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Seeds of Renewal (10.2.5)
Classic (1.15.0)
WOTLK Patch (3.4.3)
Updated:01-23-24 04:47 PM
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Magic Targets  Popular! (More than 5000 hits)

Version: 20240123
by: neotron [More]

Magic Targets is a simple set of frames that shows the current targets of the members raid or party. It's meant primarily for use in raiding to keep track of all the mobs currently engaged in combat. Feature list:

  • Optionally marks your current target and focus target with green respectively blue arrows.
  • Lists the number of people who's currently targeting each mob.
  • Colors each bar based on target status (crowd controlled, tanked, untanked or idle).
  • Shows the icon(s) of the crowd controll methods a mob is currently affected by and optionally shows a countdown timer for the longest duration remaining crowd control method.
  • Automatically adds new mobs as members of the raid targets them.
  • Automatically removes mobs after when they die or when they haven't been actively targeted by someone, or seen in the combat log, for a small period of time. Crowd controlled mobs are always kept on the list.
  • Uses oRA2 and buff detection (defensive stance, bear form and righteous fury) to determine if a player is a tank.
  • Customizable font and font size, bar texture, color and size, and more.
  • Optionally able to listen to events from Magic Marker to prepopulate the list with mobs, including the assigned crowd controlled methods.
  • Optional tooltip shows mob level and type, health percentage, current target, status and Magic Marker assignment. It also lists all players targeting the mob.

Magic Targets 2.0

MT2 is a major refactoring of the original addon. The layout of the bars is now much more flexible. Not only can you freely decide which data to show on the bars, there are also multiple layouts to choose from. Best of all, the transition to Magic Targets 2 should be transparent. Note that the default layout of Magic Targets 2 is different. If you prefer the Magic Marker 1 layout, go into the configuration options => Bar Labels and select the classic Bar Layout. Comments are welcome!

Configuration and use:

Configuration is done using the Blizzard configuration UI. You can use the FuBar/Minimap button or the slash command /mgt config to open it. To get access to a larger number of fonts and textures you need to install the SharedMedia addons.

Note: The bars are not clickable. Due to the secure templates added in WoW 2.0, this is no longer possible. PvP specific addons get around this limitation by making macros that target players by name. Since NPC names are not unique, this is not a viable solution for Magic Targets.

AddOn developnent updates:

If you want to get the latest news of new AddOn releases or work in progress, subscribe to [link=http://twitter.com/magicmods]my Twitter feed[/link].

Magic Targets 2
20240123 (2024-01-17)
Full Changelog Previous Releases
  • Update Interface version
  • Fixed toc update.
  • Update Interface version
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Author
Date
2022-08-30
241kB
neotron
09-19-22 08:11 AM
2022-08-30
241kB
neotron
08-30-22 02:04 AM
2022-08-13_3
241kB
neotron
08-13-22 06:45 AM
2022-08-06
238kB
neotron
08-06-22 01:23 PM
2022-07-29
234kB
neotron
07-29-22 11:40 AM
2022-01-20
234kB
neotron
01-20-22 06:46 AM
2021-11-18
234kB
neotron
11-18-21 02:07 PM
2021-11-11
234kB
neotron
11-11-21 03:39 PM
2021-08-16
234kB
neotron
08-16-21 08:35 AM


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Unread 07-04-08, 11:13 AM  
Zidomo
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Originally posted by neotron
It's very unfortunate that it isn't possible, in a reasonble fashion, to make them clickable. You did forget the last option - make a secure button template and bind a macro to it. That is how Proximo works. However if you notice, Proximo can't make new clickable buttons while in combat, and doesn't reorder them. Also due to the rarity of a /target macro in PvE, it's probably not worth implementing. The only times it would be useful are in fights like Moroes and Hex Lord Malacrass, and only if you pre-populated the list (which if used with Magic Marker you would, otherwise likely wouldn't).

