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Compatibility: | Shadowlands patch (9.0.2) |
Updated: | 02-28-21 02:40 AM |
Created: | unknown |
Downloads: | 50,488 |
Favorites: | 189 |
MD5: |
Poisoner allows you to
apply
via 2 different possiblities:
- You can choose which button you want to show/hide and want the PoisonerMenu anchored to.
- The Poisoner_FreeButton can be dragged in the whole UI.
- Audio
- Chat
- ErrorFrame
- AuraFrame
If you have ButtonFacade activated, Poisoner_ButtonFacade let you skin the MenuButtons and the QuickButton via ButtonFacade. Download ButtonFacade
LEFT-click the button, a menu is created dynamically depending on the items in your inventory.! The FreeButton CAN toggle all Poisoner menus while in combat !
RIGHT-click the button, the Poisoner configuration menu will show up.
LEFT-click the button while out of combat, a menu is created dynamically depending on the items in your inventory.! The MinimapButton can NOT toggle the menu or the config while in combat. To toggle the menu while in combat, click the FreeButton or use the Hotkeys. !
RIGHT-click the button while out of combat, the Poisoner configuration menu will show up.
LEFT-click => Mainhand
RIGHT-click => Offhand
Middle-click => Throw weapon
enable - Enable Poisoner.
disable - Disable Poisoner.
config - Open the configuration menu.
show - Show the Poisoner Minimap button.
hide - Prevent the Poisoner Minimap button from being shown.
lock - Prevent the poisoner button from being dragged.
unlock - Allow the poisoner button to be dragged.
reset - Reset the position of the poisoner button.
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)
parentown - Set Poisoner_FreeButton as parentposition - Set on which side of the choosen button the menu appears.
minimap - Set MinimapButton as parent (the Poisoner Minimap button can be dragged depending on/according to the Minimap)topscale {0.1 - 2} - Set the scale of the poisoner menu (value of 1 = no change, less than 1 = shrink, larger than 1 = enlarge).
topleft
topright
left
right
bottom
bottomleft - This is the classic position.
bottomright
overwrite - Set this to 1 or true to enable updating of the QuickButton whren applying poisons via the menu (Presets will be reset to the choosen ones on next reload or login).
reset - Reset the menu to its defaults.
name - Name-only tooltips
full - full item tooltip
enable
disable
warningthreshold # or wt # - (Enter a number for #. min:1, max:25)
outputmainhand - check mainhand weaponaura
On: 'true' or 1
Off: 'false' or 0
offhand - check offhand weapon
On: 'true' or 1
Off: 'false' or 0
throwweapon - check throw weapon
On: 'true' or 1
Off: 'false' or 0
audio - give acoustic warning
On: 'true' or 1
Off: 'false' or 0
chat - print warning into Chat
On: 'true' or 1
Off: 'false' or 0
error - print warning into UIErrorsFrame
On: 'true' or 1
Off: 'false' or 0
aura - show the aura frame ("weapon icons")
On: 'true' or 1
Off: 'false' or 0lock
unlock
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)
enable - Enables automatic purchasing of the choosen poisons on vendor visit.
disable - Disables automatic purchasing of the choosen poisons on vendor visit.
confirm - A PopUp will be shown if there are poisons to buy.
auto - Poisoner will buy choosen poisons automatically without confirmation.
check - Should Poisoner inform you via Chat if your poisons are below 10% stock?'true' or 1cp # - Set the amount of poisons to restock to. (Enter a number for #. min:1, max:25)
'false' or 0
dp #
ip #
mp #
wp #
lock - Prevent the PoisonerQuickButton from being dragged.
unlock - Allow the PoisonerQuickButton to be dragged.
reset - Resets the QuickButton to its default position. ("Only seeable if presets are correct.")
