Download
(1MB)
Download
Updated: 11-26-20 06:12 AM
Pictures
File Info
Compatibility:
Shadowlands patch (9.0.2)
Updated:11-26-20 06:12 AM
Created:06-07-10 02:11 PM
Downloads:45,517
Favorites:160
MD5:

oUF Lumen  Popular! (More than 5000 hits)

Version: 9.3.3
by: neverg [More]

oUF Lumen

Before I used oUF and started writing my own layout and small addons, Pitbull, Grid and ClassTimer were a big part of the functionality of my UI. Since then I tried to cut down on the number of addons while trying to retain its functionality. oUF_lumen using the power of oUF tries to accomplish this by creating a customized set of unit frames tha replace Pitbull, Grid and ClassTimer while being light and functional.



Compact config: https://i.imgur.com/34Yilqx.jpg

If you're interested in my UI it's here.

This is a PERSONAL Layout. What this means is that most of the functionalities will be implemented because I need it. I can eventually add some features If I see the utility in them, but I will never change the layout radically or add unnecessary and complicated features just because. The beauty of oUF layouts is that there are plenty for all tastes and it is easy to customize if you want to dwellve into code!

- Features

  • Minimalist design
  • Standalone (oUF and several oUF plugins embedded - Experience, Reputation, Smooth...)
  • Layout works for all type of roles (damage, healing or tanking)
  • Feature complete (All frames supported, including Boss and Arena)
  • Complete support for class specific power (Combo Points, Chi, Holy Power, Insanity, etc...)
  • All frames supported, including Party, Raid (TBA), Boss and Arena frames
  • Movable frames using /lmf

- Feedback
  • If you have any question regarding the layout please leave a comment in the comment section of this addon.
  • For bug reports and feature request please use Github.

Repository: Github | Issues (Bugs and Requests): Github Issues

-------------------------------
Wrote by greven - Kreoss @ Quel'Thalas / Zeella @ Ragnaros EU

Version 9.3.3:
  • Add classification to nameplates

Version 9.3.2:
  • Tweak some positioning

Version 9.3.1:
  • Fixes

Version 9.3.0:
  • Major release for Shadowlands
  • Overhaul refactoring
  • Introduced the Player Plate unit
  • Optional SpellWatchers element
  • Swing bar (configurable per class)

Version 9.2.0:
  • Refactoring
  • Update Rogue filters
  • Refactor AuraBar Filters and settings
  • Add fonts and media to defaults
  • Update player visibility function
  • Update Target Quest Icon

Version 9.1.1:
  • Update frame visibility options

Version 9.1.0:
  • Add frame visibility options
  • Move default Pet position
  • Add visibility conditions to pet frame

Version 9.0.2:
  • New version of oUF_MovableFrames
  • Add scaling to frames

Version 9.0.1:
  • First pass for Shadowlands.

Version 8.0.12:
  • Add paragon to experience tooltip.
  • Update buff/debuff filters.

Version 8.0.11:
  • First attempt at fixing bugs for 8.2.

Version 8.0.10:
  • Small bug fixes and code cleanup.
  • Update some filters (Bar Timers).
  • Add player castbar position to config file.

Version 8.0.9:
  • Add Class Power counter (Combo Points, etc.) to nameplates.
  • Remove HP % from nameplates.
  • Small fixes.

Version 8.0.8:
  • [config] Enable player frame always visible by default.

Version 8.0.7:
  • [feature] Add player frame visibility options.

Version 8.0.6:
  • [bug] Fix PostUpdateIcon.

Version 8.0.5:
  • Bug fixes.

Version 8.0.3:
  • Move some dependencies to the packager.

Version 8.0.2:
  • Add options to hide player and target auras.

Version 8.0.1:
  • Option to hide name and level from player and target frame.

Version 8.0.0:
  • First release for the Battle for Azeroth Pre-Patch.
  • Updated oUF and embedded addons.
  • Fixes for API changes.

Version 7.3.2:
  • Bug fixes and small improvements

Version 7.3.2:
  • Improve Nameplates
  • Add Player debuffs to the side of the frame (supports filtering)
  • General Improvements
  • Change In Combat Icon
  • Bug fixes on party spawn

Version 7.3.1:
  • Bug fixes and improvements

Version 7.3.0:
  • First fixes for 7.03
  • Style the nameplates

Version 7.05:
  • Enable absorbs on the healing prediction module.
  • Add debuffs to Boss frames.
  • Updates to reputation bar.
  • Small tweaks.

Version 7.04:
  • Add out of combat player frame fading
  • Add Shaman filters
  • Add Artifact Power bar

Version 7.03:
  • Update auras
  • Added Experience, Reputation and Honor tracking. Small tweaks
  • First iteration of Party frames
  • Implement proper Boss frames
  • Lot of tweaks and changes...

Version 7.02-beta:
  • Added BarTimers for buffs / debuffs
  • Added Quest Icon
  • Added Heal Prediction
  • Added buffs / debuffs
  • Lot more changes...

