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Battle for Azeroth (8.0.1)
Updated:09-13-18 03:05 AM
Created:04-06-09 01:56 PM
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NPCScan  Popular! (More than 5000 hits)

Version: 8.0.1.13
by: Torhal [More]

NPCScan helps you find NPCs by scanning nameplates, minimap vignettes, and mouseover targets, with an optional dynamic targeting keybinding. Once an NPC is found by one of these methods, an on screen alert is displayed and an audio alert is played.

Nameplates
Alerts will be triggered whenever a nameplate is created, if that nameplate belongs to one of the tracked NPCs. To use this feature with any reliability, the Interface->Names->Always Show Nameplates option must be turned on from the WoW Game Menu.

Dynamic Target Keybinding
NPCScan includes a key binding that will trigger a dynamically-generated targeting macro. Each time it is pressed, the key binding will trigger a /targetexact <mob name=""> for every tracked NPC in the current zone you are in, in addition to any custom NPC additions. This only attempts a search each time it is triggered; it is not a continuous search.

To access this feature, just set a keybind under the Key Bindings->AddOns->NPCScan->Targeting Macro section.

“Found” Alert
When an NPC is found, NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying a Targeting Button for every NPC that is found.

Targeting Buttons
When clicked, the targeting button tries to target the NPC it depicts. You can also bind a key to trigger the newest button, in cases where multiple buttons are spawned.

Note: These buttons cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button or buttons will appear after you leave combat.

Options
NPCScan's main options window can be accessed from the Interface Options menu. To access the NPC list and other settings, type “/npcscan”.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia.

  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
Post A Reply Comment Options
Unread 08-18-11, 07:04 PM  
Saiket
A Chromatic Dragonspawn
 
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Re: how to find the sound ?

Originally posted by mike411524
I'm a player from China. Can anybody here help me ? I want to find the sound named cartoon FX , but I don't know the filename in Sound.mpq. Is there someone have the same situation, can you give me some information ? thanks
[[Sound\Doodad\Goblin_Lottery_Open03.wav]]
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Unread 08-18-11, 10:26 PM  
mike411524
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Thumbs up Re: Re: how to find the sound ?

Originally posted by Saiket
[[Sound\Doodad\Goblin_Lottery_Open03.wav]]

Thank you so much indeed , Saiket
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Unread 09-11-11, 05:48 PM  
Nymarie
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I cannot get this addon to work. Certain mobs it has cached on every character no matter what even though I've never seen them ever. Of course, it tends to be the mobs I want on my hunter. I have deleted my cache multiple times (including the stupid Windows 7 cache thing), but nothing works. Unless someone has an idea of what I've done wrong, I'm trying a different addon.
Last edited by Nymarie : 09-11-11 at 05:58 PM.
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Unread 10-03-11, 01:44 AM  
CrazyCactuaR
A Deviate Faerie Dragon

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For anyone who wants to clean the cache everytime they open wow. Create a new file, eg. RunWoW.bat (the .bat is essential, so have file extentions on). Right click and edit it (in notepad typically)

Input the following;

Code:
DEL .\Cache\WDB\enGB\creaturecache.wdb
@echo off
START .\wow.exe
exit
You can now use this to launch warcraft and have a cleared cache everytime. Enjoy.
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Unread 11-19-11, 07:33 PM  
Puck
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Yeah, unless you run an ENGLISH version of the game.. Then you have to change one line to:

DEL .\Cache\WDB\enUS\creaturecache.wdb

I also prefer to run the launcher, so I just changed it to:

START .\launcher.exe

You can also make a shortcut on your desktop, but you have to manually find the launcher.exe or wow.exe when you want the WOW icon on there (instead of the default text file icon). You also want to change the shortcut to "Start in" and your wow directory. (ie C:\Program Files (x86)\World of Warcraft\) This way it still looks like the wow/launcher icon and deletes your cache upon launch. Hope this helps!


Originally Posted by CrazyCactuaR
For anyone who wants to clean the cache everytime they open wow. Create a new file, eg. RunWoW.bat (the .bat is essential, so have file extentions on). Right click and edit it (in notepad typically)

Input the following;

Code:
DEL .\Cache\WDB\enGB\creaturecache.wdb
@echo off
START .\wow.exe
exit
You can now use this to launch warcraft and have a cleared cache everytime. Enjoy.
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Unread 11-30-11, 05:41 PM  
gorenton
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Background

Will this addon still alert you if wow is not the active window? That is, if you have another window active, and wow is running in the background (not downsized) so that you can still hear game sound, will it still scan and alert properly?
Thanks for the help.
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Unread 11-30-11, 06:09 PM  
Saiket
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Re: Background

