satyr
 
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Forum posts: 21
File comments: 41
Uploads: 0
Re: Cooldown on items not showing in Bagnon

Originally posted by Kilzon
Since the new version of Bagnon, I've notice that the cooldown graphic on items only show once, and on subsequent 'uses' of items the bag slot doesn't show the cooldown graphic.

For example, doing the daily torch tossing in Orgrimmar, I had my bag open, and am right clicking on the torch to throw it. After the first toss, the bag slot doesn't show the cooldown graphic without closing and re-opening my bags.

I've used Bagnon for a long time and this is a relatively minor bug. Great work.
I can confirm the above.
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Unread 06-25-09, 10:28 PM  
Kilzon
A Kobold Labourer

Forum posts: 0
File comments: 13
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Cooldown on items not showing in Bagnon

Since the new version of Bagnon, I've notice that the cooldown graphic on items only show once, and on subsequent 'uses' of items the bag slot doesn't show the cooldown graphic.

For example, doing the daily torch tossing in Orgrimmar, I had my bag open, and am right clicking on the torch to throw it. After the first toss, the bag slot doesn't show the cooldown graphic without closing and re-opening my bags.

I've used Bagnon for a long time and this is a relatively minor bug. Great work.
Last edited by Kilzon : 06-25-09 at 10:28 PM.
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Unread 06-25-09, 08:48 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
Uploads: 1
Originally posted by WillsDM
ArkInventory is that way.
I use Ark atm, but it eats up my memory. I find it also has bloated features, and I just generally like the feel of Bagnon better.

Thanks!
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Unread 06-25-09, 08:44 PM  
WillsDM
A Murloc Raider
 
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Forum posts: 9
File comments: 22
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Originally posted by Politig
Hello,

I haven't really tried to use this addon, but it looks promising. I noticed that items can be searched by type, and I was wondering if you could add a feature that let you sort your inventory based on type, instead of searching every time. That way all my quest items will be in one place, cloth here, herbs there, etc.

Thanks!
ArkInventory is that way.
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Unread 06-25-09, 08:06 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
Uploads: 1
Hello,

I haven't really tried to use this addon, but it looks promising. I noticed that items can be searched by type, and I was wondering if you could add a feature that let you sort your inventory based on type, instead of searching every time. That way all my quest items will be in one place, cloth here, herbs there, etc.

Thanks!
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Unread 06-25-09, 04:02 PM  
Tuller
A Warpwood Thunder Caller
 
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Forum posts: 91
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Uploads: 17
Re: Locked positions

Originally posted by des1963
The old version allowed to lock the position of the inventory bag and still allow the bank to be movable, I find when viewing bank I constantly need to drag the frame to access professions or my character frame. Would it be possible to add separate setting to allow the frames to be locked individually?

Thanks,

Des
No, but you can hold alt to bypass a frame being locked.

The search field changes seems to be ignored when on alts bags/bank and only applied when switching back to the mains.
Will probably be fixed today.

1. "Yellow for quest" has a higher priority than "color by quality", which is distracting on darkmoon cards, Black Diamonds, Fel Armaments, and other things like that. I'd rather non-white item quality have the higher priority and save yellow for "real" quest items.
I intend on making this change.

2. I preferred just to right-click the bag's title bar for config; I like anything that means one less button and a sleeker look. (This is very minor.)
This will be implemented when I add in an option to disable the options menu button.

3. I liked the old player selector button more for the same reason; it was more sleek and less cute. (Again, minor.)
Bagnon_Forever is likely to track your character's sex/class, if only for the purpose of having this icon change when you switch characters. I don't intend on bringing back the old down arrow, though.
Last edited by Tuller : 06-25-09 at 07:29 PM.
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Unread 06-25-09, 03:03 PM  
des1963
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Locked positions

The old version allowed to lock the position of the inventory bag and still allow the bank to be movable, I find when viewing bank I constantly need to drag the frame to access professions or my character frame. Would it be possible to add separate setting to allow the frames to be locked individually?

Thanks,

Des
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Unread 06-24-09, 02:27 PM  
Oxides
A Kobold Labourer

Forum posts: 0
File comments: 77
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Weirdness with searching and other chars bags/bank (bagnon forever installed).

The search field changes seems to be ignored when on alts bags/bank and only applied when switching back to the mains.
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Unread 06-24-09, 01:25 PM  
zukuu
A Murloc Raider

Forum posts: 5
File comments: 74
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every time i disable "open inventory when trading items" it's reseted again when i'm relog. it's really annoying since i use a macro to trade healthstone in arena, so everytime it opens my inventory when i'm playin arena.

is there a fix in sight? or maybe u can quick tell me what to change in the lua to make it permanent disabled.

so far
zUkUu
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Last edited by zukuu : 06-24-09 at 01:25 PM.
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