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Updated: | 12-30-08 09:50 AM |
Created: | unknown |
Downloads: | 124,935 |
Favorites: | 375 |
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Footrot |
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06-06-08, 10:58 AM | ||
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Its ok I was thinking about the beta, since I update with wowace updater.
Deleted lua, still got the same error with clean config of GP. Thanks for the caring appreciate it!
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H0PE |
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06-15-08, 06:04 AM | |
A Defias Bandit
Forum posts: 2
File comments: 4
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Feedback from warrior
Hey Footrot, i would be the first guy to praise your mod, but the recent versions just give me so much headache.
Lets start with the obvious. 1. Overpower (target) is not working. Tested it in a duel just to be sure. Tested in on mobs. 2. Enemy spell casts (focus) dont seem to be working either. 3. Most importantly the Mob Debuffs (target) early warning feature is pretty buggy as well. Well thats from my end.
Last edited by adinfinito : 06-15-08 at 06:52 AM.
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adinfinito |
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06-16-08, 12:05 PM | |
A Defias Bandit
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I tried Ghost DCP and it works nicely, but then i thought that the new version didnt work because i didnt reload ui.
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adinfinito |
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06-16-08, 04:28 PM | ||
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Footrot |
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06-17-08, 02:45 AM | ||
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I will try to add some extra debuff checking info on enemies and such so if I experience some problem I let you know. Lovely lovely addon couldnt live withouth it anymore. |
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H0PE |
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06-19-08, 12:34 AM | |
A Kobold Labourer
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Tested this some now in PvP (as a warrior) and I'm lost for words how much I like it.
Just for the MS, WW, Intercept alone to pop there when it's gtg is enough to keep me very happy. My only small request I have is a tad more explination of all the various functions and settings when one does a mouseover. I plan to experient alot with this since I think it has more depth than I realize, but currently the learning curve is a tad steep. But I'm happy as I allrdy stated, works very well "out of the box" to. Great job. Hope you keep this updated for a long run. ps ... Is it possible to add a [Execute] to function as Overpower?
Last edited by JohanLM : 06-19-08 at 12:37 AM.
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JohanLM |
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06-19-08, 11:31 AM | |
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I have to give you high marks for this. I tried Jim's CDP just a little bit before Ghost Pulse came out, and it was alright, but I just didn't care for it very much.
GP gives us lots and lots of ways to make it suit our needs, which is awesome! I especially like being able to put up a big frame showing me if my CC is up, and it very conspicuously disappears when the CC breaks. I love it! I have a feature request for you. My problem on my feral druid is that I always forget to put up thorns on myself when it wears off. I'd love to see something like you have for CC, that will show up and stay up when I'm missing the specified buff. It'll go away when I put thorns back on. I don't have immediate use for it, but I can also imagine players making a frame to show when they DO have specific buffs / debuffs, that will stay up as long as the (de)buff is active. Do you think you could do it? |
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Jzar |
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06-20-08, 07:10 AM | ||
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Jzar: Recommend combining Ghost pulse 2 and power aura classic, its massive ownage mate. (powa is perfect to show stuff in combat when some buff/debuff active/inactive on you/target, restist, dodge, crit, stuff like that).
Last edited by H0PE : 06-20-08 at 07:11 AM.
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H0PE |
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07-01-08, 05:42 PM | |
A Kobold Labourer
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Hi...sounds ?
Hi there.. trying to add my own sounds and it seems to default to listing none, or to banzai sounds ? Do I have to do something to be able to pick a default sound or to specify the folder name ?
I notice it allows me to type anything into the early warning sound section but not the "actual sound one) any ideas ? PS also set up a crowd control frame and enabled the cc stuff and it doesnt seem to work for blind and sap...
Last edited by Abacinate : 07-01-08 at 05:57 PM.
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Abacinate |
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07-01-08, 06:57 PM | ||
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Re: Hi...sounds ?
If not, then you can use any sound you like by putting the sound file into the 'sounds' subfolder of the GP folder, then typing in the name of the sound file itself into the configuration. You don't need (i.e. can't) specify the folder you want - just the filename (including the file extension) of the sound that is in the sub-folder. |
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Footrot |
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07-05-08, 02:08 AM | |
A Kobold Labourer
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Amazing mod.
Few problems I ran into: 1. Not all pet spells register/or cant be added--for example Devour Magic and Spell Lock for a Fel Hunter 2. Not all CC's are included/or can't be added---Silencing Shot, Frost/Freezing trap effect/aura Otherwise----hats off to you, I got rid of a couple of addons just because of this one. |
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pooperSchooper |
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07-05-08, 08:52 AM | ||
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If you can help out with a little more info, I can look further into it for you. |
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Footrot |
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07-05-08, 10:28 AM | |
A Kobold Labourer
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1. I tried making a frame that would show when my Felhunter's spells(Spell Lock & Devour Magic) are off of cooldown, since I don't have them on automatic cast. I could not get them to show in the frame by either clicking on "Show pet cooldowns" or by adding the spells into the "whitelist". However, scorpid poison's cooldown would show---so I know that "Show pet cooldowns" works.
2. I also tried making a frame that would allow me to track Hunter's CC's and Debuffs. The ones I was interested in were Silencing shot, Wing Clip, Frost Trap Aura, and Freezing Trap Effect. I also tried tracking these by using "Show CC on your Target/Focus" and "Show Expiring Debuffs on Target/Focus" and by adding the spells one at a time to the "whitelist". However the more common spells like Scatter Shot, Fear, Polymorph worked in the same window. I hope this is specific enough |
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pooperSchooper |
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07-05-08, 06:23 PM | ||
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As for using the CC alerts, then GP keeps a list of things it calls CC. Wing Clip isn't on that list for example, but Blind, Sap, Poly etc are. Maybe the spells you're trying to track aren't what GP calls a CC. As for your pet cooldowns - I'll look into those.
Last edited by Footrot : 07-05-08 at 06:24 PM.
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Footrot |
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