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Updated: 03-17-19 10:00 AM
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Compatibility:
Battle for Azeroth (8.0.1)
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:03-17-19 10:00 AM
Created:unknown
Downloads:221,890
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Combuctor  Popular! (More than 5000 hits)

Version: 8.1.1
by: jaliborc, Tuller



Overview
Combuctor is a bag replacement addon designed to help the player find items as quickly and as easily as possible, while still feeling part of the default interface. Beyond the basic all-bags-in-one functionality, Combuctor provides features such as:

  • Ability to view the items of any character, from anywhere *
  • Inventory, bank, vault and guild bank support
  • Coloring based on item quality and more
  • Intelligent item search engine
  • Tooltip item counts
  • Item rulesets
  • Databroker support
* - Requires the player to login and visit the bank once at each character

Plugins
A wide assortment of plugins has been made by people in the community:
Notes
  • Please submit bugs and feature requests at GitHub.
  • Are you a developer? Combuctor provides a rich API for developing plugins and extra rulesets!
  • Please consider supporting Combuctor by becoming a patron or submitting a donation.
  • Visit me at jaliborc.com.

Optional Files (15)
File Name
Version
Size
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Date
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CF_6.0.2
3kB
10-19-14 12:59 AM
Addon
1
1kB
12-13-12 04:57 PM
Addon
1.4b
9kB
05-19-11 07:48 AM
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1.3b
12kB
05-19-11 07:47 AM
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1.2b
9kB
05-19-11 07:47 AM
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1.3b
5kB
05-19-11 07:46 AM
Addon
1.3b
12kB
05-19-11 07:46 AM
Addon
1.2b
9kB
05-19-11 07:45 AM
Addon
1.2b
12kB
05-19-11 07:45 AM
Addon
1.2b
12kB
05-19-11 07:44 AM
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1.3b
10kB
05-19-11 07:44 AM
Addon
1.0.00
1kB
01-19-11 11:41 PM
Addon
1.0.01
3kB
01-19-11 05:31 PM
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1.0.00
2kB
01-16-11 09:31 AM
Addon
1.1.02
2kB
01-16-11 04:45 AM
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Post A Reply Comment Options
Unread 10-17-08, 05:06 AM  
Tuller
A Warpwood Thunder Caller
 
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Originally posted by vpr
http://www.wowinterface.com/portal.p...featureid=2920

Is this something you'd be likely or unlikely to add? Yes, I know it's my suggestion
I think that would be better done via writing a new category for Combuctor.
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Unread 10-17-08, 04:43 AM  
vpr
A Theradrim Guardian

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Mark items for sell, auction house, trade, or junk
Feature #: 2920
File: Combuctor
Date: 10-06-2008 10:00 PM
By: vpr
Status: Under Review
Was wondering if you could add a feature into Combuctor and/or Bagnon that would allow you to change the color of a square to essentially mark it for a certain task, such as selling to a vendor, selling at the auction house, marking for trade, or an item to give an ALT.

Similar to how RangeRecolor will change the color of your action bars to red if you're out of range or blue if you're out of mana. I simply want to just change the square that the item occupies.

Why? Because often times I pick up items, then use Mr. Plow to organize everything (something I wish was built into Combuctor honestly) and then when it's done, I have to hover over each item to see if it's Soulbound, or if it was what I wanted to sell in the AH or whatever. It'd be great to just pick up the item, mark it w/ some key combination or click combination then when it sorts I know very quickly just by looking at it what I wanted to do w/ that item I picked up.

Thanks for the great addons, they make the game more enjoyable and functional without being too intrusive. Great work Tuller!
http://www.wowinterface.com/portal.p...featureid=2920

Is this something you'd be likely or unlikely to add? Yes, I know it's my suggestion
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Unread 10-17-08, 03:29 AM  
Quokka
A Chromatic Dragonspawn
 
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not sure

I have a small problem at this point with Combuctor, for some reason It will not let me get stuff from my bank at random times.

It's not lag, I tested this mulitple. with out combuctor I did'nt have this problem not sure if anyone else noticed this
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Unread 10-16-08, 05:52 PM  
Tuller
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Originally posted by jaliborc
My addon Scrap has a plugin for Combuctor (Combuctor Scrap). I'm updating it right now, but here's the catch: Scrap is a junk-seller, in which you can remove/add an item to your "scrap list" just by dragging it form your bags to a button in the merchant problem. Combuctor Scrap creates a category in Combuctor which displays the items in your bags that are tagged as "scrap". But, if an item is dragged to the scrap button with the Scrap category show, the items need to be updated, because the scrap list has changed.

P.S: I need to update all frames. Does that function updates all (inventory and bank) or just the inventory?
I did that in the OO sense: Here's closer to the acutal code:
Code:
for _,f in pairs(Combuctor.frames) do f.itemFrame:Regenerate() end
I should update the API to have a better method of doing this, though. I for some reason forgot about this as being a case where a frame would need to update
Last edited by Tuller : 10-16-08 at 05:53 PM.
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Unread 10-16-08, 03:50 PM  
jaliborc
A Chromatic Dragonspawn
 
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Originally posted by Tuller
CombuctorFrame.itemFrame:Regenerate()
One question would be: why do you need to do this? :P
My addon Scrap has a plugin for Combuctor (Combuctor Scrap). I'm updating it right now, but here's the catch: Scrap is a junk-seller, in which you can remove/add an item to your "scrap list" just by dragging it form your bags to a button in the merchant problem. Combuctor Scrap creates a category in Combuctor which displays the items in your bags that are tagged as "scrap". But, if an item is dragged to the scrap button with the Scrap category show, the items need to be updated, because the scrap list has changed.

