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Updated:07-29-18 12:00 PM
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Ludwig  Popular! (More than 5000 hits)

Version: 8.0.0
by: jaliborc, Tuller

Ludwig has moved to CurseForge!

Ludwig is an item link database addon that was originally based on GetLink. Ludwig is not dependent on saved variables, and Ludwig does not require the user to do anything special in order to collect data.

Features:

  • Search Window - You can filter via name, quality, level, type, subtype, and equip location.
  • Linkerator support - Typing an item name in [[brackets] will automatically convert the name into an item link if the item is known to Ludwig.
  • Command line searching - typing /lw <name> will bring up a list of the top 10 matches in the chat window.

Commands:
  • /lw or /ludwig - Brings up the search frame
  • /lw <name> - Prints out a list in the chat window of the top 10 items matching <name>
  • /lw --r: Refreshes the database
  • /lw --q <itemID>: Queries the server for the given itemID

===== 5.2.0
* Updated database for patch 5.2: The Thunder King!

====== 2.0.5
* Updated database to patch 5.1: Landfall.

====== 2.0.4
* Updated database for Mists of Pandaria

====== 2.0.3
* Jaliborc: Fixed a bug causing wrong items to be shown for leather, mail and plate slots
* Jaliborc: Items are now organized by level as well
* Jaliborc: No more "Jaliborc:" tag from now on. If no tag is here, it means it was me.

====== 2.0.2
* Jaliborc: Completly rewritten the categories dropdown to fix a bug

====== 2.0.1
* Jaliborc: Updated for patch 4.2
* Jaliborc: Included all Firelands items

===== 2.0.0
* Jaliborc: Now works with 4.1
* Jaliborc: Completely redesigned and improved
* Jaliborc: Includes **all** items in-game right from the start
* Jaliborc: Searches trough thousands of items in a blaze
* Jaliborc: Mostly //Load on Demand//
* Jaliborc: Only works on English clients. Versions for other clients should be released in a close future.

====== 1.8.7
* Added linkerator support for multiple chat frames

====== 1.8.6
* Fixed a bug when linking an item from the chat frame.

====== 1.8.5
* Added compatibility with WoW 3.3.5

====== 1.8.3
* Bumped TOC for 3.3

====== 1.8.2
* Bumped TOC for 3.2

====== 1.8.1
* TOC Bump + Potential WIM bugfix

===== 1.8.0
* Added "Heirloom" option to quality selector
* Fixed a bug causing the DB to be reloaded on item scroll
* Cleaned up the code a bit. Still need to work on the GUI/localization
* Altered slash commands. See addon description for details.

====== 1.7.2
* Bumped the max item ID to check from 40k to 60k. Glyphs, etc, should now appear.

====== 1.7.1
* Fixed a crash issue when linking tradeskills

===== 1.7.0
* Made Wrath compatible
* Seems to be causing a lot more CPU usage now, will investigate later.tigate later.te later..
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Unread 10-22-06, 05:28 PM  
Arbiter
A Murloc Raider

Forum posts: 4
File comments: 9
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Very nice mod! excellent implementation i have to admit! i never thought i would find an item link mod with just 140kb of memory use!

3 things i noticed which i dont know if they are bugs or intented, but here they are anyway:

1) when you heave the search box on (nice design btw) and do a search for an item, then it's a bit hard to set the focus back on the chat box again. The cursor just stays in the search box.

2) When you do a search either by the search frame or just by typing a name in brackets, there's a 3mb increase in memory usage. Now that's normal considering that it has to load the cached itemlinks and search through them for the one called. But shouldn't the data it retrieved be thrown to the garbage collection if the search is complete ? ti will have those 3mb loaded untill the next reloadui.

3)why is the sellvalues module produces that much memory usage? I used the .lua file, Sariash provided (thanks btw, Sariash it made my switch from kci much more easier!), which has 6.9k item prices listed and warmup reports arround 1.7mb memory usage while the .lua file itself is just 133kb. I'm a complete coding noob so if that's intented just ignore me :P
Last edited by Arbiter : 10-22-06 at 05:29 PM.
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Unread 10-23-06, 10:39 AM  
Tuller
A Warpwood Thunder Caller
 
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when you heave the search box on (nice design btw) and do a search for an item, then it's a bit hard to set the focus back on the chat box again. The cursor just stays in the search box.
I have a feeling that I've set autofocus to be on or something. It'll be fixed eventuallyish

When you do a search either by the search frame or just by typing a name in brackets, there's a 3mb increase in memory usage. Now that's normal considering that it has to load the cached itemlinks and search through them for the one called. But shouldn't the data it retrieved be thrown to the garbage collection if the search is complete ? ti will have those 3mb loaded untill the next reloadui.
When you first do a search, Ludwig builds up a database from the cache. This data is saved so that it does not need to be recreated on every search, which speeds up the any following searches by quite a bit. I probably still need to do more optimization

why is the sellvalues module produces that much memory usage? I used the .lua file, Sariash provided (thanks btw, Sariash it made my switch from kci much more easier!), which has 6.9k item prices listed and warmup reports arround 1.7mb memory usage while the .lua file itself is just 133kb. I'm a complete coding noob so if that's intented just ignore me :P
I'd compare it by something other than the warmup numbers, like by memory used with the addon off, then with it on.
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Unread 10-23-06, 02:49 PM  
Arbiter
A Murloc Raider

