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Updated: 03-02-12 04:24 AM
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oUF.
Updated:03-02-12 04:24 AM
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oUF Fader  Popular! (More than 5000 hits)

Version: 40300.23-Beta
by: p3lim [More]

This addon is discontinued.


Description:
oUF Fader is a element plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.


Features:
- Condition based fading of unit frames
- Smooth or instant fading

Full changelog can be found on GitHub:
https://github.com/p3lim/oUF_Fader/commits/master/
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Unread 04-12-09, 09:50 AM  
grimgaw
A Murloc Raider
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Forum posts: 5
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Any chance of adding 'smooth fade' à la oUF Smooth (but obviously for opacity instead of hp/energy update)
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Unread 04-13-09, 06:26 AM  
p3lim
A Pyroguard Emberseer
 
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Originally posted by grimgaw
Any chance of adding 'smooth fade' à la oUF Smooth (but obviously for opacity instead of hp/energy update)
Add it as a feature request and Ill look into it
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Unread 06-20-09, 03:40 PM  
Purity
A Deviate Faerie Dragon

Forum posts: 16
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Originally posted by Barosh
I dont know how to activate this addon.

In my coree.toc is already "## OptionalDeps: oUF_BarFader"

What else must I do?
I pasted this into the layout I was using. (after adding it as an optional dep, too)

Code:
   --[[ oUF_BarFader support ]]
    if(unit=="player" and IsAddOnLoaded("oUF_BarFader")) then
        self.BarFade = true
        self.BarFaderMinAlpha = 0
        self.BarFaderMaxAlpha = 1
end
Maybe that will get it working for you. Adjust as needed. Good luck!
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Unread 09-08-09, 02:23 AM  
wurmfood
A Flamescale Wyrmkin
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Forum posts: 122
File comments: 33
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I think I've found a problem, but I'm not sure if it's because of something I'm doing or BarFader.

When casting a spell, if I don't have another condition already true (e.g. targeting something) then the bar won't show. However, if I start casting, target, and deselect my target, the cast bar still shows (as it should).

In trying to track this down, I think I might know what's going on. It seems tha t the check that BarFader makes can sometimes be faster than oUF is able to set castbar.casting or castbar.channeling to true.

I tested this in two steps. First, I added "DEFAULT_CHAT_FRAME:AddMessage(pending(self, self.unit))" to the update function of BarFader. When I'd first cast a spell, I'd get nil. If I moved to interrupt it, I'd get a true. Next, I moved the "castbar.casting = true" up in castbar.lua to right after "local castbar = self.Castbar".

This one change caused the castbar to start showing up again.

Since other people don't seem to be having this problem, any ideas on what I might be doing wrong?
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Unread 09-08-09, 07:28 AM  
p3lim
A Pyroguard Emberseer
 
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Originally posted by wurmfood
I think I've found a problem, but I'm not sure if it's because of something I'm doing or BarFader.

When casting a spell, if I don't have another condition already true (e.g. targeting something) then the bar won't show. However, if I start casting, target, and deselect my target, the cast bar still shows (as it should).

In trying to track this down, I think I might know what's going on. It seems tha t the check that BarFader makes can sometimes be faster than oUF is able to set castbar.casting or castbar.channeling to true.

I tested this in two steps. First, I added "DEFAULT_CHAT_FRAME:AddMessage(pending(self, self.unit))" to the update function of BarFader. When I'd first cast a spell, I'd get nil. If I moved to interrupt it, I'd get a true. Next, I moved the "castbar.casting = true" up in castbar.lua to right after "local castbar = self.Castbar".

This one change caused the castbar to start showing up again.

Since other people don't seem to be having this problem, any ideas on what I might be doing wrong?
I know what the issue is, but Its not really my top priority.
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Unread 09-08-09, 10:57 AM  
wurmfood
A Flamescale Wyrmkin
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Originally posted by p3lim
I know what the issue is, but Its not really my top priority.
Heh, no problem. At least it will stop driving me nuts for now.
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Unread 10-18-09, 02:07 AM  
Rufio
A Murloc Raider
 
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great plugin! but how can i make the barfade work for single frames (e.g. ouf_runebar) ?
i don't want to fade out all of my frames
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Unread 02-17-10, 12:33 PM  
aovzaphod
A Kobold Labourer

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Sorry if you stopped working on this plugin, but using oUF, I love having a fade out option....

As a Rogue, when I am just summoning my mount, or trying to create a cooking fire, if I am full health, the bar stays faded out. Any way to make it smart enough to know if I am casting something? Perhaps because I am a Rogue I am missing something?
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Unread 02-28-10, 05:14 PM  
mrruben5
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In the meantime:

lua Code:
  1. if(self.Castbar and UnitCastingInfo(unit)) then return true end
  2. --if(self.Castbar and (self.Castbar.casting or self.Castbar.channeling)) then return true end
Last edited by : 02-28-10 at 05:15 PM.
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Unread 11-17-10, 11:44 AM  
grimgaw
A Murloc Raider
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Originally posted by grimgaw
Any chance of adding 'smooth fade' à la oUF Smooth (but obviously for opacity instead of hp/energy update)
Almost a year, heh.
Anyhow, replace:
Code:
self:SetAlpha(self.BarFaderMinAlpha or 0.25)
with
Code:
UIFrameFadeOut(self, 1, self:GetAlpha(), self.BarFaderMinAlpha or 0.25)
and
Code:
self:SetAlpha(self.BarFaderMaxAlpha or 1)
with
Code:
UIFrameFadeIn(self, 1, self:GetAlpha(), self.BarFaderMaxAlpha or 1)
Where red number is time to fade out/in in seconds.
Last edited by grimgaw : 11-17-10 at 12:31 PM.
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Unread 09-02-11, 10:46 AM  
nin
A Cobalt Mageweaver
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Hey p3lim!

Wondering what needs too be changed too make the frame register the pet frame, for me it's spitting error because of the pet happiness change in 4.2 , any hints on a solution appreciated! :-)
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Unread 12-04-11, 08:31 AM  
Taffu
A Flamescale Wyrmkin
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Originally Posted by nin
Hey p3lim!

Wondering what needs too be changed too make the frame register the pet frame, for me it's spitting error because of the pet happiness change in 4.2 , any hints on a solution appreciated! :-)
GetPetHappiness is no longer valid with 4.3, so on line 14, remove the references to GetPetHappiness so that just "if(unit == 'pet') [...]" is left.
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Unread 01-12-12, 07:46 AM  
Taet
A Deviate Faerie Dragon

Forum posts: 17
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plz

Any real chance for update this plugin ?
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Unread 03-02-12, 04:26 AM  
p3lim
A Pyroguard Emberseer
 
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Due to the high amount of requests, I have updated the plug-in.
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Unread 03-02-12, 12:19 PM  
Taet
A Deviate Faerie Dragon

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very tnx
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