Version 7.01-beta:
  • First release for Legion.
  • Complete re-write of all the code.
  • oUF is now embedded with the latest Push Requests.
  • All supported oUF addons are now embedded.
  • Major frames almost future complete.
  • Some frames still missing like Party, Raid, Boss, Arena...

Version 3.02:
  • Updated some Filters.
  • Preparing Re-write for Legion.

Version 3.01:
  • Some small bug fixes.
  • Updated some Rogue and Monk Filters.

Version 3.0:
  • First update for WoD.
  • Several bug fixes.
  • Updated Rogue Filters.

Version 2.0:
  • Added Monk Chi widget.
  • Updated Paladin Holy Power widget.
  • Removed deprecated Warlock Soul Shards widget and tag.
  • Added and cleaned several options in the config file.
  • Added a new addon WarlockPower.lua in order to prepare the new Warlock Resources widgets.

Version 2.0beta:
  • First release for patch 5.0
  • Fixed most of the common functions
  • Still missing class specific power widgets (Holy Power...)
  • Not tested at Party or Raid level

Version 1.85:
  • Added Quest and Phase Icon (Cataclysm).
  • Added support for oUF_DebuffHightlight
  • Other minor tweaks I don't actually remember... Opps.

Version 1.84:
  • Fixed the casting check for un-interruptable spells. It's working now as intended.

Version 1.83:
  • Minor fixes.

Version 1.82:
  • Boss Frames added (not tested, not even position...)
  • Added support for oUF_AuraWatch to add Important Icon debuffs on the Party/Raid frames. It's implemented to be the equivalent of GridRaidDebuffs.
  • Fixed a bug where Reputation bar would display improperly without the oUF_Reputation addon.
  • Fixed a bug where party pets wouldn't display properly. Now they are displaying but might not be anchoring right to the respective owners. Will be fixed on Cataclysm (right now is not a priority).

Version 1.81:
  • Fixed a 'bug' with the position of the power bar regarding the bottom of the frame. 1 Pixel adjustment.
  • Added Main Tank Target Frames.
  • Added options to move Combo Points.
  • Added Drop shadows to the frames. It can be turned off in the config file or alpha adjusted.

Version 1.8:
  • Adjusted alpha of a player name in Raid/Party after he goes offline and comes back.
  • Pimped up the Eclipse Bar.
  • Added a Red Glow for Target and Focus Castbars when spell is not interruptable.
  • Added optional number visualization for Warlock Soul Shards.
  • Added Main Tank Frames. ### Version 1.80 had to have something 'big'. Yay!
  • Reposition the portrait 1 pixel up, it was not anchoring well... it least on CC beta.

Version 1.79:
  • New texture. To get keep old one, don't overwrite the media folder or download lumUI to get the old texture in the lumMedia/Textures folder.
  • Added support for oUF_Reputation. Added a Tooltip to the Reputation bar and coloring by reputation standing.
  • Added dynamic anchoring updates for the elements shifted by the reputation bar and experience bar.
  • Tweaked the default sizes of the Paladin Holy Power Shards, Warlock Shards and DeathKnight Runes.

Version 1.78:
  • Fixed the Bug where combo points wouldn't show for vehicles.

Version 1.77:
  • Added option to make Party/Raid Frames colored by Gradient (Green > Red).
  • Added option to configure oUF_Swing "castbar" color.

Version 1.76:
  • Fixed a bug where duration on buffs / debuffs would blink when time was zero or hidden (for good this time).

Version 1.75:
  • Added option to change Backdrop color of Frames and also Castbar (both in the cfg.lua file).
  • Added option to disable Druid Moonkin Eclipse bar.
  • Minor code clean up.

Version 1.74:
  • Added optional Class Color to Castbar, can be toggled in the config file.
  • Changed Eclipse bar text to indicate the direction of the eclipse bar (> or <).
  • Fixed a bug where buffs with no time would show a flashing 0 when casting other spells.
  • Cleaned some code to make it more efficient.

Version 1.73:
  • Changed name string length on several frame.
  • Shaman TotemBar fades when out of combat.
  • Changed Paladin Holy Power color to Pink /barbi_style
  • Changed font to a free font. Expressway Free.
  • Adjust several fontstring sizes consequence of the new fonttype.

Version 1.72:
  • When in combat, target if (NPC) instead of displaying cbt in the Infobar like the player frame, will display the percentage of threat and color it accordingly.
  • Changed the Alpha of the BarTimers slightly.
  • Switched colors on Infobar of PvP with AFK/DND. PvP is green now.
  • Changed Time formatting on BarTimers and Auras.
  • Added abbreviated names to the Totem Bar. Can be turned off in the cfg file.
  • Added new Paladin Holy Power 'shard' style. Alternate number system a la Combo Points can be set alternatively in the configuration file.

