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Updated: 08-30-17 03:14 PM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:08-30-17 03:14 PM
Created:12-18-08 02:33 PM
Downloads:31,679
Favorites:105
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oUF Neav  Popular! (More than 5000 hits)

Version: 7.3.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v7.3.0

- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.1.2

- Fix issue with the alternate resource bar for druids always showing.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v5.1.0

- TOC updates.

v5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


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Unread 10-07-12, 03:59 PM  
purplet
A Kobold Labourer

Forum posts: 1
File comments: 1
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Hi.
Thx for this nice layout (and your as nice Ui).

Would it be possible to add an option to change the layout of the name and health frame to be a big one like with UnitFramesImpoved?
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Unread 10-11-12, 03:49 AM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by smauzt
Hello, Im playing a monk and Im loving your UI, trying to do some LUA studying and config the UI a bit more but at the moment Im simply just to bad..

Anyways, I really could need some kind of timer for "Tiger Palm" close to the energy bar. It would help a lot to keep me from loosing my Tiger stacks.


Picture suggestion; http://imageshack.us/a/img837/162/suggestionb.png
I would suggest using a spell tracker addon for that, like NeedToKnow, TellMeWhen, NugRunning, rFilter3 or my own nSpellTracker that is based on rFilter3.
Last edited by ballagarba : 10-11-12 at 03:49 AM.
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Unread 10-15-12, 07:59 AM  
lastgamer
A Deviate Faerie Dragon

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How to solve

Hi,there's a taint of !colorz, How to solve? thx
21:45:51.376 An action was blocked in combat because of taint from !Colorz - CompactRaidFrame3:Show()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:46
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Unread 10-21-12, 04:22 AM  
ballagarba
A Fallenroot Satyr
 
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Re: How to solve

Originally Posted by lastgamer
Hi,there's a taint of !colorz, How to solve? thx
21:45:51.376 An action was blocked in combat because of taint from !Colorz - CompactRaidFrame3:Show()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:46
Still having these issues with the latest version?
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Unread 10-21-12, 02:16 PM  
creepy_inc
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Still can't see when a mob is tagged by someone else (not grayed out).
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Unread 10-21-12, 02:35 PM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by creepy_inc
Still can't see when a mob is tagged by someone else (not grayed out).
You sure you don't have conflicting addon? It's never been a problem before as far as I can tell, and works perfectly fine for me.

Try running with only oUF_Neav, and if that doesn't work, try deleting these folders and start the game:

Cache/
Data/Cache/
WTF/
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Unread 10-24-12, 03:29 AM  
Aloplop
A Kobold Labourer

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File comments: 9
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Changing position

I'm trying to change the position of the player frame by using the line
position = {'TOPLEFT', UIParent, 34, -30},
in the config.lua

The changes i made (coords) have no effect on the player frame.

What am i doing wrong?
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Unread 10-24-12, 03:37 AM  
ballagarba
A Fallenroot Satyr
 
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File comments: 472
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Re: Changing position

Originally Posted by Aloplop
I'm trying to change the position of the player frame by using the line
position = {'TOPLEFT', UIParent, 34, -30},
in the config.lua

The changes i made (coords) have no effect on the player frame.

What am i doing wrong?
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Unread 10-24-12, 03:39 AM  
Aloplop
A Kobold Labourer

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Re: Re: Changing position

Originally Posted by ballagarba
Originally Posted by Aloplop
I'm trying to change the position of the player frame by using the line
position = {'TOPLEFT', UIParent, 34, -30},
in the config.lua

The changes i made (coords) have no effect on the player frame.

What am i doing wrong?
OMFG! :-)

Thank you for the fast reply.
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Unread 10-25-12, 08:00 AM  
Aloplop
A Kobold Labourer

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yeat another question ;-)
Is there a command to "test" all frames, to show all frames?
And how can i move the castbar?

Thanks alot. Just building an Interface around yours (Neav UI).

greetz
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Unread 10-25-12, 08:50 AM  
ballagarba
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Originally Posted by Aloplop
Is there a command to "test" all frames, to show all frames?
Not that I know of, sorry.