One thing I'm considering is an (optional) raid target grid that has one little box for each member of the party or raid. This would not be nearly as useful but might still have a use.
Yep, forgot that. Its the same method Tekkub uses for ControlFreak's button (which allows clicking in combat), among other mods out there. You can't switch targets by clicking the button in that mod though, all it does is set the focus target from what you already have targeted.
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Unread 07-03-08, 01:10 AM  
cheadstina
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Getting this error once in a while(only seen it while in BGs):

[2008/07/03 08:55:55-1867-x1]: MagicTargets-1.0\MagicTargets.lua:325: table index is nil
MagicTargets-1.0\MagicTargets.lua:704: in function `IterateRaid'
MagicTargets-1.0\MagicTargets.lua:325: in function <Interface\AddOns\MagicTargets\MagicTargets.lua:316>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0\AceTimer-3.0.lua:140: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114>
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Unread 06-30-08, 12:59 PM  
neotron
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It's very unfortunate that it isn't possible, in a reasonble fashion, to make them clickable. You did forget the last option - make a secure button template and bind a macro to it. That is how Proximo works. However if you notice, Proximo can't make new clickable buttons while in combat, and doesn't reorder them. Also due to the rarity of a /target macro in PvE, it's probably not worth implementing. The only times it would be useful are in fights like Moroes and Hex Lord Malacrass, and only if you pre-populated the list (which if used with Magic Marker you would, otherwise likely wouldn't).

One thing I'm considering is an (optional) raid target grid that has one little box for each member of the party or raid. This would not be nearly as useful but might still have a use.
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Unread 06-28-08, 09:44 AM  
Zidomo
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Originally posted by Flarin
Hi - I am by no means a programmer, but I am not sure I understand why the targets are not clickable? I use oUF unit frames, which contain party targets in my layout, and I am able to click on these targets to target the mob myself. How is this different than your mod? I am not saying you are wrong, I am just asking for clarification for my own education.

Thanks for the help!
Being able to click targets in mods and/or have mods target for you is one of most common requests out there. But "targeting will never be possible, period. the 2.0 secure unit frame changes do not permit secure frames to be created, changed, or removed in combat" (comment by Durcyn here). Those changes came into effect when WoW 2.0 was released in December 2006.

The only things you can click to target a mob in combat are unit frames (Blizzard or replacements such as oUF), mob nameplates (Blizzard or replacements such as Aloft) or the mob itself.

Mods which don't replace unit frames or nameplates (such as MagicTargets) can't be used to click-target mobs anymore.
Last edited by Zidomo : 06-28-08 at 09:49 AM.
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Unread 06-20-08, 02:22 AM  
neotron
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Originally posted by thegriffgeeks
I moved the anchor to where I wanted it. When I reload it moves itself back to the first position I placed it in, not the last one I had it in.
Very strange. Can you send the the MagicTargets.lua saved variables file? Paste it here or you can email it to me (neotron at gmail com)
Last edited by neotron : 06-20-08 at 02:24 AM.
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Unread 06-20-08, 02:21 AM  
neotron
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Originally posted by Flarin
Hi - I am by no means a programmer, but I am not sure I understand why the targets are not clickable? I use oUF unit frames, which contain party targets in my layout, and I am able to click on these targets to target the mob myself. How is this different than your mod? I am not saying you are wrong, I am just asking for clarification for my own education.

Thanks for the help!
What you can do today is to make a secure frame and binding it to a specific target. I.e you can make a frame point to raid10 or for main tank frames raid10target etc. For Magic Targets there is no fixed target you can bind a frame to. Also if I did, somehow, bind frames to a named mob (or bind it to a /target macro), the frames wouldn't be movable during combat. Thus they couldn't be sorted or removed, only shown or hidden.

Basically it's not possible and won't be possible for an addon such as this. They are still very useful for mob status however, which is what the goal is.
Last edited by neotron : 06-20-08 at 02:22 AM.
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Unread 06-20-08, 12:26 AM  
thegriffgeeks
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I moved the anchor to where I wanted it. When I reload it moves itself back to the first position I placed it in, not the last one I had it in.
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Unread 06-19-08, 02:44 PM  
Flarin
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Hi - I am by no means a programmer, but I am not sure I understand why the targets are not clickable? I use oUF unit frames, which contain party targets in my layout, and I am able to click on these targets to target the mob myself. How is this different than your mod? I am not saying you are wrong, I am just asking for clarification for my own education.

Thanks for the help!
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