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Thanks for the reply. You're 100% right about warmup and sell values. I tested ludwig / ludwig sellvalues on a dummy char, while warmup still reported 1.7mb load, fubar_performance, was only reporting an actual 400kb of difference (assuming that force garbage collection had occured at start, to delete the unsused instances of ace2 libs). Silly warmup! sorry for bringing this up tuller

And about the database building, is that really needed to be kept loaded? i mean the difference between a search with a database already created and a no-database search, is only 0.2sec. I dont really care about the memory usage, as it uses MUCH lower memory than kc_items did and i'm thankfull for that I'm just throwing ideas:P
Last edited by Arbiter : 10-23-06 at 02:50 PM.
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Unread 11-08-06, 11:10 PM  
Kuo
A Kobold Labourer
 
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feature request:

can you make the type link autocomplete? i really missed this from Lootlink Enhanced.
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Unread 11-10-06, 11:46 PM  
Tuller
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Originally posted by Kuo
feature request:

can you make the type link autocomplete? i really missed this from Lootlink Enhanced.
It'll probably be more intuitive for me to do real auto complete instead of the auto completion I do right now after you type the end bracket.

And about the database building, is that really needed to be kept loaded? i mean the difence between a search with a database already created and a no-database search, is only 0.2sec. I dont really care about the memory usage, as it uses MUCH lower memory than kc_items did and i'm thankfull for that I'm just throwing ideas:P
0.2seconds adds up when using the GUI for searching by typing letter after letter. A possible solution would for me to have an option to disable real time searching, which would also disable the cache.
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Unread 11-15-06, 04:53 PM  
Geza
A Deviate Faerie Dragon

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Is it possible to have sellvalues find the item value without visiting a merchant? This feature would be quite useful in instances where you are determining if a bop item should be de'd or vendored before passing it out.
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Unread 11-16-06, 12:00 AM  
Tuller
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Originally posted by Geza
Is it possible to have sellvalues find the item value without visiting a merchant? This feature would be quite useful in instances where you are determining if a bop item should be de'd or vendored before passing it out.
The two possible ways to know the sell value for an item are:
Visit a merchant with the item
Download someone else's Ludwig_SellValue data and hope that has the item.
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Unread 11-30-06, 08:10 AM  
ChriS2k
A Kobold Labourer

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Great addon !
Turned to all ace2 addons and I made it down to 25 MB of memory usage (before using non ace2 addons was using 150MB).
As stated before, would be cool if a big DB of sellvalues was in the mod itself.
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Unread 12-02-06, 07:27 AM  
Skulli
A Kobold Labourer

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virtual db, delete on close

Originally posted by Tuller
And about the database building, is that really needed to be kept loaded? i mean the difence between a search with a database already created and a no-database search, is only 0.2sec. I dont really care about the memory usage, as it uses MUCH lower memory than kc_items did and i'm thankfull for that I'm just throwing ideas:P

0.2seconds adds up when using the GUI for searching by typing letter after letter. A possible solution would for me to have an option to disable real time searching, which would also disable the cache.
i think he mean delete the db when you close the window.

so like you open ludwig, it creates the db in that 0.2sec (whatever). you search around with the virtual db etc. if you are done and close ludiwg, the db get destroyed/deleted.
if you start ludwig again, the db get rebuiled.

since rebuilding the db doesnt take hat much time and with that you prevent to have that virtual db in the memory all the time after you used ludwig once in that session.

maybe give an option in ludwig or parameter to use permanent virtual db or destroy on close.
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Unread 12-05-06, 12:10 AM  
Tuller
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6.12.05

This update brings 2.0 compatibility to Ludwig. More features will be added laterish
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Unread 12-05-06, 12:28 AM  
askjosh
A Murloc Raider

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Thanks for the update :-)

Thanks for the update this is by far the best item database mod out there.

IF I may suggest Tradeskill Info is another addon that complements this very well and I highly recomend it to everyone.
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Unread 12-05-06, 02:42 PM  
chinko
A Kobold Labourer

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can add "disable Linkerator option"?
It is not possible to 2byte code chat because of Linkerator.
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Unread 12-05-06, 06:13 PM  
Tuller
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Originally posted by chinko
can add "disable Linkerator option"?
It is not possible to 2byte code chat because of Linkerator.
Try deleting the linkerator file within Ludwig's folder
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Unread 12-14-06, 06:35 PM  
Aestil
A Murloc Raider
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I'm a little slow, I can't figure out how to get Ludwig's to fully populate with all items in the game, similar to how lootlink used to have a DB you could download and then populate every item in the game into your lootlink.

Is this not possible?
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Unread 12-20-06, 01:03 AM  
Aestil
A Murloc Raider
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Originally posted by Aestil
I'm a little slow, I can't figure out how to get Ludwig's to fully populate with all items in the game, similar to how lootlink used to have a DB you could download and then populate every item in the game into your lootlink.

Is this not possible?
: / I don't get how to use this mod, is there a tutorial that explains how to get all the items in the game, or at least all the items i've seen into it?
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