Version 1.71:
  • Changed Focus Power color to something more yellowish greenish. Fits hunters better.
  • Minor code clean up.

Version 1.70:
  • Changed LFD Role string from the default Damager to DPS. What the hell was Blizzard thinking? Damager? Really?
  • Changed Focus Power Type color slightly.
  • Changed Focus Debuff tracking true by default and changed the location of the debuff icon.
  • Added a PvP Tag to the InfoBar. It will only Display if Player toggles PvP manually or attacks a PvP Target. People in PvP servers shouldn't see the tag (unless they toggle PvP manually too). It will also display a timer for the remaining time until flagged non-PvP.
  • Added option to invert the filling of of the party/raid frames. By default is set to inverted.
  • Fixed the position options to move the Eclipse Bar,
  • Changed group sorting inside a Party by Class.
  • Cleaned some code in the Combo Points Tag.
  • Cleaned some code in the Holy Power Tag.
  • Added Arcane Brilliance to Mage Raid Corner Indicator.
  • Added Dark Intent to the Warlock Raid Corner Indicator (for CC).
  • Added Debuffs to the Target of Target Frame. Configuration has also been added (like number of debuffs).
  • Added Focus Fire to the Hunter Whitelist.
  • Added Frenzy Effect to the Hunter Pet Whitelist.
  • Added Heal Prediction to Party and Raid Frames.
  • Added a glow border around the Druid Moonkin Eclipse bar depending on the Eclipse state.
  • Added a red glow border around Target Castbar if spell can't be interrupted and player can attack target.

Version 1.69:
  • Fixed the Druid Mana Display (when in Cat or Druid). It hides now when Mana is at maximum and it displays in percentage (so the string is so lenghty).
  • Added some more Spells to the Whitelist.
  • Added options in the config file to disable any frame (from Player to Raid frames).
  • Fixed a bug with the display of the Party Frames.
  • Added options to move the Totem Bar.

Version 1.68:
  • Fixed a small typo in the Totembar code that prevent it from working. Reminder for myself, don't write stuff at 3 AM again.

Version 1.67:
  • Added options in the config file to position Pet and Pet Target Frame.
  • Fixed a bug on the display of oUF_TotemBars.

Version 1.66:
  • Leader Icon for the Raid frame.
  • Hide Blizzard Compact Raid Frames.
  • Added Tooltip to the Experience bar. http://i53.tinypic.com/xfnqmv.jpg
  • Added an Override to the Warlock Shards to make the Alpha lower instead of hiding the element when a Shard is depleted.
  • Added Alpha Fading for Eclipse Bar when Out of Combat.

Version 1.65:
  • Some spells added to the BarTimers Whitelist.
  • Added options to move the Warlock Shards, Moonkin EclipseBar and Death Knight Runes.
  • Party pets now spawning correctly. There is an option to turn them off.
  • Changed the anchoring and position of the Raid frames.
  • The Eclipsebar actually works now.

Version 1.64:
  • Added Eclipse Bar for Moonkins (due to oUF Bug the bar doesn't update well tho... for now).
  • Scale is back and working.

Version 1.63:
  • Changed Frame Strata of several frames back to Background.
  • Added support for oUF_Experience.
  • Added support for oUF_TotemBar.
  • Removed support for Castbar Safezone.
  • Removed Sacred Shield from the Whitelists.
  • Removed support for oUF_PowerSpark as it's unnecessary now.

Version 1.62:
  • Fixed Pet not displaying Buffs in the Whitelist Buffs.
  • Corrected Target and Focus Castbar Height and Width Config.
  • Updated Class Spells for Bar Timers for current Patch 4.01.
  • Added Warlock Shards.

Version 1.61:
  • Added Death Knight Runes. Change the aspect from previous builds.
  • Added Paladin Holy Power as Text, just like combo points, colored by count number.
  • Removed scale from frames. It wasn't working well, use in game scale if you want to scale the layout.
  • Fixed LFD Roles.
  • Added Group Leader Icon to Party frames.
  • Fixed and removed a parasite texture on the Mirror Bars.
  • Fixed the display of Corner Indicators in Party / Raid.
  • Updated the Class Dispel list for the current Patch.
  • Added Ready Check (oUF inbuilt).

Version 1.6:
  • Toc Bump
  • Rewrite of the Frames Spawning code.
  • Rewriten to work with 4.01 and oUF ### Version 5 (1.5).

Version 1.55:
  • Fixed a bug with the Spark of the BarTimers for Infinite Auras.
  • Fixed Localization bug with the new Deadly Poison Tracker.

Version 1.54:
  • Added a Deadly Poison Tracker next to the ComboPoints number for Assassination Rogues. Can be turned off in the config file (cfg.lua).

Version 1.53:
  • Fixed a bug with the scale of the BarTimers.
  • Removed the Text Font, using only 1 font now to reduce size and to make it more consistent.
  • Changed the Texture (if you want the old texture, get it from the archive or from Shared Media is the Aluminium one).

