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EventAlert  Popular! (More than 5000 hits)

Version: 4.7.6
by: CurtisTheGreat [More]

The addon will notify you in the middle of your screen with an icon, name of the spell that has procced, the time left on the proc and will make a subtle sound. EventAlert is also able to handle more than one proc at a time (this option was not available in previous versions).

I am not fond of addons that have very complicated installation and setups. The mod should work on install without any config, but if you wish to change any options use the following command: /ea options
To see a more detailed list of what options are avaiable to the mod, just check out the screenshot of the options pane.

This mod tracks the following events/procs:

  • Death Knight
    • Cinderglacier (Runeforging)
    • Dark Transformation
    • Killing Machine
    • Rime (Freezing Fog)
    • Rune Strike
    • Sudden Doom
    Druid
    • Combo Points
    • Eclipse
    • Nature's Grace
    • Predator's Swiftness
    • Omen of Clarity
    • Owlkin Frenzy
    • Shooting Stars
    Hunter
    • Counterstrike
    • Kill Shot
    • Master Marksman
    • Rapid Killing
    Mage
    • Arcane Blast
    • Arcane Concentration
    • Blazing Speed
    • Brain Freeze
    • Fingers of Frost
    • Firestarter
    • Hot Streak
    • Impact
    Paladin
    • Art of War
    • Daybreak
    • Denounce
    • Grand Crusader
    • Hand of Light
    • Infusion of Light
    • Hammer of Wrath
    • Holy Power
    • Sacred Duty
    • Surge of Light
    Priest
    • Borrowed Time
    • Dark Evangelism
    • Evangelism
    • Serendipity
    • Shadow Orb
    • Surge of Light
    Rogue
    • Combo Points
    Shaman
    • Elemental Focus
    • Lava Surge
    • Lightning Shield
    • Maelstrom Weapon
    • Tidal Waves
    Warlock
    • Backdraft
    • Backlash
    • Decimation
    • Empowered Imp
    • Eradication
    • Molten Core
    • Nightfall
    • Shadowburn
    Warrior
    • Battle Trance
    • Bloodsurge
    • Execute
    • Incite
    • Lambs to the Slaughter
    • Overpower
    • Revenge
    • Sudden Death
    • Sword and Board
    • Taste for Blood
    • Thunderstruck
    • Victory Rush


Quick Backstory: I created this addon as a test for myself as my first "from the ground up" addon. Most of my coding in WoW LUA was taking other addons and just fixing them so they work from minor bugs or whatnot.

Anyhow, I needed a mod that was lightweight and did only what I wanted it to do, and that was warn me when one of my spells or talents procced something I needed. Thus, EventAlert was born. There are likely to be bugs, explosions and not so good things that may come from this mod. I'm sorry in advance! If you find a bug, please let me know so I can fix it.

Also, if anyone finds a spell/talent/etc that they want watched, please let me know and I will add it!

4.7.6
Bugfix: Fixed problem with spell charges not showing up on alerts.
Bugfix: Fixed problem with alerts not showing when options changed without a reload.
Change: Added option to show/hide spell charges.

To see the full change log, view the changelog.txt file included in the EventAlert zip file.
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Unread 04-23-09, 08:36 AM  
N1ghtKids
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Add more for Death Knight please...

Great addon!! could you look into add <Ghoul Frenzy>, <Unholy Blight>, for DK?

I am looking forward to see more skill add'd in the future!!

Full support!!
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Unread 04-22-09, 01:52 PM  
Jonno
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Much loves for this addon, allows me to stop watching all my buffs, helping boost dps a little

I'm posting to ask if you would be able to add the nw life tap glyph proc so i can make sure it stays up. Clicky for the buff.

Thanks in advance <3
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Unread 04-22-09, 07:59 AM  
CurtisTheGreat
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Originally posted by aatwo
Haha really? I figured the two sounds with "milhouse" in their names were Simpsons related -_-

Thanks for the info I'll check it out.
http://www.wowhead.com/?npc=20977

That's the NPC that those sounds are from.
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Unread 04-22-09, 07:12 AM  
aatwo
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Originally posted by CurtisTheGreat
The addon is using sounds that are built into WoW. It was part of keeping the mod lightweight. I figured using sounds that already were loaded when you load up the game were the way to go.

If you wanna change them, you can check out lines 50-171 in the EventAlertOptions.lua file. Keep in mind that when I update the mod, if you don't save that section you've edited, you'll lose the settings.
Haha really? I figured the two sounds with "milhouse" in their names were Simpsons related -_-

Thanks for the info I'll check it out.
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Unread 04-21-09, 11:37 PM  
CurtisTheGreat
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Originally posted by aatwo
Thanks for the speedy reply I apologise for the false bug I mentioned - I thought I rememebered reading somewhere the the map icon for this addon required two clicks, which made me think, "well mine doesnt even have a map icon". This must have just been some confusion created somewhere between the hundred odd addons I have looked through today =)

I look forward to the future improvements of this addon. It's already helping me to no end! Good luck!

May I ask where the addon is gettng the sounds from? i don't see them from my EventAlert directory! Maybe I could change them myself?
The addon is using sounds that are built into WoW. It was part of keeping the mod lightweight. I figured using sounds that already were loaded when you load up the game were the way to go.

