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Updated:11-27-07 05:23 PM
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SLTimex 2.0  Popular! (More than 5000 hits)

Version: r13
by: Taffu [More]

No Longer Supported/Updated
If you are still interested in the SL text-based plugins, please download SLDataText which is the current supported AddOn.

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Unread 11-08-07, 06:17 PM  
Gogusrl
A Deviate Faerie Dragon
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Originally posted by Taffu
In regards to the mail, I think mine works the same way as MailFu does in the regard that it won't process mail received while you're not online. So if you log on and there's mail you received while logged out...it won't update the mail counts until you open your mailbox. At that time, it will update the count. I don't know if I'm going to add an AH Alert...as I'm already trying to skinny up the code and I don't want to add additional code to make the add-on heavier than it already is. We'll see
You didn`t understand me. If i have 1 or more mails, when i log in it will show 0 mails so i`m not gonna check my mail. it should show 1/1 or something even if it doesn`t know how many mails i actually have so i know to go check it. As for the AH info, I hope you decide to put it in since everyone that uses to the AH a lot will want that kind of info. Until then, back to mailFU.
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Unread 11-09-07, 01:54 AM  
Thorndepth
A Deviate Faerie Dragon
 
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Can't move it anywhere.
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Unread 11-09-07, 02:36 AM  
Fuzzywuzzy
A Black Drake
 
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If you're trying to move it using drag theres a reason why it won't work.

I've removed unlock/lock & drag capabilities and left positioning strictly to the menu-based Anchor & Offset system.
Wouldn't mind having it back myself, cause the presets, for some reason, places it out
of my screen. Not all of them out of screen but i'm pretty sure none of them goes where it's intended, f.eks. topleft goes to the left side as it's supposed to but more like (semi) topleft ending up on top of my party frames. Guess i can set it all using x,y offsets it's just the lazy boy in me thats conserned.
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Unread 11-09-07, 06:56 AM  
Taffu
A Flamescale Wyrmkin
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Originally posted by Gogusrl
You didn`t understand me. If i have 1 or more mails, when i log in it will show 0 mails so i`m not gonna check my mail. it should show 1/1 or something even if it doesn`t know how many mails i actually have so i know to go check it. As for the AH info, I hope you decide to put it in since everyone that uses to the AH a lot will want that kind of info. Until then, back to mailFU.
I understand clearly what you're saying. If you're first load doesn't show the information as to how many mails you have in your box, then it's because the Saved Variables are fresh and haven't had a chance to update. I don't have any problem logging out and leaving mail in my box, and the mail modules stays updated when I log back in according to how many mails I have. If I leave with 1 mail unchecked and 3 read in my box (4 total), my mail display when I log on is "Mail: 1/4". Try after getting some mail when you're online and see what happens. If you first load the addon with a fresh install, it's not going to have any saved information until you go to your mailbox. I would imagine MailFu would work the same way, since there is no API to check the mailbox item count unless you're at the mailbox.

As far as AH Alerts go, I -may- do it at a later date. I don't find it extremely necessary at this time because you get an alert via chat anyways. If it's a make or break feature for you...sorry. I would prefer the rest of the add-on be completely stable prior to adding additional features.
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Unread 11-09-07, 09:04 AM  
Taffu
A Flamescale Wyrmkin
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Lock/Unlock Dragging is going to make it's way back in for the next update, as well as fixing that annoying problem where the justification results in needing a /reloadui.

I'm curious to get some feedback about the background panel. Useless? Are enough people using strictly eePanels2 for this type of thing that they don't need it? I don't use it personally...I added it just to have it there. I'm considering removing it and adding an information text frame to add *gasp* AH Alerts and other fun little text updates.
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Unread 11-09-07, 10:04 AM  
sinclsw007
A Defias Bandit

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About mail;

I'm pretty sure that mailFu and the standard interface mail notification both tell you that you have mail, even if they don't tell you how many items or what the status is until you go to the mailbox. This is the functionality that is missing - without it the mail indicator in SLTimex is useless, to me at least.
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Unread 11-09-07, 09:47 PM  
PProvost
A Deviate Faerie Dragon
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Durability Calculation

I'm looking at your code for Durability and it looks like you are taking the sum of the actuals over the sum of the max to end up with a kind of an average durability value.

I think this is a poor choice and I would recommend that you instead go with a minimum value.

As an example, I currently have one piece of armor that is pretty has been pretty beat up but because the rest of my set is in good shape, the value shown doesn't indicate that I have a piece that is almost broken.

Take a look at how DurabilityFu calculates it and mimic his code. That is the gold-standard for this kind of thing.

If you think people really prefer average over min, then at least give us an option to choose.

Thanks! Great work so far.
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Unread 11-09-07, 10:07 PM  
Taffu
A Flamescale Wyrmkin
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Originally posted by sinclsw007
About mail;

I'm pretty sure that mailFu and the standard interface mail notification both tell you that you have mail, even if they don't tell you how many items or what the status is until you go to the mailbox. This is the functionality that is missing - without it the mail indicator in SLTimex is useless, to me at least.
The mail module does, in fact, notify you via sound & text update when you've received new mail, triggered by SpecialEvents_MailReceived. If you log in and load for the first time, there...of course...isn't going to be any data because the data is stored in the SavedVariables under a character profile. This isn't going to update until you got the mailbox at -least- once. When you receive mail, you will be notified via the add-on. Maybe I don't understand what you two are talking about...but it sounds like your claiming the add-on does not update when this event is triggered while logged in.

