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Battle for Azeroth (8.0.1)
Updated:08-16-18 01:18 PM
Created:01-09-09 09:43 PM
Downloads:129,668
Favorites:284
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rActionBar  Popular! (More than 5000 hits)

Version: 800.20180816
by: zork [More]


Intro

rActionBar is a framework for Blizzard actionbars. It does nothing on its own, needs a layout like rActionBar_Zork.
API documentation
rActionBar API documentation
Quick-Links
rActionBar, rActionBar_Zork, rBuffFrame, rBuffFrame_Zork, rButtonTemplate, rButtonTemplate_Zork
Requires
rLib
Git
https://github.com/zorker/rothui/tre...8.0/rActionBar

Optional Files (3)
File Name
Version
Size
Author
Date
Type
800.20180901
2kB
09-02-18 03:34 AM
Addon
801-2018081101
2kB
08-11-18 04:38 AM
Addon
700.20161004
1kB
10-04-16 06:07 AM
Addon


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Unread 12-16-09, 10:17 AM  
blubb
A Kobold Labourer

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Having a little problem with the micromenu since 3.3.

I have it set to show on mouseover, but whenever I login the achievementbutton is visible by default while the rest of the microbuttons are hidden as they are supposed to.

Have to mouseover the micromenu every time to make it work.
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Unread 12-16-09, 01:31 PM  
zork
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and?
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Unread 12-23-09, 07:52 PM  
Aurran
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Probably an obvious answer I've overlooked...

I have changed the value from 0 to 1 to 0 again, done all I know how... I'm playing a druid, and I still can't get the shapeshift bar to move. I don't mind having it shown, but it is near the middle of the screen, i'd like to move it to right above my other action bars. Any help?
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Unread 12-24-09, 04:40 AM  
zork
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testmode = 1 --to make the gray area appear

move_shapeshift = 1 --to allow moving at all otherwise the default values will be used
lock_shapeshift = 0 --to unlock

Ingame click on the gray area while holding down shift+alt and start dragging.
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Unread 12-28-09, 04:57 AM  
m9some
A Kobold Labourer

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Can U add additional action Buttons / bars ? PLZ
Last edited by m9some : 12-29-09 at 12:51 AM.
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Unread 01-05-10, 12:44 AM  
giakaama
A Murloc Raider

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Hi, if you don't mind, can you separate bar45 into bar4 and bar5 so we can move and hide them independently ?!
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Unread 01-05-10, 01:31 PM  
dearrrfish
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hi,nice work!
is it possible to make a option to control the bar display in or out of combat?
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Unread 01-10-10, 01:12 AM  
Sec
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Originally posted by dearrrfish
hi,nice work!
is it possible to make a option to control the bar display in or out of combat?
If there is no option to do so within rActionBarStyler, take a look at Kong UI Hider. I use it to hide/show action bars and other UI elements if I am in or out of combat.
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Unread 01-15-10, 06:30 AM  
Ninjada
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Ist es möglich die bar 4+5 waagerecht zu bekommen?
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Unread 01-15-10, 05:14 PM  
zork
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Originally posted by Ninjada
Ist es möglich die bar 4+5 waagerecht zu bekommen?
Lass einen Loop über alle Buttons 2-12 der jeweiligen Leisten laufen und änderen den SetPoint der Knöpfe.
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Unread 01-18-10, 01:40 PM  
I.am.Weasl
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TotemBar

Hi Zork ich hatte mich auf arbeit ein bissl hingesetzt und an deinen Actionbars rumgehackt um die totembar anzeigen zu lassen.