Version 1.52:
  • BarTimers Bars sorted from top to Bottom by default (added option to invert the sorting).
  • Added options to the config file to disable any Buffs/Debuffs on the Party and Target Frames.

Version 1.51:
  • Added an option to display only party in Raid and hide the party interface.

Version 1.5:
  • Added Party/Raid Frame Corner Indicators. Just like Grid CornerIcons. You can configure the buffs/debuffs in the config file.

Version 1.4:
  • Added Party Pets.
  • Separated Raid Frames from Party Frames. You still can use Party Frames within the Raid Frames, just turn off Party Frames in the config. The new Party Frames are centralized but can be moved.
  • Fixed a bug with BarTimers not disappearing with the interface hidden (alt+z).
  • Fixed a bug with BarTimers hidding lag when deselecting a target.
  • Fixed a bug with BarTimers proper scaling.

Version 1.36:
  • Added Combat and Rested Status Text to the Infobar.
  • Renamed some frames.

Version 1.35:
  • Fixed a bug where Pets wouldn't fade with oUF_BarFader.
  • Added Optional (turned off by default) Debuffs to the Focus frame. Go the config file to activate it (set cfg.show_focus_debuffs from false to true).

Version 1.34:
  • Added oUF_BarFader Support.
  • Added GetSpellInfo's to the Whitelist Spells so it can work on non-English Clients (thanks to Trollinou for the great help).

Version 1.33:
  • Added raid frames border for unit selected.

Version 1.32:
  • Added frame highlight when mouse hovering.
  • Added the dispell icon module. When in a party/raid if you can dispell (magic, curse, poison, disease) a small coloured (by the debuff type) square will appear on your party/raid frames on the bottom right corner.
  • Fixed a small colour issue with the BarTimers spark.

Version 1.31:
  • Made Portraits Clickable for Player and Target Unit Frames.
  • Added a Spark to the Castbasr (player, target and focus) and for the BarTimers (both can be turned off in the config file).
  • Small bug fixes.
  • Change the location of the Raid Icons in the Player and Target frames.

Version 1.3:
  • Added LFG Party Roles as text when in the Party.
  • Added options in the config file to Toggle Party/Raid/Solo On/Off.
  • When in a Party Raid, when a Player Dies, is in Ghost or Disconnects, it will appear as a Dark Gray Box and the Power Bar Color changes accordingly: Dead > Red, Ghost > White, DC > Bright Green.

Version 1.21:
  • Fixed the Target Custom Debuff Filter (Buffs in the BarTimers are not repeated in the Debuff Auras)
  • Added Buff Auras for the Pet and a Whitelist entry for it so you can filter the Buffs. Useful to check Mend Pet or any other Important Pet Buff.

Version 1.2:
  • Added some space between between the InfoBar and the Main Frames (can be changed in the config file).
  • Streamlined the config file so options are easier to see by section.
  • Display aggro border in raid / party frames.
  • Fixed status bugs in raid / party.
  • Changed the location of Raid Target Icons in Player and Target frames.
  • Human Controled units debuffs are no longer discolored if debuff is not from player.
  • Increased the size of the debuffs on the player frame.
  • Added Range Alpha for raid / party frames.
  • More spells added to the Whitelist.

Version 1.13:
  • More spells added to the Whitelist.
  • Added entries to the config file to move the Target and Focus Castbars.

Version 1.12:
  • Fixed a bug with the Death Knight Buff Whitelist.

Version 1.11:
  • Fixed a bug where secondary frames would spawn inside the InfoBar when the height was changed.
  • Added support for oUF_Swing, oUF_SpellRange, oUF_CombatFeedback and oUF_ReadyCheck.
  • The Class Spells Whitelist is using Class arrays to avoid spell name conflicts.
  • A lot more Spells added to the Whitelist.

Version 1.1:
  • Added a configuration file (cfg.lua) with all the layout options of oUF_lumen.
  • Added Buff/Debuff Bar Timers like ClassTimer (more spells will be added to the White list).
  • Fixed some bugs with the Raid Frames (still WIP).
  • Added Party Frames display trough the Raid Frames (still WIP).

Version 1.03:
  • Added Raid Frames a la Grid style (still WIP).
  • Removed the 3D Portraits on the Player and Frame backgrounds.
  • Added an Infobar at the top of player and target frame displaying level, unit classification and status.
  • Added a 3D Portrait to the Infobar background.
  • Added Raid Icons for Player, Target, Target of Target, Focus and Focus Target Frames.
  • Added support for oUF_PowerSpark and oUF_Smooth Update.

Version 1.02:
  • Added a Runebar for Death Knights.
  • Combo Points Working with Coloring.
  • 3D Portraits on the Player and Target frames background (can be disabled).

Version 1.01:
  • Fixed a bug with Vehicles Swaping.
  • Added Frequent Updates to Player PowerBar.