Originally Posted by Aloplop
And how can i move the castbar?
If you mean the player cast bar, you can do it in the oUF_Neav/config.lua file:

Code:
ns.Config = {
    show = {
	...
    },

    media = {
	...
    },

    font = {
	...
    },

    units = {
        ['player'] = {
            ...
            castbar = {
                ...

                icon = {
                    show = false,
                    position = 'LEFT',
                    positionOutside = true,
                },

                position = {'BOTTOM', UIParent, 'BOTTOM', 0, 141},
            },
        },
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Unread 10-26-12, 05:35 AM  
creepy_inc
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Originally Posted by Aloplop
yeat another question ;-)
Is there a command to "test" all frames, to show all frames?
oUF: MovableFrames

It won't show you everything but it will have player, boss, focus etc.
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Unread 10-27-12, 01:25 PM  
creepy_inc
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Originally Posted by ballagarba
Originally Posted by creepy_inc
Still can't see when a mob is tagged by someone else (not grayed out).
You sure you don't have conflicting addon? It's never been a problem before as far as I can tell, and works perfectly fine for me.

Try running with only oUF_Neav, and if that doesn't work, try deleting these folders and start the game:

Cache/
Data/Cache/
WTF/
This is with no other addon running, just OUF, !Beautycase and OUF_Neav. If I disable it and just use Blizzard default frames it shows up gray.

This is with WTF/Cache etc. deleted as well. For now I guess I can just look at the tooltip as the name will be grayed out there but it would be nice if it was working on the target frame.

Last edited by : 10-27-12 at 01:32 PM.
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Unread 11-07-12, 06:07 PM  
glupikreten
A Theradrim Guardian

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how to solve this?

Last edited by glupikreten : 11-07-12 at 07:39 PM.
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Unread 11-29-12, 04:41 AM  
glupikreten
A Theradrim Guardian

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File comments: 69
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5.1

Message: Interface\AddOns\oUF_Neav\castbar.lua:6: attempt to index local 'config' (a nil value)
Time: 11/29/12 11:18:10
Count: 1
Stack: Interface\AddOns\oUF_Neav\castbar.lua:6: in function <Interface\AddOns\oUF_Neav\castbar.lua:4>
(tail call): ?
Interface\AddOns\oUF\events.lua:69: in function <Interface\AddOns\oUF\events.lua:62>

Locals: self = oUF_Neav_TargetCastbar {
0 = <userdata>
beautyShadow = <table> {
}
duration = 1.4679999984801
channeling = true
interrupt = true
CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
Background = <unnamed> {
}
PostChannelStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:127
__owner = oUF_Neav_Target {
}
max = 1.5
Text = <unnamed> {
}
beautyBorder = <table> {
}
PostCastStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:96
PostCastNotInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
PostCastInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:430
Time = <unnamed> {
}
delay = 0
CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
}
unit = "target"
config = nil
(*temporary) = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:5
(*temporary) = oUF_Neav_TargetCastbar {
0 = <userdata>
beautyShadow = <table> {
}
duration = 1.4679999984801
channeling = true
interrupt = true
CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
Background = <unnamed> {
}
PostChannelStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:127
__owner = oUF_Neav_Target {
}
max = 1.5
Text = <unnamed> {
}
beautyBorder = <table> {
}
PostCastStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:96
PostCastNotInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
PostCastInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:430
Time = <unnamed> {
}
delay = 0
CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
}
(*temporary) = "white"
(*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'config' (a nil value)"
ns = <table> {
ColorBorder = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:5
UpdateAuraIcons = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:101
UpdateAuraTimer = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:21
CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
PortraitTimerDB = <table> {
}
CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
utf8sub = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:163
PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:47
GetPowerText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:119
StopFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:50
CreateCastbars = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:22
CreateCastbarStrings = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:19
FormatTime = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:50
IsFlashing = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:40
StartFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:56
cUnit = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:36
MultiCheck = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:153
Config = <table> {
}
GetHealthText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:93
}
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