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Updated: 03-21-19 07:00 PM
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Compatibility:
Tides of Vengeance (8.1.0)
Battle for Azeroth (8.0.1)
Shadows of Argus (7.3.0)
Updated:03-21-19 07:00 PM
Created:unknown
Downloads:2,017,644
Favorites:4,304
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Bagnon  Popular! (More than 5000 hits)

Version: 8.1.9
by: jaliborc, Tuller



Overview
Bagnon is a highly customizable bag replacement addon designed to help the player find items as quickly and as easily as possible. Beyond the basic all-bags-in-one functionality, Bagnon provides features such as:

  • Ability to view the items of any character, from anywhere *
  • Inventory, bank, vault and guild bank support
  • Coloring based on item quality and more
  • Intelligent item search engine
  • Tooltip item counts
  • Item rulesets
  • Databroker support
* - Requires the player to login and visit the bank once at each character

Plugins
A wide assortment of plugins has been made by people in the community:
Notes
  • Please submit bugs and feature requests at GitHub.
  • Are you a developer? Bagnon provides a rich API for developing plugins and extra rulesets!
  • Please consider supporting Bagnon by becoming a patron or submitting a donation.
  • Visit me at jaliborc.com.

Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.5
2kB
10-17-10 01:40 PM
Addon


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Unread 07-27-06, 11:45 PM  
CrisCr0ss
A Deviate Faerie Dragon

Forum posts: 13
File comments: 8
Uploads: 0
do we no longer need bagnon_KC?
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Unread 07-31-06, 08:46 AM  
Bendel
A Defias Bandit
 
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Forum posts: 3
File comments: 17
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Originally posted by CrisCr0ss
do we no longer need bagnon_KC?
Bagnon_KC was never a requirement, but is there for those users who use KC_Items.
So, if you use KC_Items and would like it to work with Bagnon, yes.
If not, ditch it.
__________________
Official Tullamods Testing Victim.
I don't code it, I just get stuck with the trash so you don't have to!
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Unread 08-08-06, 06:23 PM  
Gauntlet
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
great addon, but ..

I'd like to have choise not to show keyrings either.
Also i'm not using the bank addon so i'm using the original.. i've normal bagnon in bottom right corner, where also open the bank bags which is irritating .. I'd love if it would move the bank bags to open next to the bag on left side.
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Unread 08-15-06, 11:31 AM  
Dsurions
A Murloc Raider

Forum posts: 2
File comments: 2
Uploads: 0
Best Bag addon^^

This is a great mod never have had any problems ever, love it thank you for your work. Very simple to setup and use may not have a tun of futures but no more are needed in my opinon gl.
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Unread 08-18-06, 06:31 PM  
octal
A Kobold Labourer

Forum posts: 0
File comments: 1
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Re: Bagnon popping up for mailbox/merchants

Originally posted by mantispid
Is there any way to get the bagnon window to pop up instead of the default blizzard bag when dealing with the mailbox or vendors? Every time I have to close the blizzard one and then hit the bound bagnon key.
If you have BIB mods, disable the BIB BAG mod.
Last edited by octal : 08-18-06 at 06:54 PM.
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Unread 08-19-06, 05:54 PM  
amf85
A Kobold Labourer

Forum posts: 0
File comments: 1
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my backpack wont show up. Ive restarted the game, reloaded my UI, hid and unhid every bag Im allowed to, but the only inventory I can see is my 4 runecloth bags. This is really annoying, as my 1h and shield is in the backpack, not to mention my hearthstone.
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Unread 08-22-06, 09:50 AM  
techdavidson
A Defias Bandit
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Forum posts: 3
File comments: 6
Uploads: 1
Re: great addon, but ..

Originally posted by Gauntlet
I'd like to have choise not to show keyrings either.
Also i'm not using the bank addon so i'm using the original.. i've normal bagnon in bottom right corner, where also open the bank bags which is irritating .. I'd love if it would move the bank bags to open next to the bag on left side.
If you hover over the different bags shown at the bottom of the screen it tells you you can hide their contents by Shift-Clicking them. I shiftclicked my Keyring and those slots went away.
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Unread 08-22-06, 12:04 PM  
klkl
A Defias Bandit

Forum posts: 2
File comments: 22
Uploads: 0
btw i <3 bongos.

just posting my support for this great addon.

edit: hey wrong page.
Last edited by klkl : 08-22-06 at 12:12 PM.
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Unread 08-28-06, 07:21 AM  
Abyss111
A Defias Bandit
 
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Forum posts: 3
File comments: 36
Uploads: 0
This mod is great, and the memory usage is extremely low compared to all in one inventory I was using!
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Unread 09-11-06, 10:42 PM  
Tuller
A Warpwood Thunder Caller
 
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Forum posts: 91
File comments: 1740
Uploads: 17

That's what the list view looks like so far, basically Ludwig with a player filter and Sanity tooltips. I'm unsure if I'm going to keep it the list view as a replacement for bag viewing, but I'm pretty sure I'll be keeping the tooltips as an option. Under Bagnon_Forever at least, they don't seem to have any extra cost.

Edit: I may simply add the player filter as an extension to Ludwig instead of recreating a window.
Last edited by Tuller : 09-12-06 at 08:00 AM.
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Unread 09-16-06, 11:33 PM  
Tuller
A Warpwood Thunder Caller
 
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Forum posts: 91
File comments: 1740
Uploads: 17
Bagnon 6.9.17

I decided to nix the list window for right now. It'll be making another appearance as part of Ludwig. Tooltips have remained as an option.

I'm going to repeat it, even though its in the patch notes. Delete the Bagnon_Spot folder.
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Unread 09-17-06, 11:43 PM  
DiabloHu
A Kobold Labourer

Forum posts: 0
File comments: 1
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i suggest that make the texts of new tootips feature into separate so the translation could be more easy

the modified files are here, including Bagnon_Forever\localization.cn.lua, Bagnon_Forever\localization.lua, Bagnon_Forever\tooltips.lua and Bagnon_Options\localization.cn.lua for the latest Chinese trans.
www.dreamgen.net/temp/bagnon.zip
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Unread 09-19-06, 02:12 AM  
hshh
A Kobold Labourer
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Forum posts: 0
File comments: 10
Uploads: 1
frame on hide

function BagnonFrame_OnHide()
if BagnonMenu:IsVisible() and BagnonMenu.frame == this then
BagnonMenu:Hide();
end
this.manOpened=nil
end


please add highlight to frame.lua in core.
Now ESC or click right-top close button, will correctly process manOpened variable.
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Unread 09-19-06, 03:42 AM  
hshh
A Kobold Labourer
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Forum posts: 0
File comments: 10
Uploads: 1
Simplified Chinese locales mistake

DiabloHu,
I think there is a mistake in your CHS locale translation.
BAGNON_SUBTYPE_BAG
This is the sixth return for GetItemInfo(id).
From core\Events.lua code, you can see these

local name, _, _, _, iType, subType = GetItemInfo(4500);
BAGNON_SUBTYPE_BAG = subType;

那么应该就是"容器",而不是"袋"
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Unread 09-23-06, 11:19 PM  
Tuller
A Warpwood Thunder Caller
 
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Forum posts: 91
File comments: 1740
Uploads: 17
Forgetting the localization thing was pretty much an accident, anyway:

Its unfinished, but it can serve as an example of something i happen to be messing around with right now. At the very least, Bagnon will have a new way of displaying items that uses a bit less code.
Last edited by Tuller : 09-23-06 at 11:21 PM.
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