Originally Posted by gorenton
Will this addon still alert you if wow is not the active window? That is, if you have another window active, and wow is running in the background (not downsized) so that you can still hear game sound, will it still scan and alert properly?
Thanks for the help.
Only if WoW's Display Mode is set to either "Windowed" or "Windowed (Fullscreen)". The third option for "Fullscreen" will pause _NPCScan while minimized or alt+tabbed.
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Unread 01-20-12, 01:00 PM  
SlackerDude
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Originally Posted by Puck

DEL .\Cache\WDB\enUS\creaturecache.wdb

I'd like to add that you don't HAVE to delete the "creaturecache.wdb" file each time before starting the game if you simply change the file attribute to "read only" by right-clicking the file and then clicking "Properties" and placing a tick mark in the "Read-Only" box. Once done, every time you exit the game, any NPCs that have been found are discarded because nothing can be written to the file. You will want to move your toon to a spot where there are no NPC hits first, exit the game, delete the file one last time, fire up the game to cause a clean, unmodified file to be created, exit the game again, change the file attribute to "read-only", then you are done. You will always have a clean, unmodified file when you start your gaming session.
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Unread 01-21-12, 06:57 AM  
AnrDaemon
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Just create a folder with the same name, it'll prevent WoW creating a cache at any point.
And please do not use unnecessary coloring in your posts, it's unreadable.
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Unread 02-02-12, 04:30 AM  
Louisa Bannon
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Oops

Okay, not broken - but you do have to enable a selection to load out of date addons in the WoW UI.

My bad.
Last edited by Louisa Bannon : 02-05-12 at 05:11 AM.
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Unread 02-26-12, 09:51 PM  
peanut38
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Modified npcscan marker

It would be nice if you took _npcscan. And modified it to scan for things like. Twilight Sapper, and marking that sapper in a raid environment. I was able to enter in _npcscan npc id 56923. Which did work, once. But after it found the first sapper, and quit working.
Last edited by peanut38 : 02-26-12 at 09:52 PM.
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Unread 02-27-12, 12:41 PM  
AnrDaemon
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Re: Modified npcscan marker

Originally Posted by peanut38
It would be nice if you took _npcscan. And modified it to scan for things like. Twilight Sapper
This is precisely what NPCScan is NOT designed to track.
Look elsewhere.
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Unread 03-11-12, 02:22 AM  
Squishy Tia
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Saiket,

I recently added Doomwalker and Doom Lord Kazzak to my NPCScan custom page, but I found that it only ended up being added for that character. Is there currently a way for me to get it so that all characters can see the updated custom NPCs, or do I just have to do what I did today - copy the _NPCScan.lua file from the character with the updated NPCs into each other character's SV folder?

I know this would be easily accomplished with a profile manager like many other addons have, but considering that most (I'd say probably 99%) of the NPCScan users don't modify the settings I can see why you wouldn't have put such a feature in yet (if ever).

I'm mostly asking about this because it's a royal PITA to get the NPC ID (wowhead), enter it in manually, do any others I want to do, and then have to do each one for all ten of my characters (hence why I just duped the LUA file, which did work without problems at least).
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Unread 03-11-12, 03:19 PM  
Saiket
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Originally Posted by Squishy Tia
Saiket,

I recently added Doomwalker and Doom Lord Kazzak to my NPCScan custom page, but I found that it only ended up being added for that character. Is there currently a way for me to get it so that all characters can see the updated custom NPCs, or do I just have to do what I did today - copy the _NPCScan.lua file from the character with the updated NPCs into each other character's SV folder?

I know this would be easily accomplished with a profile manager like many other addons have, but considering that most (I'd say probably 99%) of the NPCScan users don't modify the settings I can see why you wouldn't have put such a feature in yet (if ever).

I'm mostly asking about this because it's a royal PITA to get the NPC ID (wowhead), enter it in manually, do any others I want to do, and then have to do each one for all ten of my characters (hence why I just duped the LUA file, which did work without problems at least).
Copying the settings file like you did is the only way for now. I'd like to add real profile support like most Ace addons at some point, but it may be a while.
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Unread 03-11-12, 04:39 PM  
AnrDaemon
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Originally Posted by Squishy Tia
I'm mostly asking about this because it's a royal PITA to get the NPC ID (wowhead), enter it in manually, do any others I want to do, and then have to do each one for all ten of my characters (hence why I just duped the LUA file, which did work without problems at least).
Since author is really hard-headed about this moment, I ended up just patching .toc file myself to move database settings to profile level.

Just merge SavedVariable and SavedVariablesPerCharacter into one parameter:
## SavedVariables: _NPCScanOptions, _NPCScanOptionsCharacter

You'll have to concatenate one of your character settings to global file once it is done, then you'll have full database for all character, whenever you add new NPC.
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