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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 08-05-22 10:23 AM |
Created: | unknown |
Downloads: | 207,730 |
Favorites: | 793 |
MD5: |
Simple Light Data Text v9.0.2
SLDataText is a lightweight addon based on text based modules, which can be moved & customized independently or globally. It includes LibSharedMedia support for expanded font selection, and various degrees of mouse click interaction on various module frames. It also supports user-created plug-ins to expand on the module selection beyond what is included in this package. Plug-ins can be as vast or as tiny as desired. Included is are custom libraries (LibSL-1.0 and LibSLTip-1.0) that are used for module configuration menu management and interactive tooltips.
Each module can be positioned independently via dragging and placement can be fined tuned via the configuration menu. Fine tuning includes manual frame anchoring, text justification, X/Y value tweaking, and frame strata value.
Each module has an independent configuration menu, and the AddOn has a global menu to handle unified font types & sizes. The following modules are contained in this package:
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Arkive |
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lapingultah |
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11-12-08, 07:53 AM | ||
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Taffu |
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11-12-08, 07:49 AM | |
A Kobold Labourer
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Is it possible to have (Server Time : Local Time) showing at once like it did in the past? It's a feature I really miss as I live in the US and play on an Oceanic server. I have looked around in the config menu and can't seem to find the option to have this.
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jasoniscursed |
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11-12-08, 07:38 AM | |
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After some preliminary tests this morning, the issue boils down to the Friends module, which might be due to the Friends Note feature that was added. I will be doing further testing/fixing this evening (provided the servers are up and stable), and should hopefully have a working patch uploaded this evening so that there aren't any issues going into the WotLK release on Thursday.
Thanks for everyone's patience |
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Taffu |
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11-12-08, 06:59 AM | ||
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Reactive coloring could be added. |
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Taffu |
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11-12-08, 04:09 AM | |
A Kobold Labourer
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1) Would it possible to hide am/pm from clock when 24h format is used?
2) Would it possible to color latency text accoring to its amount? (Like -250 green, 250-400 yellow, 400+ red) |
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lapingultah |
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11-12-08, 04:01 AM | ||
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3) No problem, there's only so many ways to answer questions...my apologies if you feel I'm firing back. Honesty's the best policy, no? X/Y ) With Sliders, you have to understand that I cannot create a "perfect" number to figure out everyones resolution. Movement around the UIParent area is related to your Resolution (as well as you UI Scale in-game). A slider works on a set "minimum" and "maximum" scale (ie. -1000 to 1000, so on and so forth). I would have to work up a way to query the users resolution, query their UI Scale, and then translate that in a way to update the sliders appropriately so that people could move the modules throughout their entire UIParent resolution. And like I mentioned, putting nearly 2000+ values onto a slider that's only 200-400 pixels wide in the game menu makes it extremely hard to adjust/tweak the values. I don't know what Pitbull does, but it sounds like moving text around a much smaller area, like your Unit Frames on a very small scale. SLDT encompasses the entire UI, and therefore Sliders just do not work. Thanks for the feedback/suggestions
Last edited by Taffu : 11-12-08 at 04:02 AM.
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Taffu |
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11-11-08, 10:54 PM | ||
A Kobold Labourer
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3: I wasn't diss'n you or the addon. I meant, it'd be nicer to have it implemented by you rather than doing it myself. That way, I/we would know it was done properly. 4: Cool. Was just an idea. 5: Cool. Was just an idea. 6: Sweet. X/Y: Would it have to go from -1600 to +1600? Pitbull for example goes from -400 to +400 in increments of 5. You can still enter the numerical value should you chose. Might be something to look at if you've never seen it. It's pretty smooth and I know personally, liking to have a minimalistic and almost OCD compulsion to have things line up etc, the sliders imo, are a nice touch. At any rate, I hope none of my previous posts seemed rude? or like I was being disrespectful. Kind of got the "feeling" you might have thought that. These were all just ideas. Implemented or not, won't stop me from using your addon. It's very cool to have people like yourself to take time out of their day(s) to make sweet and useful addons to make our gaming more enjoyable. Take care... |
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Scarface42 |
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11-11-08, 07:14 PM | ||
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2a & b) Again, CRIT can be translated as regular Crit, whereas RCrit specifically caters to Ranged Crit. Not everyone using the AddOn is a Hunter. 3a & b) I will do my best to include a ranged (and spell) DPS conversion to select from. Also, properly in regards to how anything is done with AddOns from an authors perspective is a relative thing. Who determines it's proper? Me, or you? Or anyone else? Again, I try to make things as easily to associate to multiple classes & playstyles/ui styles as possible, while retaining a bit of my own interest and creative approach towards things. It's not going to make everyone happy, and I'm ok with that. 4a & b) Again, always something that can be added. 5a & b) Padding would be tough because it would involve 3 different frames, or using a padding value to create whitespace between the values. I can seperate them by a predetermined amount, but I didn't want to make the module too big at first. I will probably seperate them by at least an additional space. 6a & b) I've already updated the module to fire on UNIT_AURA events, which are associated with Buff gains like Rapid Fire or even the proc of an enchant like Mongoose...it should be catching more Buff gain/lose elements now. Regarding X & Y Position Sliders: I had done this originally. It's clunky, messy, and inaccurate. It's not hard to drag a module to an approximate location and tweak with input values like it currently is, but it's harder to use a slider accurately when values can vary on a single plane from -1600 to +1600 values (ie. Monitor/Pixel Resolution). It makes it very hard to pinpoint on a specific location. I tried it, it didn't work, so I think it will stay with input values for the time being. ---------------------------------- Unfortunately, due to the servers being down, I can't currently load the game up and test the memory usage problem that's been occuring. I'll be sure to test it as soon as I can (ie. tomorrow if I can't get on tonight). |
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Taffu |
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11-11-08, 05:38 PM | |
A Kobold Labourer
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Is there any possibility of having my question/suggestions umm, commented on? Even just a Yes/No? One other idea I had, from seeing it on other addons. Maybe a slide bar for the X/Y Positioning? Could be easier to setup rather than guessing around at #'s? Just an idea.
Keep up the good work! |
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Scarface42 |
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11-11-08, 03:01 PM | ||
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Re: Re: Re: Re: Achoring problems
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Marydoll |
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11-11-08, 02:45 PM | ||
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Re: Re: Re: Achoring problems
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Taffu |
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11-11-08, 02:43 PM | ||
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Re: Re: Achoring problems
one more question tho. About the coloring. If i type in the hexcode for grey (wich is ccccc according to google) the color doesnt change but i just get loads of c's in the actualy on screen text. I got absoluutly 0 knowledge of hexcode so i am probably doing something wrong :P |
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Marydoll |
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11-11-08, 02:27 PM | ||
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Re: Achoring problems
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Taffu |
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