P.S: I need to update all frames. Does that function updates all (inventory and bank) or just the inventory?
Last edited by jaliborc : 10-16-08 at 03:51 PM.
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Unread 10-16-08, 03:33 PM  
Tuller
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Originally posted by jaliborc
Which function should I call to 'force' the Combuctor frames to update which items they show? (probably the function that is called when the event 'BAG_UPDATE' is fired?)
CombuctorFrame.itemFrame:Regenerate()
One question would be: why do you need to do this? :P
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Unread 10-16-08, 03:20 PM  
jaliborc
A Chromatic Dragonspawn
 
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Which function should I call to 'force' the Combuctor frames to update which items they show? (probably the function that is called when the event 'BAG_UPDATE' is fired?)
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Unread 10-15-08, 06:02 PM  
laughing.goblin
A Kobold Labourer

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I see the resize widget in the lower right of the bank and bag window, but I was wondering if you might be willing to put in a global scale window. But I can't figure out how to resize the window without changing the number of columns (I would like 12).

I am moving to Combuctor from Bagnon, and I love the extra features. But the physical total frame is huge. My bank and bag, when both open, fill my screen. My bags are too big to be open next to the guild bank interface, which I feel is a big loss.
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Unread 10-15-08, 05:22 PM  
Xeddicus
A Defias Bandit
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Originally posted by Tuller
I think its because I forgot to force a call to load bagnon tooltips.
Don't suppose you could quicky tell us what the code for that call would look like and where it would go? Doesn't sound like a too in-depth fix. If it is, though, thanks for the reply that it's not just me screwing it up anyway.

Edit: Got impatient and went poking around the files In case anyone else cares, to fix Combuctor to use Bagnon_Tooltips just open Combuctor.lua and put

LoadAddOn('Bagnon_Tooltips')

Under LoadAddOn('Bagnon_Forever') at the top. Works fine.

And here's the Ace3 errors, 4 of them
"AceLocale-3.0: Combuctor: Missing entry for 'All'"
and that's repeated for Ammo, Shards, Keys, Equipment, Tradegoods and Misc.

Here's the detail report:
Code:
AceLocale-3.0: Combuctor: Missing entry for 'All'
Count: 1

Call Stack:
...ddOns\AtlasLoot\Libs\AceLocale-3.0\AceLocale-3.0.lua:19: in function <...ddOns\AtlasLoot\Libs\AceLocale-3.0\AceLocale-3.0.lua:18>
Interface\AddOns\Combuctor\Combuctor.lua:98: in function <Interface\AddOns\Combuctor\Combuctor.lua:90>
Interface\AddOns\Combuctor\Combuctor.lua:117: in function `InitProfile'
Interface\AddOns\Combuctor\Combuctor.lua:61: in function `InitDB'
Interface\AddOns\Combuctor\Combuctor.lua:22: in function <Interface\AddOns\Combuctor\Combuctor.lua:21>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...Ons\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:340: in function `InitializeAddon'
...Ons\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:428: in function <...Ons\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:421>
Last edited by Xeddicus : 10-16-08 at 01:22 AM.
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Unread 10-15-08, 04:33 AM  
Tuller
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Originally posted by Xeddicus
Bagnon_Tooltips doesn't seem to be working for me in 3.0.2 with Combuctor. Anyone else having this problem/have a solution? No errors, but no information on the tooltips either.

And I'm getting some errors related to Ace3. Will update this post when they happen again.
I think its because I forgot to force a call to load bagnon tooltips.

To be fair, this might be because there's no "frameEvents.lua". The other components look fine. (Can't say whether it's working, to call my UI dysfunctional right now would be charitable.)
Its a file I deleted, but forgot to remove from load.xml
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Unread 10-15-08, 02:46 AM  
Xeddicus
A Defias Bandit
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Bagnon_Tooltips doesn't seem to be working for me in 3.0.2 with Combuctor. Anyone else having this problem/have a solution? No errors, but no information on the tooltips either.

And I'm getting some errors related to Ace3. Will update this post when they happen again.
Last edited by Xeddicus : 10-15-08 at 03:09 AM.
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Unread 10-14-08, 10:27 PM  
seebs
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10/14 23:20:03.680 Loading add-on Combuctor
10/14 23:20:03.680 ** Loading table of contents Interface\AddOns\Combuctor\Combuctor.toc
10/14 23:20:03.680 ++ Loading file Interface\AddOns\Combuctor\load.xml
10/14 23:20:03.680 Error loading Interface\AddOns\Combuctor\frameEvents.lua

To be fair, this might be because there's no "frameEvents.lua". The other components look fine. (Can't say whether it's working, to call my UI dysfunctional right now would be charitable.)
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Unread 10-14-08, 09:11 AM  
Tuller
A Warpwood Thunder Caller
 
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Originally posted by Raptorz
I'm getting error everytime I open my bags. It was something like:
Code:
Interface\FrameXML\UIPanelTemplates.lua:34 attempt to index local 'tab' (a number value)
That's because the version I just released is for WoW 3.0.
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Unread 10-14-08, 07:38 AM  
Raptorz
A Black Drake
 
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I'm getting error everytime I open my bags. It was something like:
Code:
Interface\FrameXML\UIPanelTemplates.lua:34 attempt to index local 'tab' (a number value)
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Unread 09-29-08, 03:48 AM  
Jhe'nara
A Murloc Raider

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Thumbs up Fantastic

Love this addon. It works perfectly - Thanks so much!
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