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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 08-05-22 10:23 AM |
Created: | unknown |
Downloads: | 207,674 |
Favorites: | 793 |
MD5: |
Simple Light Data Text v9.0.2
SLDataText is a lightweight addon based on text based modules, which can be moved & customized independently or globally. It includes LibSharedMedia support for expanded font selection, and various degrees of mouse click interaction on various module frames. It also supports user-created plug-ins to expand on the module selection beyond what is included in this package. Plug-ins can be as vast or as tiny as desired. Included is are custom libraries (LibSL-1.0 and LibSLTip-1.0) that are used for module configuration menu management and interactive tooltips.
Each module can be positioned independently via dragging and placement can be fined tuned via the configuration menu. Fine tuning includes manual frame anchoring, text justification, X/Y value tweaking, and frame strata value.
Each module has an independent configuration menu, and the AddOn has a global menu to handle unified font types & sizes. The following modules are contained in this package:
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Taffu |
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04-02-08, 07:08 AM | |
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Suggestion:
Option to attach to SLDT frames. I know you can set it up for other frames, but there's no option to anchor to it's own frames, which is kinda silly. For example, I've placed my "Gold" just above another texture and I want "Bags" placed just above that. Right now, I'd have to fiddle around with the numbers until it was placed above "Gold". Would be much easier if I could just set "Gold" as the anchor frame for "Bags". Hope that makes sense. Edit: Also, it's still showing ammo data for me when I don't have a prof/ammo bag (playing a priest).
Last edited by Sythalin : 04-02-08 at 07:12 AM.
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Sythalin |
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04-02-08, 06:56 AM | |
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Code:
Error occured in: Global Count: 1 Message: ..\AddOns\SLDataText\Modules\Durability.lua line 337: bad argument #2 to 'format' (string expected, got table) Debug: WoWDigger\wowp.core.lua:223: ErrorHandler() [string "WOWX:ErrorHandler(...);"]:1: in main chunk (tail call): ? [C]: format() SLDataText\Modules\Durability.lua:337: RefreshFrame() SLDataText\Modules\Durability.lua:323: Refresh() SLDataText\Core.lua:228: Refresh() SLDataText\Core.lua:165: SLDataText\Core.lua:158 (tail call): ? [C]: ? [string "safecall Dispatcher[2]"]:9: [string "safecall Dispatcher[2]"]:5 (tail call): ? ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:705: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:526 (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: [string "safecall Dispatcher[3]"]:5 (tail call): ? ...ItemPriceTooltip\Libs\Ace3\AceGUI-3.0\AceGUI-3.0.lua:217: Fire() ...bs\Ace3\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:68: ...bs\Ace3\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:64 ...bs\Ace3\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:96: ...bs\Ace3\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:90 |
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Sythalin |
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04-02-08, 01:47 AM | ||
A Kobold Labourer
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Zellyn |
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04-01-08, 07:59 PM | ||
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Taffu |
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04-01-08, 06:14 PM | |
A Kobold Labourer
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Is it (or will it be) possible to move the server/local time sections into different positions?
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Zellyn |
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04-01-08, 01:40 PM | |
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Ok, first -
Syngian: Profiles are coming, I promise :P I'm so used to Ace2, I didn't notice they weren't there with Ace3! Jezzabel: Working on a fix for this Kazie: Column justification is coming, as well as some more that you can toggle on and off. Reputation is something I've wanted to add, and will do so once I've trimmed the plugins down a bit...the current build is using a little more memory than I want it to. In regards to the Statline plugin coming soon: I've got a "crude" dry-coded build I'm working on. One of the challenges is keeping the plugin small while still useful to all classes. There's a ton of game information to gather, and this is a plugin that I want to have it almost "automated" where it considers your class & talent build and auto-displays the information you're going to want to see. The crude build I have done is for Druids only...since my main is a Druid. For example: I'm a Druid, and I've more talents in Resto than any other tree. Statline will auto display (a) Bonus Healing (b) Spell Crit (c) Current Mana Regen. However, if I were to run and respec with more Feral points than any other tree, the display will automatically adjust to display (a) Attack Power (b) Crit% (c) Defense. This is something I'm going to need a lot of feedback on...since it's addressing a LOT of different gameplay perspectives. If things get too messy or too complicated...I may just simply make it three seperate selectable field values and be done with it. I'm working on it though |
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Taffu |
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04-01-08, 12:04 PM | |
A Kobold Labourer
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Kazie, you've defiantly got my /vote on those ideas!
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Syngian |
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04-01-08, 11:42 AM | |
A Kobold Labourer
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I am such a pain in the ass, i know Taffu ..
I just had a look at Guild style, and thought about the hiding options.. is it possible that you could add a "hide class" collomn option? .. Since the names are class colored it just takes up space hehe. And out of all curiousity .. Will be adding them combat text? .. crit, ap, rap, defense, dodge, parry, spelldmg, healing etc.? Okay i'll try to stop now.. .. |
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Kazie |
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04-01-08, 11:37 AM | |
A Kobold Labourer
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I just finished setting it up .. and it's really neat ..
Especially the improvement to the guild and friends tooltips .. How ever.. Is it possible that you could adda feature to anchor the tooltips to show above or below you mouse ? .. my text is at my bottom right cornor.. and the tooltips take up all the bottom right cornor so i have to move my mouse across the screen to be able to browse one and other. As someone mentioned earlier.. he couldn't play properly with it.. i can.. but a solution to his problem might be to enabled a scrolling bar in the tooltip when the guild online member's exceed a certain number.. 15-20 maybe? or maybe a limit set by the user so they can adjust after their resolution. Just a suggestion :P I know thsi is a detail hehe.. But is it possible to justify the tooltip text to left, right, center in each collom? And then last - for now - will you be adding the location text to the SLDT like in the old?
Last edited by Kazie : 04-01-08 at 11:46 AM.
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Kazie |
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04-01-08, 11:03 AM | ||
A Kobold Labourer
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i have not tested it yet, but i could imagin it would be exact xp or % .. Maybe you could make it work with a chosen faction such as; Shattered Sun Offensive for an example.. like 6234/12000 or "54% to revered" who knows .. but hiding is a possibility :P hehe |
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Kazie |
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03-31-08, 06:23 PM | |
A Kobold Labourer
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Great update to one of my favorite addons. One request thought, if you could get profiles in, it would make it perfect!
Thanks, and keep up the good work |
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kazama14 |
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03-31-08, 02:10 PM | |
A Kobold Labourer
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oh btw, if you suppress tooltips at logon or /reload ui, the memory usage doesn't refresh until you uncheck/recheck the suppression option
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Syngian |
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03-31-08, 12:57 PM | |
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Nice and light addons )
Little questions : - for Memory the Tooltip is shown above, and not over the Memory usage itselfand that is perfect. - For Guild and Friends, when I have like yesterday 27 members online, the fact the tooltip is centered on the line Guild:XX, make some names going above, some others going below and thus depending where anchored, I miss names. I tried to put it on left or right of my screen, but then half of the informations disappear of the screen. With 27 names to show,the only place I could use yesterday was in the middle of my screen (, and so had to remove it to be able to play normally. Any way to have the possibility to choose the anchoring of the tooltip or the direction for showing up ? |
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Jezzabel |
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03-30-08, 11:20 AM | ||
A Murloc Raider
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sry im back
i found a problem. put the german male and female in one table like:
sry
Last edited by LiaDavinia : 03-30-08 at 11:28 AM.
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LiaDavinia |
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