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)
Comment Options |
10-31-08, 09:53 AM | |
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Hey silentdave,
I know you said your kindof busy lately, but I figured I'd mention this anyways. I switched from Chinchilla to SexyMap last night. SexyMap's got some nice features for handling minimap elements, including the ability to hid them unless the cursor is over the minimap. It seems to pretty much all minimap buttons (including oRA, DeadlyBossMods, and even Macaroon - which uses a custom popout menu somewhat similar to yours). However, SexyMap doesn't seem to recognize Poisoner's minimap button. It doesn't offer any options for it in it's options (like it does for other addon minimap buttons), and as such it doesn't hide the icon. I've noticed that the Poisoner button (when unlocked) can be placed anywhere on screen and isn't tied to the minimap like most other buttons. I have a feeling this may be part of the issue with compatibility with various minimap addons. You may want to look at (if you aren't alreay) rebuilding the button as a standard minimap button, which might resolve these issues. Just my $0.02. As ususal, thanks for all the great work. Poisoner is still a wonderful addon. |
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saltorio |
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11-04-08, 06:44 AM | |
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great addon. but i like to have one more feature: since 3.0 warlock's spell/firestones are worth being used, so it would be perfect to include these weapon buffs as well =)
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Sedh |
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silentdave |
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Mjau |
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11-06-08, 02:25 AM | ||
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Sedh |
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silentdave |
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01-19-09, 04:37 PM | |
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Just a suggestion
How hard would it to be to create a graphical UI to go along with this for the options (the /poisoner ones), and to add an auto-buy feature, similiar to what lunarsphere does for regeants for all classes? (In Lunarsphere, you drag the items into an area, and set the quantity that you want of that item. Then, it'll automatically buy it for you to bring you up to that quantity. )
I'm just trying to avoid using an entirely separate addon for one feature, the auto buying of my poisons. |
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Zyland |
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01-22-09, 08:57 AM | |
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it shouldn't be hard at all, the problem is right now I dont have any time to work on the addon, there's alot that needs/would like to do to it (ya can see the feature you requested at the bottom of the main page). But like I say, right now I dont have any time to work on it.
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silentdave |
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01-27-09, 02:27 PM | |
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If I knew what I was doing in lua, I would try to help, but alas, the book I bought on it is mostly unused. =/
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Zyland |
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04-15-09, 09:52 AM | |
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Credit where credit is due..
A Big Thank You to Itonohito for sorting out the localization into russian, the locale file is avilable under the option files section, just look into the addon folder for poisoner and you'll find where to put it Once again, thanks pal, that will help alot of people who were stuck |
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silentdave |
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04-15-09, 07:28 PM | |
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hey, any chance for an update for 3.1 ?
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rassa |
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05-31-09, 12:03 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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With all of the thousands of addons that could go to waste, this should not be one of them. Right now it stands to fall into the same category as Totem Caddy: awesome for their time. Someone please fix this addon, or make a new Rogue addon which does something similar. |
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Azidonis |
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07-30-09, 03:00 PM | |
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Sad to say...
Due to various RL problems and issues, I am currently not playing the game, nor am I able to do so, as such, any updates to the code that I could/would make would be purely theoretical and very unstable to say the least.
If anyone out there wishes to continue/adopt this addon then please feel free to do so. Apologies for not being able to inform you guys sooner, but I guess its the typical thing that RL always has an unexpected and nasty sting in its tail at times. Afaik: to continue the addon here would require a fresh project to be created by whoever takes over (then just link in the comments), however, on curse you can request to adopt the project (takes a couple of days as I recall for the request to go through). |
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silentdave |
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12-30-09, 12:48 AM | |
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If for some unknown reason you find that this doesn't show the buttons to push try this change. It fixes a problem nUI users will come across due to a case specific object name mistake.
Code:
function Poisoner_CreateButtons() local menu = PoisonerMenu; local i = 0; PoisonerDebug("Children of PoisonerMenu:") local children = { menu:GetChildren() }; for _, child in ipairs(children) do PoisonerDebug(child:GetName()); i = i+1; end PoisonerDebug(i.." children"); local x = 0; for _, t in pairs(Poisoner_FindPoisons()) do local buttonName = "PoisonerMenuButton"..t.name; local button = getglobal(buttonName); if (not PoisonerStateHeader.inCombat) then if (button == nil) then --button = CreateFrame("Button", buttonName, Menu, "PoisonerItemButtonTemplate"); button = CreateFrame("Button", buttonName, menu, "PoisonerItemButtonTemplate");
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Xrystal |
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06-18-10, 12:16 PM | |
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I like the new shift-click feature for reapplying poisons.
However, is it possible to just have shift-cilck or shift-rightclick reapply the poison, instead of having to click on the poison first? |
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Tinuviel |
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