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Updated:10-30-13 12:53 PM
Created:07-16-10 07:58 AM
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m Map  Popular! (More than 5000 hits)

Version: 3.9
by: Monolit [More]

m_Map or monoMap

About

  • Originally inspired by Nevcairiel's Mapster and p3lim's pMap, m_Map is a lightweight add-on with few world map modifications.
  • The goal was to apply all the important features to the WorldMap frame without drastically changing it.
  • m_Map consumes about 10kb and no CPU cycles when map is not visible.
  • This add-on was created for people who just want to have clean WorldMap with a little bit of extra functionality.
  • It's not tested with gatherer and questhelper-like add-ons, but I suppose it should work just fine.

Key features
  • new miniWorldMap style;
  • minimize WorldMap when player enters combat;
  • display player and cursor coordinates;
  • remove the black background behind the big map;
  • enable keyboard while big map is opened;
  • no GUI;
  • ability to set custom scale and position for miniWorldMap (via editing m_Map.lua);
  • custom size for group markers;
  • fog removal.

======= v. 3.9 =======
m_Map: IsDisabledByParentalControls Taint fix (credits to Rotule http://us.battle.net/wow/en/forum/topic/10388639018)

======= v. 3.8 =======
m_Map: some of the elements were removed in 5.3, so we don't need to modify them anymore
m_Map: adjusted fontsize / position for coordinates
m_Map: removed textures from the 'map options' dropdown
m_Map: adjusted coordinates position for big map
m_Map: .toc bump for 5.3

======= v. 3.7 =======
m_Map: added option to display decimal part of map coordinates
m_Map: removed tooltip fix for quest blobs

======= v. 3.6 =======
m_Map: .toc update

======= v. 3.5 =======
m_Map: .toc update
m_Map: fixed WorldMap options dropdown position
m_Map: removed advancedMap cVar, so it now properly funcitons @ 4.3 /PTR

======= v. 3.4 =======
m_Map: .toc update for 4.1

======= v. 3.3 =======
m_Map: some structural changes, general code clean up
m_Map: fixed coordinates 'jumpy' (flickering) behaviour when large world map is opened
m_Map: adjusted positions for number of elements including levelUP/DOWN buttons, WorldMapTitle frame and button, etc.
m_Map: applied a small hack to prevent World Map frame problems when map_scale = 1

======= v. 3.2 =======
m_Map: adjusted text pattern and position for coordinates text

======= v. 3.1 =======
m_Map: fixed "Show dig sites" button scale and positioning
m_Map: option to adjust default group members icons size

===== v.2.7.1 =====
m_Map: major code revamp
m_Map: enabled quest blobs on the MiniWorldMap
m_Map: and now they actually work and give no errors!

===== v.2.6.1 =====
m_Map: option to disable group icons

===== v.2.6 =====
m_Map: fixed stack overflow error
m_Map: locals...well... you know that variable scoping thing...
m_Map: WorldMapUnit_Update function fix in attempt to diminish fps lag when toggling map on and off

===== v.2.5 =====
m_Map: new background and border texture
m_Map: close and sizeup buttons repositioned to the topright corner of the whole frame
m_Map: levelup/down and zone level dropdown buttons now also inerit map's opacity
m_Map: few adjustments to buttons' FrameLevel

===== v.2.4 =====
m_Map: fixed miniWorldMap border to inherit map's opacity
m_Map: tiny frame and text position adjustments

===== v.2.3 =====
m_Map: fixed coordinates OnUpdate script so it doesn't draw any CPU usage when map is hidden
m_Map: coordinates code reworked, general code clean up
m_Map: *.toc update, removed coloring of initial letters so it doesn't screw up alphabetical order
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Unread 08-18-10, 05:22 AM  
Shestak
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Originally posted by Monolit
Но без возможности протестировать мне трудно сказать, повлияют ли данные изменения на ситуацию с фпс, могу лишь только надеяться.
Сейчас тестанем.
upd: На дефолте, без эддонов, только карата, сразу же, при открытие карты фпс падает с ~103 до 70(без в. синхронизации). А с в. синхронизацией не падает фпс, как 60 был, так и остался О_о.
Last edited by Shestak : 08-18-10 at 05:33 AM.
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Unread 08-20-10, 10:00 AM  
Cy4n1d3
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Any Chance you will add Fog Removal? Only Feature I'm missing in comparison to Mapster!
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Unread 08-21-10, 06:20 PM  
Sec
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Originally posted by Cy4n1d3
Any Chance you will add Fog Removal? Only Feature I'm missing in comparison to Mapster!
http://www.wowinterface.com/download...xploreMap.html