Das ding hat nahezu alle funktionen wie die anderen bars auch außer der on_mouseover.

hier einfach mal die änderungen falls du es übernehmen willst, + 1 screenshot mit meinem schami und der totembar

Code:
  local move_micro, move_bags, move_rightbars, move_shapeshift, move_bar1, move_bar2, move_bar3, move_totem
  local lock_micro, lock_bags, lock_rightbars, lock_shapeshift, lock_bar1, lock_bar2, lock_bar3, lock_totem
  local bar1scale, bar2scale, bar3scale, bar45scale, petscale, shapeshiftscale, micromenuscale, bagscale, totemscale

  ---------------------------------------------------
  -- Totembar
  ---------------------------------------------------
  lock_totem = 1
  move_totem = 0
  if myclass == "SHAMAN" then
    hide_totembar = 0
  else
    hide_totembar = 1
  end

  totemscale = 0.85

  [10] =  { a = "BOTTOM",         x = -12,  y = 115   },  --shapeshift
  [11] =  { a = "BOTTOM",         x = 3,     y = 115   },  --totembar
  [12] =  { a = "BOTTOM",         x = 120,  y = 120   },  --my own vehicle exit button

  ---------------------------------------------------
  -- CREATE ALL THE HOLDER FRAMES
  ---------------------------------------------------
   -- Frame to hold the totembar  
  local ftotem = CreateFrame("Frame","rABS_TotemBarHolder",UIParent)
  ftotem:SetWidth(300)
  ftotem:SetHeight(50)
  if testmode == 1 then
    ftotem:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 }});
  end
  ftotem:SetPoint(frame_positions[11].a,frame_positions[11].x,frame_positions[11].y)
  ftotem:Show()

  ---------------------------------------------------
  -- MOVE STUFF INTO POSITION
  ---------------------------------------------------
  --totembar
  --looks weird, works fine
  if MultiCastActionBarFrame then
	MultiCastActionBarFrame:SetParent(ftotem)
	MultiCastActionBarFrame:ClearAllPoints()
	MultiCastActionBarFrame:SetPoint("CENTER", ftotem, "CENTER", 0, 0)

	local dummy = function() 
	  return 
	end
	MultiCastActionBarFrame.SetParent = dummy
	MultiCastActionBarFrame.SetPoint = dummy
  end

  ---------------------------------------------------
  -- SCALING
  ---------------------------------------------------
  ftotem:SetScale(totemscale)

  ---------------------------------------------------
  -- MOVABLE FRAMES
  ---------------------------------------------------
  rABS_MoveThisFrame(ftotem,move_totem,lock_totem)

  if hide_totembar == 1 then
    ftotem:SetScale(0.001)
    ftotem:SetAlpha(0)
  end
da das ganze dein projekt ist denke ich mal du weißt wo du das hinzupacken hast

und ein Beispielbild



Hoffe du bleibst uns allen noch lang erhalten denn ich finde das gesamte interface ist eine großartige Leistung

MfG
Sugas EU-Nefarian

übrigens:
Tipp- und Rechtschreibfehler sind absichtlich eingebaut und dienen der Belustigung des Lesers.
Last edited by I.am.Weasl : 01-23-10 at 04:08 PM.
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Unread 01-18-10, 03:59 PM  
zork
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Vielen Dank.
Atm mach ich WoW Pause.
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Unread 01-19-10, 01:03 AM  
Silent21
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I really like this UI, I have to give credit to the author
because it is really damn good

but there was one problem that I am having,
or rather a preference issue.

The unit frames for [player], [target] and [casting]
I was wondering if there was a way to move, resize, or
REmove them?

I would like them to be maybe off to the side, rather than
right smack dab in the middle :P

thanks
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Unread 01-20-10, 05:12 PM  
Agarden
A Kobold Labourer

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ehhh

Ehh no in-game gui kind of sucks. After it stopped doing what I wanted it to do I tried to fix it but that didn't work. I really don't care about the other features, all I want it to do is have my right action bars show on mouse-over. At first they didn't show up at all, only the bag buttons and microbar were there. After removing the microbar, I felt I got a little further but the right action bars would not show at all. I put it on test mode and it was in the correct spot and removing mouse-over function did not make the bars any more active. Any chance you can just paste a code here of it where all that is active is the right bars and mouse-overable , would be great.
Last edited by Agarden : 01-20-10 at 06:03 PM.
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Unread 01-21-10, 07:30 AM  
zork
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Re: ehhh

Are you using TitanPanel? If so, congratz you found your problem.
Other than that: You have some mod installed that intervenes, thats it. You could use Dominos anytime. I don't mind.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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