Version 1.0:
  • Easier options to customize the layout.
  • Major code clean up.
  • Frames more compact.
  • Re-written for ouF 1.4.
Post A Reply Comment Options
Unread 11-16-10, 07:16 PM  
oalex
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 110
Uploads: 1
Originally posted by neverg
oUF uses the Raid Class Colors Table from Blizzard, it's better not to mess that up. So, I recommend using this: http://www.wowinterface.com/download...assColors.html
I think you misunderstood me. I am not using class colors. That is what I disable. I am mage and my (blizz) class color is blue(ish) since I disabled class color for player health, I now have a deep green color. I dont think its a class color, just what ouf uses for default.
I will check ouf code to see if it is set there.

I am not messing with blizz class colors. The raid and party frames are color by class.

I am only tring to change player (myself) health color in the main bar.

EDIT1: ANd I did fint it the second line in health.lua under elements in core uOF.

oUF.colors.health = {49/255, 207/255, 37/255}

I'll leave the comment in, just in-case any one else is interested.

EDIT2: Nope. Changing the colors there did not change anything

I have checked other uOF themes that either have user configurable color or different color (mostly black) and I see a similar line in all of them, which I dont see anywhere in yours:
SetStatusBarColor linke in the example below:
self.MyHealBar:SetStatusBarColor(0.33, 0.59, 0.33, 0.75)

I see SetStatusBarColor in a lot of places in your lua, except for self/player. You have if for raid, castbar, etc., just not for player. Can I add a line somewhere to customize it? I am sure this will not mess up blizz class colors as many other authors have custom colors implemented (NOT CLASS COLOR). Just look around.
Last edited by oalex : 11-16-10 at 08:03 PM.
Report comment to moderator  
Reply With Quote
Unread 11-16-10, 09:09 PM  
neverg
A Frostmaul Preserver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 498
Uploads: 2
Didn't understand what you wanted. No I don't define a fallback color if you don't use class color or reaction color.

But I've added this options now to the config file, it achieves what you wanted BUT it colors every unit.

cfg.useClassColors = false -- Uses Class Color in the Frames (Player, Target...). If set to false other frames will be colored by reaction
cfg.useReactionColor = false -- If set to false frames will be colored by the color defined below this line...
cfg.hpColor = {0.3,0.3,0.3,1} -- The Color to use if cfg.useClassColors and cfg.useReactionColor are set to false

I'm not going to begging to add conditionals to specific units, that's a mess and too much bloat! :P
__________________
My oUF Layout: oUF Lumen
Report comment to moderator  
Reply With Quote
Unread 11-16-10, 09:30 PM  
oalex
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 110
Uploads: 1
Originally posted by neverg
Didn't understand what you wanted. No I don't define a fallback color if you don't use class color or reaction color.

But I've added this options now to the config file, it achieves what you wanted BUT it colors every unit.

cfg.useClassColors = false -- Uses Class Color in the Frames (Player, Target...). If set to false other frames will be colored by reaction
cfg.useReactionColor = false -- If set to false frames will be colored by the color defined below this line...
cfg.hpColor = {0.3,0.3,0.3,1} -- The Color to use if cfg.useClassColors and cfg.useReactionColor are set to false

I'm not going to begging to add conditionals to specific units, that's a mess and too much bloat! :P
Wow Man, Thats some fast work. Will have to make a donation soon. You definitly deserve it.

Servers are down right no (weekly) so I have to wait till morning to try it out.
By "BUT IT COLORS EVERY unite" do you mean that the raid and party frames get colored too? Or are you talking about targer / focus /pet frames?
Last edited by oalex : 11-16-10 at 09:40 PM.
Report comment to moderator  
Reply With Quote
Unread 11-16-10, 09:56 PM  
neverg
A Frostmaul Preserver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 498
Uploads: 2
Originally posted by oalex
Wow Man, Thats some fast work. Will have to make a donation soon. You definitly deserve it.

Servers are down right no (weekly) so I have to wait till morning to try it out.
By "BUT IT COLORS EVERY unite" do you mean that the raid and party frames get colored too? Or are you talking about targer / focus /pet frames?
No. Just Single Units, not Group Units. Just Player, Target, Focus, etc.

Not Party or Raid.

I took a screenshot to show what you can do with this options:

__________________
My oUF Layout: oUF Lumen
Report comment to moderator  
Reply With Quote
Unread 11-17-10, 04:31 AM  
oalex
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 110
Uploads: 1
Originally posted by neverg
No. Just Single Units, not Group Units. Just Player, Target, Focus, etc.

Not Party or Raid.