Is just one of the addons out there that will provide the Fog Removal functionality.
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Unread 08-22-10, 04:27 AM  
Monolit
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Originally posted by Cy4n1d3
Any Chance you will add Fog Removal? Only Feature I'm missing in comparison to Mapster!
This is pretty "heavy" feature and I don't think it should belong to this add-on.
As Sec mentioned you can use ncExploreMap to get this functionality, it's pretty efficient also.
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Unread 08-23-10, 01:27 PM  
sacrife
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How can I set the the mapblips on a higher framelevel/strata.
They go beneath the quest bubbles and can be really annoying at times.
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Unread 08-23-10, 02:11 PM  
sacrife
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Originally posted by Cy4n1d3
Any Chance you will add Fog Removal? Only Feature I'm missing in comparison to Mapster!
download ncExploreMap and either paste the code from it at the bottom of m_Map.lua or just use it seperately. Either way. Change these 3 lines (search for them, they are almost at the top)

From:
Code:
local button = CreateFrame("CheckButton", nil, WorldMapFrame, "OptionsCheckButtonTemplate")

button:SetPoint("TOPLEFT", WorldMapFrame)

hooksecurefunc("WorldMap_ToggleSizeDown", function() button:Hide() end)
hooksecurefunc("WorldMap_ToggleSizeUp",  function()
	button:SetChecked(ncExploreMap)
	button:Show()
end)
To:
Code:
local button = CreateFrame("CheckButton", nil, WorldMapButton, "OptionsCheckButtonTemplate")

button:SetPoint("TOPLEFT", WorldMapButton, -6, 24)

hooksecurefunc("WorldMap_ToggleSizeDown", function()
	button:Show()
end)
hooksecurefunc("WorldMap_ToggleSizeUp",  function()
	button:SetChecked(ncExploreMap)
	button:Show()
end)
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Unread 08-24-10, 03:21 AM  
Cy4n1d3
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Ah ok, great!
Thanks for your efforts, really appreciated

€dit: Just cosmetic:
Code:
hooksecurefunc("WorldMap_ToggleSizeDown", function()
	button:SetChecked(ncExploreMap)
	button:Show()
end)
otherwise the button is not being checked

Not quite sure, but i guess you also need
Code:
## SavedVariablesPerCharacter: ncExploreMap
in m_Map.toc

Last edited by Cy4n1d3 : 08-24-10 at 05:02 AM.
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Unread 08-24-10, 12:08 PM  
sacrife
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Originally posted by Cy4n1d3
Ah ok, great!
Thanks for your efforts, really appreciated

€dit: Just cosmetic:
Code:
hooksecurefunc("WorldMap_ToggleSizeDown", function()
	button:SetChecked(ncExploreMap)
	button:Show()
end)
otherwise the button is not being checked

Not quite sure, but i guess you also need
Code:
## SavedVariablesPerCharacter: ncExploreMap
in m_Map.toc

Yes you could, I only disabled it because I want it to reset every time Thus being default off.
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Unread 08-30-10, 08:24 PM  
feraldrood
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If I did want to save the settings per character using

## SavedVariablesPerCharacter: ncExploreMap

and the other line, where would one go about putting that in mmap?
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Unread 09-02-10, 01:39 PM  
sacrife
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Originally posted by feraldrood
If I did want to save the settings per character using

## SavedVariablesPerCharacter: ncExploreMap

and the other line, where would one go about putting that in mmap?
Just do as I said, paste in the whole thing at the bottom.
And add the savedvariables stuff to m_map.toc
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Unread 10-01-10, 03:07 AM  
korn3r
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что-то у меня в чистом поле фпс в три раза проседает, когда карту открываю
Скрин
Last edited by korn3r : 10-01-10 at 03:11 AM.
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Unread 10-01-10, 04:07 AM  
Monolit
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Originally posted by korn3r
что-то у меня в чистом поле фпс в три раза проседает, когда карту открываю
Скрин
потрудись прочитать комменты ниже, смысла в этом посте нет
если думаешь, что нашел баг, то надо 1) удостоверится, что это НЕ конфликт эдонов, отрубив все, кроме интересующего субъекта
2) описать все свои графические настройки в игре
3) постараться описать как я могу воспроизвести его

Если все же прочитаешь то, что было написао ниже, то увидишь, что я потратил много часов уже на разбор подобного поведения с абсолютно нулевым результатом, никаких падений в фпс не было, да и не понятно откуда им взяться, т.к. код достаточно простой и прозрачный.
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Unread 10-01-10, 04:22 AM  
korn3r
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извини

отключил все аддоны - не тормозит
включил все аддоны - снова не тормозит...
в общем буду просто рестартиться когда лагать начнет
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Unread 11-06-10, 02:47 PM  
oczr
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An addon was always posting "TEST" in the chat.
I found out that it was m_map.

Is this a known problem ?
If yes, any chance to fix this ?

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Unread 11-06-10, 08:35 PM  
Monolit
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Originally posted by oczr
An addon was always posting "TEST" in the chat.
I found out that it was m_map.

Is this a known problem ?
If yes, any chance to fix this ?

not m_Map issue, next time you should test it without any other add-on enabled but m_Map before posting "bug" report.
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