If you're referring to logging in and the add-on not triggering based on the game knowing you have new mail (but no count), then I can understand that claim. As I've not yet figured out the event triggered at login that calls for the Minimap Mail Frame to be triggered. If that's the problem...I'm working on it. But the add-on does trigger & store the mail data based on while you're logged on.
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Unread 11-09-07, 10:07 PM  
Taffu
A Flamescale Wyrmkin
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Re: Durability Calculation

Originally posted by PProvost
I'm looking at your code for Durability and it looks like you are taking the sum of the actuals over the sum of the max to end up with a kind of an average durability value.

I think this is a poor choice and I would recommend that you instead go with a minimum value.

As an example, I currently have one piece of armor that is pretty has been pretty beat up but because the rest of my set is in good shape, the value shown doesn't indicate that I have a piece that is almost broken.

Take a look at how DurabilityFu calculates it and mimic his code. That is the gold-standard for this kind of thing.

If you think people really prefer average over min, then at least give us an option to choose.

Thanks! Great work so far.
I hadn't thought about that. Thanks for the tip...I'll be sure to do that. Makes much more sense
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Unread 11-10-07, 05:31 AM  
ouch!
A Defias Bandit

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everytime upon game load / reloadui:
---------------

[2007/11/10 14:27:07-1295-x1]: SLTimex\Core.lua:1731: BagsT:SetText(): Font not set AceAddon-2.0-46764 (!StopTheSpam):483: in function <...dOns\!StopTheSpam\libs\AceAddon-2.0\AceAddon-2.0.lua:460> <in C code>: ? AceEvent-2.0-49307 (!StopTheSpam):303: in function `TriggerEvent' AceEvent-2.0-49307 (!StopTheSpam):962: in function <...dOns\!StopTheSpam\libs\AceEvent-2.0\AceEvent-2.0.lua:955> ---

[2007/11/10 14:27:09-1295-x8]: SLTimex\Core.lua:1731: BagsT:SetText(): Font not set ---

2007/11/10 14:27:09-1295-x1]: SLTimex\Core.lua:1971: DurabilityT:SetText(): Font not set ---

[2007/11/10 14:27:09-1295-x2]: SLTimex\Core.lua:1727: BagsT:SetText(): Font not set ---

[2007/11/10 14:27:11-1295-x1]: SLTimex\Core.lua:1867: MailT:SetText(): Font not set <in C code>: ? AceEvent-2.0-49307 (!StopTheSpam):303: in function `TriggerEvent' AceEvent-2.0-49307 (!StopTheSpam):962: in function <...dOns\!StopTheSpam\libs\AceEvent-2.0\AceEvent-2.0.lua:955> ---
Last edited by ouch! : 11-10-07 at 05:32 AM.
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Unread 11-10-07, 01:29 PM  
naeem151287
A Flamescale Wyrmkin
 
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really nice addon Taffu...i am using it now with my UI...Fu addons got the boot


http://www.wowinterface.com/download...fo.php?id=7727

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Last edited by naeem151287 : 11-10-07 at 01:31 PM.
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Unread 11-10-07, 03:48 PM  
oninexo
A Kobold Labourer

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Small Features

So first off enjoy this add-on very much. One small thing that I was wondering about could you have the inventory open when you mouse click on the bag count? It was one feature I liked about bagfu... it's use you might ask... say your typing in a chat window and you want to link an item in inventory... can't press your binding key cause it will just show up in chat... and if you have a stripped down UI you might not have the stock inventory button anymore...

other than that can't complain and am not comlaining about this either... thank you your hard work
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Unread 11-10-07, 03:49 PM  
existe
A Deviate Faerie Dragon
 
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If you disable a module and reload you get an error about font not set for that disabled module and the rest of the modules do not load until you reenable the previously disabled module.
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Unread 11-10-07, 07:05 PM  
Gogusrl
A Deviate Faerie Dragon
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Originally posted by Taffu
If you're referring to logging in and the add-on not triggering based on the game knowing you have new mail (but no count), then I can understand that claim. As I've not yet figured out the event triggered at login that calls for the Minimap Mail Frame to be triggered. If that's the problem...I'm working on it. But the add-on does trigger & store the mail data based on while you're logged on.
Yes, that`s what`s we`re talking about. If i have 0 mails when i log off, but in the mean time i receive 1 mail, when i login sltimex will still show 0 mails, but the default mail frame will tell me that i have new mail. if you don`t know how to do it, look at fubar_mailfu code, maybe you`ll find some tips there. Also, THANK YOU for thinking about the ah feature. Even a different color for the text would be enough to know that I got an ah related mail. I know it says in chat, but with so much spam going around these days it`s very very easy to miss the notification.
Also, do NOT remove the border function, i love it and thanks to it i got rid of eepanels.
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Unread 11-10-07, 11:18 PM  
Gogusrl
A Deviate Faerie Dragon
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just noticed that the mail module didn`t pick an action mail at all (stayed at 0/0).
http://img136.imageshack.us/img136/9...7061549kg0.jpg
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