I took a screenshot to show what you can do with this options:

Sweet!!!
Cant wait to get it in the new update.
Last edited by oalex : 11-17-10 at 07:59 AM.
Report comment to moderator  
Reply With Quote
Unread 11-17-10, 11:37 PM  
neverg
A Frostmaul Preserver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 498
Uploads: 2
Code:
Version 1.8

* Added options to color Single Frames Health Bars, Powerbars, Unit names by different colors other than the default class color.
* Adjusted alpha of a player name in Raid/Party after he goes offline and comes back.
* Pimped up the Eclipse Bar.
* Added a Red Glow for Target and Focus Castbars when spell is not interruptable.
* Added optional number visualization for Warlock Soul Shards.
* Added Main Tank Frames. Version 1.80 had to have something 'big'. Yay!
* Reposition the portrait 1 pixel up, it was not anchoring well... it least on CC beta.
If spell is un-interruptable a glow shows up:



New pimped Eclipsebar with a spark and a glow when an eclipse is up.

__________________
My oUF Layout: oUF Lumen
Report comment to moderator  
Reply With Quote
Unread 11-17-10, 11:49 PM  
partxdeux
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Just wanted to say thanks for the help from a couple of weeks ago. After looking over it I was able to change some other things a bit more to my liking for my screen, too. Awesome! I love it Hope it's still around in cata.
Report comment to moderator  
Reply With Quote
Unread 11-18-10, 09:35 AM  
oalex
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 110
Uploads: 1
Originally posted by neverg
Code:
Version 1.8


* Added Main Tank Frames. Version 1.80 had to have something 'big'. Yay!
* Reposition the portrait 1 pixel up, it was not anchoring well... it least on CC beta.

Well I really hate to bug, but as the one to suggest the MT frame I feel its my duty to comment on it.

I guess I was not clear the last time.
One of the primary uses of MT frame it to see who the MT is targeting. If you are not healer then there is not much other use for MT frame.
So if you could please add MT target frame right beside MT frame then it would be perfect.

We (range dps class) use it to see who MTs are targeting and we can quickly click on the target of the main tank to target it our self. Very useful with multiple mobs to see who we are less likely to pull aggro with.

I hate to be a drag, but with out the MT target frame the whole thing is not of any use. I hope you get the reasoning.

Also I have not been in a raid since the update so dont really know how it looks or where it is positioned. I was actually hoping for it to show even in 5 man party (to detect tank role). The target MT target is useful there too.
I went to HC daily and realized it didn't show in parties. I guess it only shows in raids

I hope you dont take offense after all the hard work you put in.

On the other hand very good job ever all. Especially the quick updates.
Report comment to moderator  
Reply With Quote
Unread 11-18-10, 09:58 AM  
neverg
A Frostmaul Preserver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 498
Uploads: 2
Originally posted by oalex
Well I really hate to bug, but as the one to suggest the MT frame I feel its my duty to comment on it.

I guess I was not clear the last time.
One of the primary uses of MT frame it to see who the MT is targeting. If you are not healer then there is not much other use for MT frame.
So if you could please add MT target frame right beside MT frame then it would be perfect.

We (range dps class) use it to see who MTs are targeting and we can quickly click on the target of the main tank to target it our self. Very useful with multiple mobs to see who we are less likely to pull aggro with.

I hate to be a drag, but with out the MT target frame the whole thing is not of any use. I hope you get the reasoning.

Also I have not been in a raid since the update so dont really know how it looks or where it is positioned. I was actually hoping for it to show even in 5 man party (to detect tank role). The target MT target is useful there too.
I went to HC daily and realized it didn't show in parties. I guess it only shows in raids

I hope you dont take offense after all the hard work you put in.

On the other hand very good job ever all. Especially the quick updates.
I don't know a way to do MT Targets unless one uses a .xml, I might ask around but if that is the case, I dunno if or when I'm going to implement it.

There is no way to get MT on 5 man so I'm not going to do it, simply because it's not doable unless I would write a lot of code and workaround. Don't really see the point in it... there is only 5 people in a party and they are marked with their roles.

And there is a way faster way to get ones target with the F (assist) Key.

And the MT are showing above Raid in a smaller height box. So they are easier to spot.
__________________
My oUF Layout: oUF Lumen
Last edited by neverg : 11-18-10 at 09:58 AM.
Report comment to moderator  
Reply With Quote
Unread 11-18-10, 10:35 AM  
ozzyuz
A Defias Bandit
 
ozzyuz's Avatar

Forum posts: 3
File comments: 11
Uploads: 0
hi, its me again ( i feel like an annoyin little brother ) i've been usin LumUI from the day i saw it, and like i said there i rlly liked it so far and i have a couple of things i wanna ask / suggest abt the ouf_lumen atm so here i go;

as a dps ( currently rogue ) i dont rlly need uber info abt other players on party or raids ( yea selfish i am as always^^ ) so i got a few changes and moved the party frame a bit up between the player and target frames than tought removing myself from the party frame for keeping the look simple but i couldnt manage to do that sadly. i readed a couple of articles abt ouf and messed with ur code a bit and failed is it possible to do that ( remowe myself and let the party frame only shows the other 4 person in the party ) if so how