If you wanna change them, you can check out lines 50-171 in the EventAlertOptions.lua file. Keep in mind that when I update the mod, if you don't save that section you've edited, you'll lose the settings.
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Unread 04-21-09, 10:44 AM  
aatwo
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Originally posted by CurtisTheGreat
There has never been a map icon for EventAlert. I don't think I'll end up adding one. The addon was designed to be as lightweight and configuration free as possible.

Sounds are something that has been asked about a lot. It is a feature I will end up adding, but I'm not sure when that will happen. I need to be able to do it without disrupting the addon's easy setup and keep the mod lightweight.

Hopefully I will have something in place soon, but for now the only thing I can say is that just check back from time to time to see if that support has been added.
Thanks for the speedy reply I apologise for the false bug I mentioned - I thought I rememebered reading somewhere the the map icon for this addon required two clicks, which made me think, "well mine doesnt even have a map icon". This must have just been some confusion created somewhere between the hundred odd addons I have looked through today =)

I look forward to the future improvements of this addon. It's already helping me to no end! Good luck!

May I ask where the addon is gettng the sounds from? i don't see them from my EventAlert directory! Maybe I could change them myself?
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Unread 04-21-09, 10:00 AM  
CurtisTheGreat
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There has never been a map icon for EventAlert. I don't think I'll end up adding one. The addon was designed to be as lightweight and configuration free as possible.

Sounds are something that has been asked about a lot. It is a feature I will end up adding, but I'm not sure when that will happen. I need to be able to do it without disrupting the addon's easy setup and keep the mod lightweight.

Hopefully I will have something in place soon, but for now the only thing I can say is that just check back from time to time to see if that support has been added.
Last edited by CurtisTheGreat : 04-21-09 at 10:00 AM.
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Unread 04-21-09, 09:00 AM  
aatwo
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I have been searching for aaaaages today trying to find an addon that will give me some audio alerts for Overpower and Execute - so FANTASTIC JOB to you, CurtisTheGreat =) as this addon works wonderfully.

If I may I would like to suggest a new feature, and mention a bug that I am experiencing.

1) I have no icon on my map for this addon - not really sure why, however i can still use the addon using the "/ea opt" command.

2) The sounds available are not particularly attention grabbing. I would LOVE the ability to use custom sounds for custom events.

For example: I would like to have a morphed voice say "OVERPOWER" when overpower procs, and then another morphed voice say "EXECUTE" when execute procs. (I already have the morphed voice audio files, I just need the support for using them! )

Thanks for your time

please reply to this as I will be chacking back for some closure regarding my suggestion about custom sounds (i am eager for this feature).

=)
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Unread 04-20-09, 06:13 PM  
CurtisTheGreat
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Re: Different sounds for different procs?

Originally posted by Duman
Hey Curtis,

Great addon - love it!

Just wondering if you've ever given any thought to allowing people to choose different alert sounds for different procs?

I could envision the config for this appearing in the "Class Events" frame, perhaps? Your addon, so your call, obviously

Thanks...
Ya, I've looked into this.

People keep telling me I need to hook ACE into it all and go from that route. My issue there, is that I'm trying to keep this addon as lightweight as possible. Adding in the libs is gonna take some lightweight feel away from the mod.

I'm considering it. I'm gonna look into different ways of doing it and see what I come up with.
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Unread 04-20-09, 06:09 PM  
Duman
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Different sounds for different procs?

Hey Curtis,

Great addon - love it!

Just wondering if you've ever given any thought to allowing people to choose different alert sounds for different procs?

I could envision the config for this appearing in the "Class Events" frame, perhaps? Your addon, so your call, obviously

Thanks...
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Unread 04-20-09, 06:02 PM  
CurtisTheGreat
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Originally posted by Kazragore
Ah sorry. I it's my vault. I downloaded 4.1.11 but don't installed it. :/
Ah ok. No problem! I was really pulling my hair out wondering what was up. haha

I'm glad you got it figured out.
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Unread 04-19-09, 09:44 PM  
Kazragore
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Originally posted by CurtisTheGreat
Hum, that's odd. I thought I fixed that error in .11. Does it do it every time you open the window? Testing it on my DK right now, and it works fine...
Ah sorry. I it's my vault. I downloaded 4.1.11 but don't installed it. :/
Last edited by Kazragore : 04-20-09 at 12:21 PM.
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Unread 04-19-09, 04:51 PM  
CurtisTheGreat
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Hum, that's odd. I thought I fixed that error in .11. Does it do it every time you open the window? Testing it on my DK right now, and it works fine...
Originally posted by Kazragore
Error (Event Alert 4.1.11) with Deathknight after pressing "Class Event Option", Event Alert didn't work with DK.
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Unread 04-19-09, 03:57 PM  
Kazragore
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Error (Event Alert 4.1.11) with Deathknight after pressing "Class Event Option", Event Alert didn't work with DK.

Date: 2009-04-19 23:54:38
ID: 12
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\EventAlert\EventAlertClassAlerts.lua line 87:
attempt to concatenate local 'EA_rank' (a nil value)
Debug:
[C]: ?
...nterface\AddOns\EventAlert\EventAlertClassAlerts.lua:87: Class_Events_Create_Buttons()
EventAlert\EventAlertOptions.lua:38: EventAlert_Options_ToggleClassEventsFrame()
[string "*:OnClick"]:2:
[string "*:OnClick"]:1
AddOns:
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Unread 04-18-09, 10:34 AM  
hevi99
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Thanks works great!

Originally posted by CurtisTheGreat
You're welcome. I've uploaded the fix. Just waiting on an admin to approve the file.
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