Yet movin the party frames up and also rescale and movin the target castbar down where the old party frame stands gives me another problem. The combo points i saw on ur code that we can change dk rune, warlock shard positions etc but the rogue one isnt there. so m i missing smthin there ? is it possible to add it ?

wish u the best and take care urself but i ll be back
Report comment to moderator  
Reply With Quote
Unread 11-18-10, 10:39 AM  
neverg
A Frostmaul Preserver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 498
Uploads: 2
Originally posted by ozzyuz
hi, its me again ( i feel like an annoyin little brother ) i've been usin LumUI from the day i saw it, and like i said there i rlly liked it so far and i have a couple of things i wanna ask / suggest abt the ouf_lumen atm so here i go;

as a dps ( currently rogue ) i dont rlly need uber info abt other players on party or raids ( yea selfish i am as always^^ ) so i got a few changes and moved the party frame a bit up between the player and target frames than tought removing myself from the party frame for keeping the look simple but i couldnt manage to do that sadly. i readed a couple of articles abt ouf and messed with ur code a bit and failed is it possible to do that ( remowe myself and let the party frame only shows the other 4 person in the party ) if so how

Yet movin the party frames up and also rescale and movin the target castbar down where the old party frame stands gives me another problem. The combo points i saw on ur code that we can change dk rune, warlock shard positions etc but the rogue one isnt there. so m i missing smthin there ? is it possible to add it ?

wish u the best and take care urself but i ll be back
You remove yourself from the party where I spawn the frames, in this case the Party there is something that reads: showPlayer = true, set it to false. But I can add that option. And I'll look into ComboPoints positioning then.
__________________
My oUF Layout: oUF Lumen
Report comment to moderator  
Reply With Quote
Unread 11-18-10, 11:48 AM  
oalex
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 110
Uploads: 1
Originally posted by neverg
I don't know a way to do MT Targets unless one uses a .xml, I might ask around but if that is the case, I dunno if or when I'm going to implement it.

There is no way to get MT on 5 man so I'm not going to do it, simply because it's not doable unless I would write a lot of code and workaround. Don't really see the point in it... there is only 5 people in a party and they are marked with their roles.

And there is a way faster way to get ones target with the F (assist) Key.

And the MT are showing above Raid in a smaller height box. So they are easier to spot.
Well MT's target for party is just the same use as with raid. Yes I can see MT in party frame, but I cant see what he is targeting. For example if its the same target as mine? or if the target is low on health, etc. There is many information that could help dps make up thier ming if to switch to MT target or not.

This first part was just to convince you that there is a reason for MT and MT in wow. I guess you play casual. If you are HC you-d know that little things like this do mater. And F (assist) is there to switch targets, not to actually see it. Also Focus assist is not good when you have multiple MTs.

About how it can be done (without xml) you my have a look at these two examples. Both coded for oUF. Both have MT and MTs target. Please take a look at them and the code if you have the time:

http://wow.mmoui.com/downloads/filei...=newest&page=2

http://grayhoof.wowinterface.com/dow...-WTFrames.html

As you can see no XML at all for monos:

Here is the code for MT target from oUF monos addon (I hope it help give you an idea):

-- spawn MT targets (with oRA3 support!)

oUF:RegisterStyle("oUF_monoMT", CreateMTStyle)
oUF:SetActiveStyle"oUF_monoMT"
if cfg.MTframes then
local tank = oUF:SpawnHeader('oUF_monoMT', nil, visible,
'oUF-initialConfigFunction', ([[
self:SetWidth(%d)
self:SetHeight(%d)
]]):format(cfg.width, cfg.height),
'showRaid', true,
'yOffset', -cfg.spacing,
'groupFilter', 'MAINTANK',
'template', 'oUF_MainTank'
)
tank:SetPoint(cfg.MTpos[1], cfg.MTpos[2], cfg.MTpos[3], cfg.MTpos[4], cfg.MTpos[5])
end

local f = CreateFrame"Frame"
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:RegisterEvent("RAID_ROOSTER_UPDATE")
f:SetScript("OnEvent",function()
if cfg.DisableBlizzRaidManager then
CompactRaidFrameManager:UnregisterAllEvents()
CompactRaidFrameManager:Hide()
end
CompactRaidFrameContainer:UnregisterEvent("RAID_ROSTER_UPDATE")
CompactRaidFrameContainer:UnregisterEvent("UNIT_PET")
CompactRaidFrameContainer:Hide()
end)


Cheers
Last edited by oalex : 11-18-10 at 11:52 AM.
Report comment to moderator  
Reply With Quote
Unread 11-18-10, 12:36 PM  
neverg
A Frostmaul Preserver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 498
Uploads: 2
I'll have a look at oUF mono, but you are wrong, he uses a Template, I haven't seen it and I know he does because of the code you've linked. He is doing The spawning of MTTargets through the XML template and supporting oRA. But I'm consulting the oUF/WoW API gurus and I'll see what I can do.

Regarding using MT in Party never seen such thing in the Blizzard Interface, as far as I know MT are spawning using Raid Headers, if there isn't a Raid, there is no Raid Header, but I might be wrong. But even if there is, I'm not going to do it, don't see the point in it when it's such a small environment, a 5 man party.

Regarding what playstyle I play, right now I don't play anything, I've quited the Guild in which I was and since then only played PvP basicly. But I've played a Healer for a long time and never felt the need for MainTank or MainTank Targets. That has nothing to do with playing casual or not, a playstyle is not dictated by playing casual or hardcore. But that goes far along the itention of this comment section.
__________________
My oUF Layout: oUF Lumen
Last edited by neverg : 11-18-10 at 01:50 PM.
Report comment to moderator  
Reply With Quote
Unread 11-18-10, 03:59 PM  
oalex
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 110
Uploads: 1
Originally posted by neverg
I'll have a look at oUF mono, but you are wrong, he uses a Template, I haven't seen it and I know he does because of the code you've linked. He is doing The spawning of MTTargets through the XML template and supporting oRA. But I'm consulting the oUF/WoW API gurus and I'll see what I can do.

Regarding using MT in Party never seen such thing in the Blizzard Interface, as far as I know MT are spawning using Raid Headers, if there isn't a Raid, there is no Raid Header, but I might be wrong. But even if there is, I'm not going to do it, don't see the point in it when it's such a small environment, a 5 man party.

Regarding what playstyle I play, right now I don't play anything, I've quited the Guild in which I was and since then only played PvP basicly. But I've played a Healer for a long time and never felt the need for MainTank or MainTank Targets. That has nothing to do with playing casual or not, a playstyle is not dictated by playing casual or hardcore. But that goes far along the itention of this comment section.
You are correct! He is indeed using template.
I really envy your talent. I wish I could code

Anyway dont make a big thing out of it. It would only be a favor (or challenge, if you like those).

I didnt want to get off ungrateful, you already did a lot and a great job too.

P.S: PVP and PVE healer class does explain why you have never felt the need. If you are a PVE raiding range dps then there are many situation where this can be useful. This is coming from a guy who is in a guild with the second server kill of LK 25man HC (and no other guild has done it after us yet here. And it is a populated server).
But yes as healer you dont need to know who the MT is targeting.

In-case you do consider it later (but I might just have to get my lazy ass up and learn a little lua), for party MT you can just get the 1 tank role from blizz, to identify who the (only) tank is.
Many raid frames have this option, for example VuhDo. It identifies MT from both ora3/CTRA/Blizzard and party role. But those complex raid frames are really for Raid leaders and healing class. For simple dps we just need general health bars, see who is afk/DC or dead and other little things like the MT targer. This is why I was hoping to use yours instead.

Anyway just forget all I have said. I am using your player frames (oUF) because I think they are the best. And you know there are quite a few availably. So that should tell you how I really feel.

One little thing, I might have to use vuhdo (till I learn to code) for the MT targets. one thing I noticed is if I set not to use Lumen for raid, it stil shows party frames even when I am in raid. Is there an option I am missing. Basically:
If in party (5 man max) then lumen party frames
If in raid (more than 5 people) then turn off lumen party and raid frames.

Right not if I turn off raid frame in you config then the party still shows even when I am in raid.

Thx.

P.S: I just checked and here is a couple of more oUF mods thet have MT and MTs target. As you said you may look into it, these might be of some help.

oUF Slim: http://wow.mmoui.com/downloads/fileinfo.php?id=12972

oUF Freebgrid: http://wow.mmoui.com/downloads/fileinfo.php?id=12264
Last edited by oalex : 11-18-10 at 04:20 PM.
Report comment to moderator  
Reply With Quote
Unread 11-18-10, 05:53 PM  
neverg
A Frostmaul Preserver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 498
Uploads: 2
@oalex:

You don't sound ungrateful, don't worry. I understand that you want to have as many features you like as possible. I do too, that's why I turned to write my own frames layout. I do want to put more options for people to enjoy my layout but there is a line regarding how much bloat I will put into the layout and if I would ever use such future regarding the time It would take to implement it.

The feature you ask about a MT Target in Party is something that I will never implement, for 2 reasons:

1. This is a layout of oUF. The feature you ask is a core feature and I won't touch those.

2. I still don't see the point. Focus exist for situations like that, just focus your tank and your set, at least that's what I do.

Regarding the MT Target I just implemented it, will be available next release. And both the oUF you've linked use templates too. I implemented mine without using a .xml, I've asked the forums and haste helped me.



And for turning party off, it's this line: cfg.show_PartyFrame = true, set it to false. Party doesn't show when you are in a Raid in my Config. It will show till you get 6 members then it shifts to the Raid frames. But turn off the line I told you and it won't show party. Or set this to true: cfg.party_inRaid_instead = false.
__________________
My oUF Layout: oUF Lumen
Last edited by neverg : 11-18-10 at 06:02 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.